序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 Apparatus for playing a game EP91300593.0 1991-01-25 EP0496143A1 1992-07-29 Popovic, Nenad

Apparatus for playing a game comprises clue means (C) for progressively revealing a clue as to a mystery entity to players in the course of the game. The clue means (C) is provided with a plurality of mask segments which, initially at least substantially conceal the clue but which, in the course of the game may be removed (or the like) so as progressively to reveal the clue. A selection of information carrying articles are collected by the players in the course of the game, and are such that, for a given mystery article, there is an element of chance as to whether a particular information carrying yentity will relate correctly to the mystery entity uncovered.

2 GAME OF ENERGY POLICY AND STRATEGY US14200609 2014-03-07 US20150251083A1 2015-09-10 Nathan Wright; David Wright
The present invention provides a strategy game for producing energy from diverse energy sources in different terrains, which may be a board game or a hardware and/or software application implemented by a computer or electronic device. The board game may include a game board subdivided into territory sections and having a closed loop path of spaces with a plurality of attached industry regions. One or more card holders may be attached to the game board for holding playing cards. A peg board(s), pegs and/or a peg case may be provided for keeping track of industries, and/or currency may be provided, which may be in a currency tray. Among other possible components, the board game may include industry pieces that may be stored on a tray. Methods of making board game components and pieces and/or methods for playing the game, such as via computer hardware and/or software, are further provided.
3 Current affair, political game apparatus and method engaging role play US12456375 2009-06-16 US08313102B1 2012-11-20 Yolanda Gail Thornton
A board game apparatus and method for entertaining people by supporting unlimited numbers of participation. Players chose a political party then proceed by rolling dice to navigate the quadruple arch-shaped, color-coded, time-stamped, spaces on the game board. The spaces direct players to a plurality of cards explaining presidential decisions to be made after which players refer to one or more of three devices. Device one is reference material provided to aid players in developing confidence, leadership and public speaking skills. Device two calculates the impact on the Federal Budget and determines how many of player's proposed bills are passed through congress. Device three assist in a majority-minority voting technique to achieve impact on Approval Rating scores which feeds into players goal of acquiring the highest score. Players showcase their personal knowledge of politics and people skills to sway voter opinions.
4 TOSS CARD GAME FOR SIMULATING SPORTS US13050253 2011-03-17 US20120235356A1 2012-09-20 Lawrence B. Weiss; Sande R. Weiss
A game system for use with an object tossing game board such as a cornhole game board is disclosed for simulating a sport. The game system includes a plurality of playing cards so that one of at least a first player and a second player draws one of the plurality of cards during a player turn, each of the plurality of playing cards having tossing instruction information including identification of an award representing an activity involved in the sport and identification of an attempt number representing a number of tosses in which one of the first player and the second player has to successfully toss the object to the object tossing game board during the player turn to obtain the award.
5 CARD GAME COMBINING ELEMENTS OF ECONOMICS WITH ELEMENTS OF POLITICS US12842894 2010-07-23 US20120018952A1 2012-01-26 Henri Hein
A card game where players start and grow businesses, simulating that aspect of the economy involving public and pre-public companies. The game can be played by two or more players, with an upper limit constrained only by time. Cards represent opportunities available to each player. Opportunities can be of an economical kind, such as recruiting talent or investing in infrastructure. Opportunities can also be political, or regulatory, such as securing a government contract or product approval. Money, valuations and ownership are represented by different types of tokens. External factors, such as recessions, inflation, and elections, are actuated through special event cards, or notes on other cards, or a combination thereof.
6 Senate card game US11531663 2006-09-13 US07575238B1 2009-08-18 Jackson R. Miller; Mary M. Miller
A senate card game having a plurality of senate cards. The plurality of senate cards may be at least one of Senator cards, a President card, and a Vice President card. The Senator cards are configured to flip over to show a value of each card determined by value factors including at least one of office, class, year, electoral count and combinations thereof, wherein a card of greater value wins a card of lesser value. Play of the game may continue for a predetermined amount of time wherein cards are flipped and won dependent upon the value of each card flipped. The player with the greatest number of cards may then proceed to win and submit a bill. The winner may also be determined by whether a submitted bill is passed or overridden. Play of the game may also include parliamentary strategies to gain particular advantages throughout the game.
7 Buy, license or litigate - a game of patent strategy US12291146 2008-11-06 US20090127786A1 2009-05-21 Paul R. Juhasz
This invention is directed to a game of patents in which patents are bought, licensed and/or litigated to create profitable businesses. More specifically, patents are used by the players to build one or more technologies into a business. The player with the most profitable business at the end of the game is the winner.
