序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 棋盘游戏 CN02821894.9 2002-11-01 CN1582180A 2005-02-16 詹尼·伯恩斯·哈蒂; 詹姆士·哈里森
发明提供了一种棋盘游戏(12),其中,棋手试图从许多贮藏地(32)中购买一整套的物品(16)。游戏还包括用于多级别比赛的游戏的规则,允许老手和新手在相同的装置上进比赛。在本游戏的更高级的版本中,游戏棋盘包括两组路径(34,36)和用于沿所述路径行进的规则。
2 用于打游戏的方法和设备 CN201180066122.5 2011-11-11 CN103402592A 2013-11-20 马丁·亚历山大·海
一种游戏,其中玩家能够做出的移动模拟伴随人体两侧协调运动的肌肉对的对称和反对称耦合两者,并且其中每位玩家的移动包括两个分量,一个有益于该玩家,并且另一个有益于该玩家的对手(这里称为chiralkines);一种用于玩游戏的工具箱;一种在玩游戏中使用的电子游戏装置;在游戏或贸易中使用的左手和右手钱以及左手和右手产权;以及适于供这些使用的设备。
3 管理训练游戏装置 CN01816756.X 2001-10-02 CN1241663C 2006-02-15 丹尼尔·斯腾斯特瑞; 简·斯腾斯特瑞
一种多阶段游戏活动,它是从一个构建阶段开始的,是从组成构件,多个游戏构件(11),例如空心的、共同嵌套的立方体构建起来的;各个面(15)带有经编码的标识,编码是根据指定的主题和子分类进行的;由此通过立方体和面的排列,反映了主题间的相互关系和层次;在接下来的面板游戏阶段中,沿着指定的游戏区域的进程是由随机机会选择器装置决定的,放置区域的编码触发了供主题研究用的主题问题卡的选取。
4 计算机游戏及其玩耍方法 CN200410097444.8 2000-07-14 CN1641677A 2005-07-20 C·沃尔; L·芬诺恰罗; A·屈索里托
一种玩计算机游戏的方法和装置,使用一台计算机(14)和多张可收集的交易卡(12),每张卡具有隐藏在可除去涂层(18)下面的一个唯一代码(16)。
5 掷骰子游戏 CN02821990.2 2002-10-31 CN101421011A 2009-04-29 B·于; J·贝德福德
一种掷骰子游戏,它包括骰子(10),筹码(12),预告牌(14)及游戏的方法。游戏的目标是争取成为最先赢得其他玩家(102,104,106,108)手中筹码的胜者。筹码用来对掷骰子的结果进行投注。游戏中可随意地使用预告牌以方便对掷骰子结果的预测。
6 玩计算机游戏的方法和装置 CN00812809.X 2000-07-14 CN1200751C 2005-05-11 C·沃尔; L·芬诺恰罗; A·屈索里托
一种玩计算机游戏的方法和装置,使用一台计算机(14)和多张可收集的交易卡(12),每张卡具有隐藏在可除去涂层(18)下面的一个唯一代码(16)。
7 (管理训练)游戏活动 CN01816756.X 2001-10-02 CN1468128A 2004-01-14 丹尼尔·斯腾斯特瑞; 简·斯腾斯特瑞
一种多阶段游戏活动,它是从一个构建阶段开始的,是从组成构件,多个(共同放置的)游戏构件(11),例如空心的、共同嵌套的立方体构建起来的;各个面(15)带有经编码的标识,编码是根据指定的主题和子分类进行的;由此通过立方体和面的排列,反映了主题间的相互关系和层次;在接下来的面板(棋盘)游戏阶段中,沿着指定的游戏区域的进程是由随机机会选择器装置决定的,放置区域的编码触发了供主题研究用的主题问题卡的选取。
8 计算机游戏及其玩耍方法 CN00812809.X 2000-07-14 CN1373681A 2002-10-09 C·沃尔; L·芬诺恰罗; A·屈索里托
一种玩计算机游戏的方法和游戏本身,使用一台计算机(14)和多张可收集的交易卡(12),每张卡具有隐藏在可除去涂层(18)下面的一个唯一代码(16)。
9 Network marketing playing equipment JP37787798 1998-12-14 JPH11253605A 1999-09-21 KLEBER JOSE FERREIRA
PROBLEM TO BE SOLVED: To promote the understanding of basic network marketing business principle by including a stock card, a conference card where a question is described, a capital point card, a satellite city point card and prescribed amounts of money. SOLUTION: The network marketing playing equipment is provided with a game board, an investment list, eight differently colored pieces(red, blue, rose, black, white, orange, yellow and green) and three differently colored dice. Besides, it is provided with the headline card of a level 1, that of the level 2, that of the level 3, the stock card and the conference card where the question for testing the understanding of a participant is described, the point cards (capital and the satellite city), eight personal chips, money such as 50 dollars, 100 dollars, 500 dollars, 1,000 dollars and 5,000 dollars, a notebook and a calculator.
