序号 | 专利名 | 申请号 | 申请日 | 公开(公告)号 | 公开(公告)日 | 发明人 |
---|---|---|---|---|---|---|
1 | 游戏器具 | CN91101761.5 | 1991-03-16 | CN1055675A | 1991-10-30 | 马克西米利安·格伦·沃尔夫格拉姆 |
一种供分成敌对方面的两个或多个参加者进行游戏的游戏器具,它有一游戏盘面和许多棋子,其中游戏盘面的横截面为不规则的,并为参加者提供了一个固定的三维空间地形,棋子在游戏盘面沿大致水平或大致垂直方向移动,游戏的胜负决定于一方以地形所构成的任何障碍为条件并且按照游戏规则成功地指挥其棋子对抗对方的棋子。还提供了一种进行一种游戏的方法,供两个或更多的参加者或敌对方进行技巧型或运气型或两者兼而有之的游戏。 | ||||||
2 | Game machine and method of playing it | JP5149991 | 1991-03-15 | JPH04221590A | 1992-08-12 | MAKISHIMIRAN GUREN URUFUGURAMU |
PURPOSE: To easily perform chess and draft games of chess by determining the result of a game by the success of moving the game piece of one side to the game piece of the opposed side while receiving an obstruction formed by a land form according to the rule of the game. CONSTITUTION: This game machine has a base 2, an irregular game plane 3, and a substantially vertical side surface 4, the game plane 3 is formed of a varied land form formed of a hill 5, a valley 6, an approach 7 and a fortified castle 8, and the castle 8 has a substantially vertical wall 9. For example, a grid pattern is arranged on the game plane 3, and game pieces are provided thereon, whereby two or more players can advance their own game pieces across the land form. Thus, one player advances its own game piece toward the castle 8, and the other player advances its own game piece toward the hill 5. Consequently, the game can be built up in such a manner that one player attacks the castle, and the other player protects the castle. COPYRIGHT: (C)1992,JPO | ||||||
3 | Electronic logical game device | JP14457880 | 1980-10-17 | JPS5683377A | 1981-07-07 | FUIRITSUPU II OOBEINZU; JIYURIASU KUUPAA |
4 | Games apparatus | EP91302284.4 | 1991-03-18 | EP0447270A1 | 1991-09-18 | Wolfgramm, Maximillian Glenn |
A games apparatus is provided for two or more participant arranged into opposing sides. The apparatus comprises a playing surface and playing pieces wherein the playing surface is in cross-section irregular and provides participants with a fixed three-dimensional terrain, the playing pieces are movable across the playing surface in a substantially horizontal or substantially vertical direction and the outcome of the game is determined by one side successfully directing its playing pieces against those of the opposing side subject to any obstacles created by the terrain and in accordance with the rules of the game. A method of playing a game, is also provided, the method being such that two of more participants or opposing sides play a game of skill or a game of chance or a game combining the two. |
||||||
5 | Game played in a darkened room | EP02256262.3 | 2002-09-10 | EP1302223A1 | 2003-04-16 | Donie, Matthew G.; Nordgren, Michael R. |
Game apparatus for a game played in a darkened room includes a playing surface (104) defining playing features and a lighting source (102) positioned to illuminate the playing surface and configured to provide multiple lighting modes. The appearance of the playing features change in response to changing lighting modes. |
||||||
6 | Apparatus for playing a game | EP91300593.0 | 1991-01-25 | EP0496143A1 | 1992-07-29 | Popovic, Nenad |
Apparatus for playing a game comprises clue means (C) for progressively revealing a clue as to a mystery entity to players in the course of the game. The clue means (C) is provided with a plurality of mask segments which, initially at least substantially conceal the clue but which, in the course of the game may be removed (or the like) so as progressively to reveal the clue. A selection of information carrying articles are collected by the players in the course of the game, and are such that, for a given mystery article, there is an element of chance as to whether a particular information carrying yentity will relate correctly to the mystery entity uncovered. |
||||||
7 | Scallywags Board Game | US13011020 | 2011-01-21 | US20120187627A1 | 2012-07-26 | Marijayne Castillo |
An interactive pirate themed board game comprising: a pirate ship shaped game board; a plurality of spaces on the game board, where said plurality of spaces are arranged in a plurality of levels; a starting position, where said starting position is at a lowest level of the plurality of levels; and a finishing position, where said finishing position is at a highest level of the plurality of levels. A plurality of pirate related paraphernalia, pirate related activity or penalties may be associated with the plurality of spaces, where the plurality of pirate related paraphernalia includes at least swords, eye patch, telescope, scarf, markers, coins and earrings. The winning player of the interactive pirate themed board game may be awarded a captain's hat and a stuffed parrot after reaching the finishing position. | ||||||
8 | Role-playing game with interactive cards and game devices, namely in the form of linear and rotary slide rules, novel use of dice, tactical combat, word-based magic, and dynamic attrition | US10167969 | 2002-06-13 | US07118107B2 | 2006-10-10 | Matthew Frederick Niedner; Barton Frederick Niedner; Kelly Dwayne Cope |