8 INSTRUCTIONAL BOARD OR ELECTRONIC MEDIA GAME US12116137 2008-05-06 US20080284103A1 2008-11-20 Moshe Cohen
A method and a system for playing a political game include distributing a number of PROPs to the players and establishing a first campaign for votes in voting districts. A general election is held where a country leader is determined by a majority of electoral votes won, a first legislative leader is determined by a majority of voting districts won and a minority of electoral votes won determines a second legislative leader. A judicial court is established. Money is distributed from a central bank. Voting district campaigning is engaged in where one player opposes a second player in a voting district. Legislative bills are submitted to the second legislative leader, the first legislative leader and to the country leader for approval. A subsequent general election is held and a winner of the political game is determined where the winner is the player that achieves a mandate.
9 Board Game about Principles of Democracy and Politics US11695117 2007-04-02 US20080237982A1 2008-10-02 Orlando David Garcia
A game apparatus and method for playing an educational and recreational game about principles of democracy and politics is disclosed. The game includes a board, member certificates as well as a first set of cards about key aspects necessary for the function of a democratic society, which bear instructions to be enacted by the players and a second set of cards elated to spaces in which players will create political organizations and support democracy pillars, these cards also bear specific instructions to be enacted by the players. The game includes moving a player piece along a path of movement on the game board. A booklet including topical questions for educational purpose may also be provided.
10 Board game designed to entertain and teach principles of law and legal reasoning US11211277 2005-08-25 US20060043675A1 2006-03-02 Phil Clover
An educational law game kit that includes a game board marked with a plurality of indicia The game kit includes several different legal topic question card decks. Each of the legal topic question card decks represents a specific field of law. An additional question card deck encompasses a wider spectrum of legal topics not covered by the other question card decks and is used for winning the game. A plurality of action cards bear instructions for players to carry out certain activities. The game kit includes a plurality of markers for positioning on the game board, and a game die for determining how many spaces along the game board a player should move.
11 Election process card game, teaching aid and method for playing the same US09664353 2000-09-18 US06302397B1 2001-10-16 Mohammad A. A. R. Al-Shanfa
An election box card game, method for playing the same and teacher's aid are described. The game includes a number of numerical value cards which indicate different numbers of votes and special cards providing for the exchange of cards, false vote cards of no value and one or more game ending cards. A set of rules provides for dealing a number of cards for each player, forming a draw pile, drawing and discarding cards, exchanging cards and playing a game ending card.
12 Apparatus and method of playing political games US707208 1996-08-30 US5769715A 1998-06-23 Laurence R. Brown
Entertaining political games in either parlor game or PC computer game format are playable by one to six players from a basic set of game accessories. Typically each play is initiated by a roll of three differently colored dice, and ten plays for each player constitute a game. A set of game cards provide a variety of political issues involving different sectors of public interest upon which the players vote yes, no or abstain. Corresponding answers provide scores and feedback. Some issues may be politically controversial in nature, and in some instances include constitutional or ethical circumstances that may result in loss of the game either by impeachment for unethical behavior or conflict of interest votes or by voting contrary to provisions of the Constitution. The objective of the various games associated with a standard set of game pieces is to direct voter's attention to the perspective of issues from various points of view and public interest and to hone voting judgment and skill. Thus, randomly the players vote from different roles, such as "elected politician", "welfare recipient", etc., and the issues are presented randomly in different fields of public interest such as "International affairs", "Real Estate Taxes", "Federal Debt", "Crime/Public safety", etc.
13 U.S. presidential campaign and election game US540490 1995-10-10 US5624120A 1997-04-29 Emmanuel A. Frank-Opigo
The present invention entails a game and a game board apparatus. The game board apparatus comprises a game board, a pack of fifty-one playing cards and two normal six-sided dice. The game board is ruled into eighty-eight squares made up of eleven columns labelled A to K and eight rows within the confines of which fifty-one squares represent America's fifty states and the District of Columbia. The states, this term to include the District of Columbia whenever not specified, are so arranged that the boundaries approximate the map of the United States. On each of the fifty squares is written the name of the state and the state's electoral vote. The fifty-one cards have the same information as on the squares, but in addition also display the flag of the state, the letter indicating the state's location, that is any of the letters A through K, and the state's Trump Number, which is an indication of the relative ease with which that state can be won. The game is played by two persons designated the presidential candidates of the Democratic and Republican Parties. The game simulates the United States' presidential election system. Play involves contesting and contriving to win the Electoral College votes from three groups of states, namely, the locked states, the swing states and even sometimes the so-called lost states. The objective of the game is to be the first to win at least two hundred and seventy Electoral College votes.
