子分类:
序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 一种辅助学习历史知识的知识棋 CN201610860613.1 2013-10-31 CN106474726A 2017-03-08 不公告发明人
发明公开了一种辅助学习历史知识的知识棋,包括:棋盘和棋子;所述棋盘上设置有分界区域、可填平区域和可翻转区域:所述分界区域含有多个连续的棋格,所述棋格位于棋盘正中央且横向排列,所述每一个棋格上设置有凹陷部位;所述可填平区域分为两排并包含有多个连续的棋格,所述两排棋格分别位于以分界区域为对称轴的两侧,所述可填平区域棋格与分界区域棋格的横向边框相连接,所述可填平区域每一个棋格上设置有可移动凹陷部位。通过上述方式,本发明能够提供一种辅助学习历史知识的知识棋的棋盘和棋子,在对弈过程中能够利用各种新的设置,从而使得此类棋类游戏更加新颖而有趣。
2 用于人机对战的棋具、棋具系统以及交互方法 CN201511028148.7 2015-12-31 CN105413154A 2016-03-23 马科峰
发明提供了用于人机对战的棋具、棋具系统以及交互方法,棋具包括:一棋盘和若干棋子;棋盘包括:一棋盘壳体;一棋盘面板,连接在棋盘壳体上,棋盘面板上设有若干供棋子定位的棋位,每个棋位下至少设置一具有位置编码的磁性感应开关;以及一棋盘控制单元,连接每个棋位下的磁性感应开关;棋子包括一永磁,棋子接近或者离开棋盘的磁性感应开关时,激发磁性感应开关将每一次移动棋子起始位置编码和目标位置编码发送到棋盘控制单元;棋盘控制单元在开局时根据每个棋子所在的棋位,对棋子赋予对应的属性编码,并且根据每个棋子开局时的棋位以及每一次移动棋子的起始置编码、目标位置编码进行虚拟运行棋具的走势。
3 一种易棋 CN201710167487.6 2017-03-21 CN106890450A 2017-06-27 袁虹冲
发明涉及一种易棋,包括棋盘及棋子,其特征在于:所述棋子由仪子、卦子及象子构成,由双方对弈,棋子的颜色分为黑、白两色,以区分对弈双方;棋子共计36枚,每方共计19枚棋子;其中,每方设仪子1枚,象子2枚,卦子16枚,各棋子分别在棋盘上所制的不同摆位点上定位,在棋盘上所制的行棋路线上运行。本易棋易学、易会,最突出的优点是针对不同年龄、不同的智商人群,难易程度会随之变化,不但会增加人们对【易经】的了解,还可以提高人们思维能,丰富人们业余生活。
4 一种可食用可玩的袋装食品 CN201611153283.9 2016-12-14 CN106512383A 2017-03-22 许小法
发明公开了一种可食用可玩的袋装食品,包括食品包装袋和食品包装袋内的固体食品,所述食品包装袋的外表面设有游戏道具图案或棋盘图案层,所述游戏道具图案或棋盘图案层的游戏道具图案或棋盘图案从食品包装袋外面看为反面图案,从食品包装袋内部看为正面图案,所述食品包装袋内还设有用于为固体食品和/或食品包装袋上的游戏道具或棋盘作标记的料包,所述料包的数量至少为一包,所述料包内装有至少一种颜色的液体食品,不同颜色液体食品之间设有密封隔条。本发明可食用可玩的袋装食品具有构思巧妙、结构简单、节约资源、可食用可玩以及通用性好等优点。
5 一种对实物象棋棋子移动识别方法 CN201610305082.X 2016-05-10 CN105956594A 2016-09-21 顾敏明; 黄世青
发明公开了一种对实物象棋棋子移动识别方法,用于准确的识别实物象棋棋子的移动。本发明通过对实物象棋的棋子移动进行图像的读取和识别,来判断实物象棋的究竟哪个棋子进行了移动,并且移动到哪个位置,从而能够使电脑进行相应的对着。
6 一种磁吸围棋 CN201610150343.5 2016-03-16 CN105641915A 2016-06-08 邹桂平
发明公开一种磁吸围棋,包括棋盘和棋子,所述棋盘上设置有361个交叉点,所述棋盘包括位于下部的棋托和与棋托上表面连接的棋板,交叉点刻画在棋板上表面,所述棋托上挖设有361个凹槽,每个凹槽内均放置有一磁,凹槽位于交叉点的正下方,磁铁与交叉点的间距与棋板厚度相同,凹槽的形状为圆柱形;棋子内置有一小磁体,所述棋板上设有361个凹坑,凹坑的形状为圆饼状,凹坑底部轮廓与棋子上下表面轮廓相互贴合匹配,凹坑截面圆中心与交叉点处于同一竖直线上;所述磁吸围棋还包括取棋手套,取棋手套的手指末端设有取棋磁体。本发明提供一种磁吸围棋,能够帮助对弈者摆正棋子,提高围棋盘面的观感和美感。
7 含六面六色围棋棋子的围棋 CN201610995370.2 2016-11-11 CN107137917A 2017-09-08 向文钊
发明是一种含六面六色围棋棋子的围棋,涉及棋类领域,具体是一种围棋。现有的围棋棋子只存在黑和白二色,不够丰富多彩,无法进行更多的色彩选择,趣味性不足。本发明旨在提供一种含六面六色围棋棋子的围棋,为此目的,本发明所述棋子不分甲方棋子和乙方棋子,其总数在360个以上;不管对弈的甲方带是乙方,均使用同一种围棋棋子,所述棋子的结构如下:所述棋子为一个长宽高都是10MM的立方体,六个面上的颜色都不相同,六个面上的颜色分别为红、绿、蓝、黑、白、杂色此六种颜色,任意两两之间对比强烈,易于相互区分开来;所用围棋的棋盘不变,与普通的围棋棋盘完全一样。本发明具有趣味性强的好处。