Provided herein is a role-playing game with physical game devices, cards, and dice as well as rules for their use. Gamers assume the roles of imaginary characters in a fictitious storyline and use game devices, cards and dice to facilitate conflict resolution in the domains of physical combat, magical forces, and technological abilities. Game devices are interactive slide rules that force strategic resource allocation and exhibit dynamic attrition. Cards representing skill with certain devices may be inserted into ports of those name devices to modify their performance. Cards representing maaic words combine together according to the desian on the card perimeter and rules of grammar, allowing characters to compose many magic effects from a relatively smaller set of magic words. Gamma components are customizable and may be obtained from retail outlets. Internet download sites, trading with other enthusiasts, and winning components at tournaments. | ||||||
9 | Fire call TM board game | US10783939 | 2004-02-20 | US20050029737A1 | 2005-02-10 | Blaise Mattie |
A board game with a firefighter theme. Players navigate the board picking up fire equipment along the way which are used to answer fire calls. Players who successfully answer a fire call obtain a district. The goal of the game is to obtain the most districts. Players can change ranks from lowest (Firefighter) to highest (Fire Chief) where fire calls are more easily answered by those players of higher rank. Players also may enter the hospital, have their equipment sent to the garage and experience other positive and negative results as the game progresses based on the squares on which they land and the cards which they draw. | ||||||
10 | Ship, captain and crew, a card game | US10095952 | 2002-03-11 | US06609714B1 | 2003-08-26 | Kathleen A. Becker |
An indicia card game containing four different colored decks. Each deck contains 20 cards: one graphic ship card, one graphic captain card, 12 graphic crew cards numbered 1 through 12, and six zero cards. The first player to accumulate one ship card, one captain card, and the highest numeric crew card becomes the winner of that round. A total of 50 points, or optional limit, is required to become the winner of the entire game. By varying each played round with different colored decks of dealt cards, eliminating the zero cards, if so desired for faster play, taking a chance of discarding a low numeric crew card for a higher one, coupled with accumulating double or triple points, if a tie occurs, totally enhances the game. Young children have the option of playing drawn cards face-up thereby improving their skills in arithmetic without the use of a calculator. | ||||||
11 | Method for playing board game | US725470 | 1996-10-04 | US5695190A | 1997-12-09 | Albert A. McClain |
Playing pieces are provided to each player for movement among the spaces in accordance with the roll of the die and indicia printed on selected spaces when a playing piece is moved to that location. The object of the game is for one player to cross a space designated state line, the crossing being determined by the number of points a player has accumulated during play and the number rolled on a die. | ||||||
12 | Board game to catch a thief | US543085 | 1990-06-25 | US5033752A | 1991-07-23 | Vivian M. Bunting |
A board game involving plural players moving plural pairs of masked ball player piece characters in accordance with directions produced by at least two sets of chancge elements such as cards wherein the directions direct the players to move one or more characters in a particular manner along a progressive path or to and from sections of the board adjoining the progressive path and wherein one of the masked characters moved by one of the players is known to at least that player as being a jewel thief. The object of the game for the player moving the thief game piece is to move the thief to the last place on the path which leads to escape and winning the game, whereas, the object for opposing players is that of apprehending the thief before escape. | ||||||
13 | Mountaineering strategy board game | US368423 | 1989-06-19 | US4955618A | 1990-09-11 | Joseph R. Growall |
An apparatus and method for playing a board game is provided, to which the theme of mountaineering is most preferably applied. The game utilizes a standard grid as a playing field which is designed to simulate the map of a mountain. Indicia such as numbers or letters are assigned to the columns and rows of the grid so that each grid space may be identified through the use of coordinates. The grid is also divided into several sections, each of which will serve as the designated area through which an individual player will maneuver playing tokens along an established route of movement and alternates thereof. An adjustable indicator, the control of which is vied for by opponents through play action, establishes limits on the number of spaces playing tokens may advance in each of the aforementioned sections of the grid during any given turn. A deck of playing cards, which correlates to the indicia assigned to the columns and rows of the grid, provides the medium through which players act to advance their own playing tokens as they impose setbacks upon the tokens of their opponents in an effort to be the first to reach a summit finish location to win the game. | ||||||