14 Election game apparatus US858044 1992-03-26 US5190293A 1993-03-02 Flavio M. Cabrera
A game apparatus includes a game board formed with a perimeter of spaces to include a central space having a puzzle configuration representative of a United States map, with each of the states interfitting relative to the puzzle. Individual players are directed about the game board path, and upon landing of various spaces are directed to elect various mayoral representative figures for each state, with each state being provided with a predetermined number of mayoral representatives. A player with a greatest number of mayoral representatives in a certain state is directed to effect control of the election of governor and subsequently, control of the state's electoral votes for subsequent voting of a president, with each player representing a different political party. Dice members and a dice member agitation device is arranged for use by the invention.
15 Electoral college game US867418 1986-05-15 US4709926A 1987-12-01 Leo C. DiEgidio
A political campaign game is disclosed herein which is particularly adapted to simulate the conditions of an actual presidential campaign and includes a game board having playing zones which include a first group of popular vote obtaining zones and a second group of political occurrence zones. Each zone of the first group has the name of various voting areas selected from the fifty states and the District of Columbia. Some of the zones within the first group contain the name of a voting area that is also contained in other zones within the first group. The second group of zones instruct the player to draw either a political deal, speech or event card. A player score means having a score registering means is also included to accurately record the total number of popular votes received in each state.
16 Fields of law and legal process card and board game apparatus US798859 1985-11-18 US4706960A 1987-11-17 Robert S. Nowacki; K. Kristine Nowacki
A combined card and board game consisting of over 205 fields of law, legal categories, including legal lexicon, legal terminology and legal processes involving quetions and/or statements and responses. The game includes a board which consists of four pluralities of spaces with indicia which relate to indicia on the cards and spinner and represent legalcategories of law utilizing the alphabet and numerals, a plurality of sets of cards consisting of legal knowledge and information, a rectangular card box, a spinner and gamepieces. The game board is comprised of marked spaces and pathways whereby players move gamepieces in attempt to advance to the winner's/Dean's circle by correct response at his respective turn according to applicants' game rules. The game simulates graduation from law school, receiving an L.L.M., and/or passing the bar and provides an educational, entertaining, teaching, testing and competitive game of chance and legal knowledge. The players will learn and become aware of law, legal rights and duties through a competitive game board method based on random selection or player's discretion.
17 Three dimensional game with political theme US79379 1979-09-27 US4280703A 1981-07-28 Keith W. Slone
A game for play by two persons which includes a three-colored game board divided into squares wherein three-dimensional play is involved. Combinations of chess and checker moves are employed for the game pieces.
18 President election game US909518 1978-05-25 US4216967A 1980-08-12 Salvador Marse
A presidential election game in which the fifty states and the District of Columbia are divided into color coordinated zones. The game board has a score tabulation on each state playing space which records the amount of popular votes each player has received in each state. The game board also has a score tabulation for each player to record the changing number of electoral college votes that each player has accumulated until a winner is elected and becomes the President of The United States of America.
19 Election game apparatus and method of playing same US778075 1977-03-16 US4085938A 1978-04-25 James H. Bean, Jr.
A game apparatus for two players comprises a board having located thereon a map of the United States divided into the 50 respective states, and a deck of 50 playing cards, each being identified with one of the states. Indicated on each of the cards are three win alternatives, two lose alternatives, and one draw alternative which are listed randomly along with respective associated identifying numerals ranging from one to six, for determining the outcome of the play of that card upon the rolling of a die. Two sets of markers, each set having a contrasting color and each having 50 individual markers shaped to fit over respective ones of the states outlined on the board, are used to indicate the winner of each state played. In play, the deck of cards is stacked in random order and the players alternately roll the die in turn to determine which numerical alternative on the topmost card will be followed on each turn. Rolling a win alternative results in a win for the person rolling the die, and rolling a lose alternative results in a win for the other player, with the winner of each state receiving the electoral votes associated with that state. When a draw alternative is indicated, no one wins the state at that time and the card is returned to the bottom of the deck to be replayed at a later time.
20 Legislative board game apparatus US48625374 1974-07-05 US3889955A 1975-06-17 WELCH VERLON; HINTON DREAMA B
A game adapted to simulate the procedural steps in enacting public laws. The procedural steps include legislative consideration, executive action of legislative bills passed by the legislature and action taken by the legislature to override any executive veto. The game apparatus includes a playing board having spaces marked thereon. A plurality of distinctive playing pieces carry indicia to designate a legislative bill being sponsored by each player. The determination of the path and extent of movement of each playing piece for each player is determined by chance in accordance with prescribed rules of play.
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