8 人机对弈的处理方法及装置 CN201610861608.2 2016-09-27 CN106485329A 2017-03-08 王林冰; 马威; 朱茂娟; 李健斌; 韩冰; 段尧; 王鑫; 杨裕才; 古鹏; 曾奇; 晏晚君
发明公开了一种人机对弈的处理方法及装置。其中,该方法包括:在人机对弈过程中,通过棋盘获取对弈人下棋时的棋子落子点;根据获取到的棋子落子点,确定上述对弈人下棋时的棋子落子棋位;将确定出的上述对弈人下棋时的棋子落子棋位上传给机器人控制系统,以使上述机器人控制系统控制对弈机器人执行人机对弈任务。本发明解决了相关技术中由于人机对弈系统需要额外设置视觉系统造成的成本消耗高的技术问题。
9 一种利用实物化编程操作进行的游戏方法 CN201610580693.5 2016-07-22 CN106139614A 2016-11-23 赵敬双
发明公开了一种利用实物化编程操作进行的游戏方法,其为:(1)、设计若干个实物化编程并被唯一赋予指令的积木;(2)、搭建带有主控板和动作指令下载接口相连接的游戏活动载体,作为接收指令、参与游戏的主体;(3)、搭建具有游戏过程路径、胜负事件或若干终点事件的游戏盘及指示游戏进行各对应动作的任务卡,(4)、选取一个以上的积木块,分别设置动作参数,并将积木块相接构成线性或网络化拼图,再接入游戏活动载体,主控板解析指令框图并在游戏盘上沿游戏过程路径执行相关动作;(5)、重复步骤(4)若干次完成游戏。本发明的应用,提高了游戏过程中玩家的参与感,并赋予了玩家智训练体验,寓教于乐。
10 三维立体棋及棋盘 CN201610194221.6 2016-03-31 CN105617644A 2016-06-01 张隆军
发明公开了一种三维立体棋及棋盘,所述棋盘包括多路按行列分布的棋盘条,每路棋盘条包括多个并排设置的透明或半透明的立体棋格,所述立体棋格为中空六面体结构并镂空相邻两面,所述镂空的相邻两面的交叉位置设有用于卡住棋子的挡条,相邻两路棋盘条在上下两端依次交错采用滚轴链接,所述多路棋盘条在横向或纵向打开时均呈多个首尾相连的W形状或M形状。本发明巧妙的轴链接及立体棋格布局,让整个棋盘可以活动,并可方便地从纵横方向打开。本发明方便全部放子,并可在一局棋下完后,方便地将挡条抽出来,所有棋子直接滚出来,而无需一个个捏出;能够实现立体围棋、立体五子棋或立体跳棋,易于操作,并解决了查看、下棋等难题。
11 一种智能电子棋盘及其控制系统和该控制系统的控制方法 CN201610135377.7 2016-03-10 CN105597305A 2016-05-25 侯景昆
发明公开了并提供一种结构简单、使用方便、成本低、真实感强、对视不会造成影响的智能电子棋盘,同时还提供了一种操作简单、能实现传统棋盘与互联网的结合的智能电子棋盘的控制系统以及该控制系统的控制方法。所述智能电子棋盘包括盘体(1)、控制模(2)以及与所述控制模块(2)电连接的无线收发模块(3),所述盘体(1)上设置有若干个棋位,每个所述棋位上均设置有与所述控制模块(2)电连接的光源(4)。所述控制系统包括所述智能电子棋盘和移动终端。所述控制方法采用图像识别技术。本发明应用于智能电子棋盘的技术领域。
12 Magnetic receptive board and accessories for tabletop gaming system US15489073 2017-04-17 US10035061B1 2018-07-31 Justin C. Huffman; Jorge S. Livingston; Carl E. Rayl
A system of magnetic and magnetic receptive components used in a tabletop role-playing game. The system includes at least one magnetic receptive terrain board depicting an outdoor terrain or other environment, where the terrain board may be two-sided. The system further includes a variety of flexible single-sided or double-sided magnets depicting characters or natural/man-made features and structures which can be attached to the terrain board, and either left in place or moved during game play. Also included are magnetic-base stands which can hold the character/feature magnets in an adjustable position indicating the item's status, and other magnetic accessories which visually designate environmental factors and other status information and thereby enhance the playing of the game.