14 | Western game of skill and risk | US568789 | 1984-01-06 | US4566697A | 1986-01-28 | Kenny B. Vickers |
A game apparatus "Ambush the Double Dealing Western Game of Skill and Risk". The game has a game board having a continuous path around its perimeter divided into consecutive spaces, having alternate paths, and bearing instructions representing amounts to be paid or received during the game. Each of the spaces define a playing position. There is also provided a plurality of playing pieces one for each player in the forms of a bullet, a stagecoach, a saddle and a wagon. Also provided is play money of different denominations for partial distribution to each player, and playing cards bearing instructions. A novel chance determining device is provided to represent the number of playing positions to be moved by the playing pieces and a card area encased by vertical walls for storing the used and unused playing cards. | ||||||
15 | Game board | US902077 | 1978-05-02 | US4205851A | 1980-06-03 | Ralph D. Hopkins |
An improved board game is disclosed comprising a novel game board having a first, second and a third major board section. A first minor board section is interposed between the first and second major board sections, whereas a second minor board section is interposed between the second and third major board sections. Flexible hinges are provided to connect the major and minor board sections, enabling the game board to be folded along the flexible hinges. A first and a second elevational member respectively, project from the first and second major board sections of the game board. The first and second elevational members may take the form of a rotatable random selecting spinner device or a decorative ornament structure pertinent to the subject matter of the game. The first and second elevational members are established such that one of the elevational members is receivable in the other of the elevational members, enabling the board to be folded with the major board sections being substantially parallel. | ||||||
16 | Gameboard, chance control means and peg operated instruction means | US14341861 | 1961-10-06 | US3169768A | 1965-02-16 | GLASS MARVIN I; MEYER BURTON C; HENRY STAN |
17 | Game device simulating a western rodeo | US17391450 | 1950-07-14 | US2610854A | 1952-09-16 | CARD KENNETH F |
18 | Scallywags board game | US13011020 | 2011-01-21 | US08308164B2 | 2012-11-13 | Marijayne Castillo |
An interactive pirate themed board game comprising: a pirate ship shaped game board; a plurality of spaces on the game board, where said plurality of spaces are arranged in a plurality of levels; a starting position, where said starting position is at a lowest level of the plurality of levels; and a finishing position, where said finishing position is at a highest level of the plurality of levels. A plurality of pirate related paraphernalia, pirate related activity or penalties may be associated with the plurality of spaces, where the plurality of pirate related paraphernalia includes at least swords, eye patch, telescope, scarf, markers, coins and earrings. The winning player of the interactive pirate themed board game may be awarded a captain's hat and a stuffed parrot after reaching the finishing position. | ||||||
19 | Entertainment method | US10281058 | 2002-10-25 | US20040080111A1 | 2004-04-29 | Charles Wesley Adair JR. |
The present invention is an interactive mystery game that can be played anywhere (as there is no board to restrict playing venue) by any number of people of all ages. The objective of the game is to solve the mystery, as clues are eventually revealed such that a logical and unique solution to the mystery can be eventually discovered. Each player assumes a new and unique identity and instructions on what and when to say and do prescribed acts. Each player is encouraged and given the opportunity to improvise and integrate the character assigned to him or her. | ||||||
20 | Secret demise | US09590301 | 2000-06-09 | US06554279B1 | 2003-04-29 | Russell Vanderhye |
A game and method of playing the game utilize a player in a master role with the other players in subservient roles, with the master role player trying to eliminate the subservient players in a particular order of succession, while the subservient players attempt to locate the secret demise location of the master player on a game board grid. Desirably the player pieces are unique and have the image of a human being, including unique head features, and character cards are utilized having indicia corresponding to the unique head features of the playing pieces. A plurality of action cards at least the same in number as the number of unique playing pieces are also provided, each action card having an indicia side having first indicia corresponding to at least one, but not all, of the unique playing pieces so that at least one of the action cards has indicia corresponding to each of the unique playing pieces. One or a plurality of information cards or sheets have indicia defining an order of succession for each of the unique playing pieces and relating the action card first indicia to the unique playing pieces. |