序号 | 专利名 | 申请号 | 申请日 | 公开(公告)号 | 公开(公告)日 | 发明人 |
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1 | Board game | EP81109560 | 1981-11-06 | EP0055821A3 | 1982-09-22 | Arino de Andres, D. Juan Ignacio |
2 | Electronic games and its implementation | JP26273692 | 1992-09-07 | JP2702858B2 | 1998-01-26 | ウィリアム ヴェルディ フレッド; バーグマン レヴィ ロバート |
3 | JPH0143113Y2 - | JP7480279 | 1979-06-02 | JPH0143113Y2 | 1989-12-14 | |
4 | Table game | JP6781795 | 1995-03-27 | JPH08318022A | 1996-12-03 | ROMANIELLO LUCIANO |
PURPOSE: To apply a table game to several kinds of competition sports by numbering identification symbols in team boxes having an equal number to the team number arranged in half paths, and numbering identification symbols corresponding to the identification symbols of the team boxes in team pieces having an equal number to the team number. CONSTITUTION: A game face 1a of a game board 1 is printed as a soccer competition field, and paths, that define snaky routes formed by zones 3 that are consecutive to each other and are numbered continuously, are repeatedly printed on it. Furthermore, path of travel 2 is divided into two half path having an equal number of zones 3, the first half path 2a corresponds to the first round of a sports championship and the second half path 2b corresponds to the second round. The zone 3 forms several boxes having the same size, specially the team box 4 can be identified from the team boxes, and identification symbol 4a is numbered in each team box 4. And, identification symbol 4a is also numbered in the team pieces having the same number as the said team box 4. COPYRIGHT: (C)1996,JPO | ||||||
5 | JPS4942448A - | JP5640373 | 1973-05-22 | JPS4942448A | 1974-04-22 | |
6 | Electronic game and method of actualization of the same | JP26273692 | 1992-09-07 | JPH07275522A | 1995-10-24 | ROBAATO BAAGUMAN REBUI; FURETSUDO UIRIAMU BUERUDEI |
PURPOSE: To make the character of a game alterable to prevent satiation with the game by installing a game piece having a re-programmable memory, which physically represents simulated movements and stores the nature of movements related to the simulated game. CONSTITUTION: An electronic game, which simulates games of baseball and such, physically represents simulated movements on a game board 12 and supports a game piece 14, which has a re-programmable memory to store character of movements related to the simulated game, for instance a baseball player. On the other hand, an electronic control unit 16 reads out character of movements stored in the game piece 14, and at the same time, simulates movements executed by the player. In this simulation, character of the movements is determined according to character of movements stored in the game piece. And, an operator inputs a motion into the electronic control unit 16 with an operator control 18. | ||||||
7 | JPS55175481U - | JP7480279 | 1979-06-02 | JPS55175481U | 1980-12-16 | |
8 | Electronic game machine with variable probability of phenomenon | JP4272278 | 1978-04-13 | JPS54108749A | 1979-08-25 | JIYOSEFU EFU SANTANDORIA; DANIERU SHIERU |
9 | 말과 공을 이용한 스포츠 게임 기구 | KR1020020022974 | 2002-04-26 | KR1020020043483A | 2002-06-10 | 이동원 |
PURPOSE: A sports game machine by using a piece and a ball is provided to make children, women and old people enjoy the game actually by grasping the rules of the game easily and to make the mock game possible in case of a sports mania before a special game. CONSTITUTION: The sports game machine by using the piece and the ball includes a game board(1') and pieces(11)(11'). The pieces(11)(11') needed to the game board(1') are arranged on the appropriate location, a ball(12) is located on the regular space and the game makes progress according to moving the pieces(11)(11') by the fixed rules. When the ball(12) enters a corner kick position(2), an indirect free kick position(3), a direct free kick position(4), a center circle position(5), a warning position(6) and a leaving position(7) etc., a person, who makes the ball(12) enter that position, loses the game and then the game ends. The game makes progress smoothly and a person, who reaches the goal, gains a point. | ||||||