13 Three-dimensional alignment board game and method of playing same US15932482 2018-03-05 US20180200611A1 2018-07-19 Mark A. Hotchkiss
A three-dimensional alignment board game includes four aligned, spaced vertical levels of playing boards. Each level includes a grid forming a “5×5” planar matrix defining twenty-five placement areas for a total of one-hundred placement areas. At least two sets of playing pieces are distinguishable from each other and assigned to players of the game. Each piece can be placed and rest upon any of the one-hundred placement areas. A scorekeeping system keeps score by tracking points of the players. The game is completed when a player is first to accumulate a predetermined total number of points. The players take turns between/among themselves. Each player scores a first predetermined number of points by placing four pieces on four open vertically aligned placement areas of four levels, four pieces on four open diagonally aligned placement areas of four levels, or four pieces on four open horizontally aligned placement areas of any level.
14 Methods and devices for on-the-roll sports games US14474151 2014-08-31 US09427656B2 2016-08-30 Jeff Poulos
A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team.
15 Methods and Devices for On-The-Roll Sports Games US14474151 2014-08-31 US20140367915A1 2014-12-18 Jeff Poulos
A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team.
16 GENETIC DECK BASED GAME METHOD OF PLAY US13725042 2012-12-21 US20130161909A1 2013-06-27 Eric R. Glover
A game element for use in a genetic deck based game. The game element includes indicia to partition a larger set of game elements into ordered subsets of game elements. The game element also includes a unique identifier for the genetic deck.
17 Building Base Plates Assembled to Build Blocks Set in Cube Dimensional Configurations US13210376 2011-08-16 US20130043654A1 2013-02-21 Ming-Hsien Cheng
A set of overturn building block cube, including building block and flat for overturn, which is characterized in that: Said building block is consisted of two to eight cubes, including at least eight corners and twelve ridges; said ridges is designed with balls outside and every balls has the same diameter outside; said flat has the same distance with said hole, which is a dimple, and the distance between two holes equals to the side length of cube ball; thus balls of the building block can function with hole and makes building block stands on the flat after the ball is inserted into the hole; said building block can work with any two balls as rotate axis to rotate 90 degrees of front, back, right and left side on the flat; through many times of overturn, the building block can go from beginning place to the end and reach the effect of fun competition and brain exercise.
18 INTELLIGENT GAME SYSTEM INCLUDING INTELLIGENT FOLDABLE THREE-DIMENSIONAL TERRAIN US14608084 2015-01-28 US20150148116A1 2015-05-28 Michel Martin Maharbiz; Steve Jaqua; Theodore Morichau-Beauchant
An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
19 Building base plates assembled to build blocks set in cube dimensional configurations US13210376 2011-08-16 US08870185B2 2014-10-28 Ming-Hsien Cheng
A game apparatus for allowing players to turnover building blocks, including block and flat for overturn, which are characterized in that: the building block is consisted of two to eight cubes, including at least eight corners and twelve ridges; the ridges are designed with balls outside and every balls has the same diameter outside; the flat has the same distance with the hole, which is a dimple, and the distance between two holes equals to the side length of cube ball; thus balls of the building block can function with hole and makes building block stands on the flat after the ball is inserted into the hole; the building block can work with any two balls as rotate axis to rotate 90 degrees of front, back right and left side on the flat; through many times of overturn, the building block can go from beginning place to the end and reach the effect of fun competition and brain exercise.
20 Methods and devices for On-the-Roll sports games US14034225 2013-09-23 US08820746B2 2014-09-02 Jeff Poulos
A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team.
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