10 | GAMING DEVICE HAVING AN ANIMATED FIGURE | EP01971273.6 | 2001-09-21 | EP1265680A1 | 2002-12-18 | SEELIG, Jerald, C.; HENSHAW, Lawrence, M. |
The present invention relates to an animated gaming system (10) and animated display system, comprising a housing (14), an animated figure (12) and an animated element (16). The housing (14) for the animated gaming system (10) includes having a symbol which represents a prize. The animated figure (12) has a three-dimensional form. The animated element (16) is operatively coupled to the animated figure (12) and is controlled by a control system which manages the operations of the animated figure (12). The control system includes one or more controlled outputs which are forced to change in a desired manner as time progresses. | ||||||
11 | SPORTS BOARD GAME | EP96936005 | 1996-09-26 | EP0852511A4 | 1998-12-09 | FITZPATRICK BRIAN F; FITZPATRICK CHASE L |
A sports board game (10) played on a substantially flat surface includes a rotatable platform (12) and a plurality of interchangeable game boards (20), the game boards having a plurality of regions colorfully identified thereon. The board game also includes game pieces (42), and may include goals (36) around the perimeter of the game board or targets (40) fixed above the game board surface. Use of the board game includes sliding movements or airbone movements of the game pieces using portable slotted ramps (50). Movement of the game pieces involves a player placing one finger on the game board and using a second finger to contact the game piece for movement along or above the game board. | ||||||
12 | Game board having mechanical characters | EP96307399 | 1996-10-10 | EP0768104A3 | 1998-09-09 | SALLEY SYBIL |
A game board is shown having a playing surface with a map and a game playing path thereon. The players (two or more) move their markers or talismen along the path. The path can be optionally a slot or a groove, a series of peg holes, or a marked mileage strip. By a chance mechanism, player movement is determined. The preferred talisman carries a torch with simulated light from a bulb provided with battery power. | ||||||
13 | A table game simulating the development of a sports championship | EP95104075.7 | 1995-03-20 | EP0678315A1 | 1995-10-25 | Romaniello, Luciano |
A table game simulating the development of a sports championship, comprising a game board (1), a path of travel (2) defined on the game board (1), zones (3) formed on the path of travel (2) and consecutive to each other, pieces (5) to be positioned in the zones (3), and drawing means (11, 12) adapted to determine the position of pieces (5), the path of travel (2) being divided into two consecutive half-paths (2a, 2b) having an equal number of zones (3) and corresponding to the first and second rounds of a sports championship engaging a plurality of teams, the zones (3) comprising in each half-paths (2a, 2b), as many team-boxes (4) as there are teams, the team-boxes (4) each having an identification symbol (4a) of their own, and the pieces comprising as many team-pieces (5) as there are team-boxes (4) in each half-path (2a, 2b), each of the team-pieces (5) having an identification symbol (4a) of said team-box (4). |
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14 | Board game apparatus | EP87308854.6 | 1987-10-06 | EP0265115A1 | 1988-04-27 | Payne, David Edward |
The invention relates to game board apparatus 1 comprising a generally rectangular board 2, having a playing surface 3, a plurality of discrete securing means 4 of the board, a plurality of removable marker means in the form of pegs 5 which can be removably secured by a respective securing means 4 of the board 2, and a plurality of separate information means in the form of separate question and answer cards (not shown) which are associated with the marker means for determining the order in which marker means is or are removed from the board. |
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15 | 스크린볼링장의 제품구성 | KR1020100096849 | 2010-10-05 | KR1020120035362A | 2012-04-16 | 홍준모; 김성철; 이인덕 |
PURPOSE: A product configuration of a screen bowling alley is provided to enable a user to enjoy a bowling game like real bowling. CONSTITUTION: A product configuration of a screen bowling alley comprises a screen target(1), a projector(2), a PC(3), and sensors(4,5,6). The screen target shows the inside of the bowling alley and the progressive direction of a bowling ball. The projector shows data information analyzed in the PC on a screen. The PC analyzes the information of the ball and bowling alley and transmits the information to the projector. The first sensor senses the fall point of the bowling ball and transmits the information to the PC. The second sensor senses a thing not detected by the first sensor and transmits the information to the PC. | ||||||
16 | 공치기 게임용 말 | KR2020060013958 | 2006-05-24 | KR200429877Y1 | 2006-10-30 | 김주영 |
본 고안에 따른 공치기 게임용 말은, 게임판, 골대, 말, 공으로 이루어져 손가락으로 말을 튕김으로 공을 타격하여 공을 골대에 넣는 방식으로 진행되는 공치게 게임에 사용되는 말에 있어서, 정면(101)에는 상면(103)에서 하면(104)으로 일정 각으로 기울어져 연장 형성되어진 제 1챔퍼부(110)를 구비하고, 후면(102)에는 상기 제 1챔퍼부(110)와 다른 각으로 기울어져 상면(103)에서 하면(104)으로 연장되어 있는 제 2챔퍼부(120)를 구비한 것을 특징으로 한다. 본 고안에 따른 공치기 게임용 말에 따르면 말의 단부에 다양한 각을 가진 구성 및 다중의 각을 동시에 갖도록 구성하여 게임을 운영하는 사용자가 막대를 사용하여 공을 이동시킬 때 보다 다양한 방식으로 이동시킬 수가 있어 게임 플레이에 다양하고 재미있는 전략, 전술이 가능할 수 있는 효과가 있다. | ||||||
17 | 스크린볼링 시뮬레이터 구현 시스템의 정보 분석 기능 및 역할 | KR1020100096850 | 2010-10-05 | KR1020120035363A | 2012-04-16 | 홍준모; 김성철; 이인덕 |
PURPOSE: Information analytical function and role of a screen bowling simulator embodiment system are provided to enable a user to enjoy a bowling game by projecting the information of the locus and speed of a bowling ball on a screen. CONSTITUTION: A screen bowling simulator embodiment system comprises a screen target(1), a projector(2), a PC(3), and sensors(4,5,6). The screen target shows the inside of a bowling alley and progressive direction of a bowling ball. The projector shows data information analyzed in the PC on a screen. The PC analyzes the information of the ball and bowling alley and transmits the information to the projector. A first sensor senses the fall point of the bowling ball and transmits the information to the PC. A second sensor senses a thing not detected by the first sensor and transmits the information to the PC. A third sensor senses the rotation and direction of the bowling ball and transmits the information to the PC. | ||||||
18 | 스크린볼링 시뮬레이터 | KR1020100096848 | 2010-10-05 | KR1020120035361A | 2012-04-16 | 홍준모; 김성철; 이인덕 |
PURPOSE: A screen bowling simulator is provided to project the information of the locus and speed of a bowling ball. CONSTITUTION: A screen bowling simulator is as follows. A first sensor(4) senses an initial fall point. A second sensor(5) senses the progressive direction of a ball not detected from the first sensor and transmits the information to a PC. A third sensor(6) senses the progressive direction and rotation of the ball and transmits the information to the PC. The analysis information of sensors and the picture of the bowling alley are transmitted to a projector(2). The progressive direction of the ball is shown. The ball is stopped by a ball stop cushion and is automatically transferred to a user. | ||||||
19 | Magnetic game simulating a team sport | EP05253632.3 | 2005-06-13 | EP1733771B1 | 2010-09-29 | Andersen, Janis Ranis Stokholm |
20 | Magnetic game simulating a team sport | EP05253632.3 | 2005-06-13 | EP1733771A1 | 2006-12-20 | Andersen, Janis Ranis Stokholm |
Game pieces with non-magnetic ferrous metal and/or magnetic portions are used to simulate a team sport. The pieces are adapted to releasably adhere or repel by magnetic forces during play on a game board. |