10 In business education model, a device for showing multiple of the company's assets, liabilities, and future debt JP2700590 1990-02-06 JP2791164B2 1998-08-27 BURAIAN HERUETSUGU RAASEN; GOODON FURANKU KAZUNZU
11 Computer games, and, how to play a computer game JP2001509257 2000-07-14 JP2003504129A 2003-02-04 アラン・キュソリト; シンシア・ウォル; リサ・フィノチアロ
(57)【要約】 本発明は、少なくとも1枚のカード12と、少なくとも1枚のカード12上の独自のコード16と、独自のコード16を視界から隠すための除去可能なコーティング18と、入装置26および出力装置28の両方を有するコンピュータ14と、出力装置28とともに用いるために、前記コード16を対応する出力30に連結するためのコンピュータプログラムとを具備することを特徴とするコンピュータゲーム、および、コンピュータゲームをプレイする方法に関する。
12 Business education model JP2700590 1990-02-06 JPH0328879A 1991-02-07 BURAIAN HERUUETSUGU-RAASEN; GOODON FURANKU KAZUNZU
PURPOSE: To teach by simulating the operation and the management of a company by showing a player the amount and the kind of assets of a company, the reliability and the responsibility in the future (non-predictable reliability) of a company of another business enterprise by means of the number, the color and the position of codes and markers on a board. CONSTITUTION: A finished product storing part 16 and area parts 19 and 20 on a right side of a board showing a position 17 for housing cash in hand are provided for processing of the payment based on the debit and the credit. A area part 18 indicates the processing of a token showing lending and an area part 21 indicates varying amount which is paid for various payment indicated by the player of a game and generated in the state of normal business. In addition, an area part 22 is the indicating device of a new market and an area part 23 is the indicating device of an investigating and developing cost. Thereby a player can use this system for the excersizing of simulating the operation and management of a company. COPYRIGHT: (C)1991,JPO
13 How to play the game and equipment JP2013540428 2011-11-11 JP2014501573A 2014-01-23 マーティン・アレクサンダー・ヘイ
動作プレーヤが、人体の2つの側の協調的な動作を伴う筋肉の対の対称及び反対称の両方の結合をシミュレートでき、個々のプレーヤの動作は2つの要素、即ち一方がプレーヤに有益であり他方がプレーヤの対戦相手(ここではカイラルキンと称する)に有益である、要素を含む、ゲームと、ゲームをプレイするキットと、ゲームをプレイするのに用いる電子ゲームデバイスと、ゲーム若しくは商業目的で用いる、左巻き及び右巻き金銭若しくは、左及び右巻き財産権と、並びに、これらと共に用いるように調整された装置。
14 JPS4877934A - JP436373 1972-12-28 JPS4877934A 1973-10-19
15 METHOD AND APPARATUS FOR PLAYING A GAME EP11791024.0 2011-11-11 EP2643066A1 2013-10-02 Hay, Martin Alexander
A game in which the moves players can make simulate both the symmetric and antisymmetric couplings of muscle pairs that accompany co-ordinated movement of the two sides of the human body, and in which each player's move comprises two components, one beneficial to the player and the other beneficial to the player(s) opponents (herein called chiralkines); a kit for playing the game; an electronic gaming device for use in playing the game; left-and right handed money and left- and right-handed property rights for use in a game or commerce; and apparatuses adapted for use with these.
16 A SYSTEM FOR SIMULATING A BUSINESS PROCESS EP99928320.3 1999-06-02 EP1092213A1 2001-04-18 MELLANDER, Klas
A system for simulating a business process, comprising: a) a model (506) for illustrating business conditions, the model having: tokens for indicating a parameter value; and a board, comprising areas representing business parameters and areas for storing an indication of the value of said parameters; b) a parameter processing device (502) for calculating business condition dependent on parameter values and on predefined rules, and for generating action parameters for performing actions in said model dependent on the calculated business condition, the processing device having: input means for inputting parameter values from said model or new parameter values; processing means for producing an updated status of process dependent on input parameter values, and for generating action parameters for updating said model; output means for outputting consequence parameter values indicating a status dependent on said input parameter values, and action parameters indicating an updating of the model.
17 Network marketing game EP98670008.6 1998-12-11 EP0931572A2 1999-07-28 Kleber, José Ferreira

The present invention is described as a network marketing game which, by reason of its novel characteristics, provides by means of cards the principles of the business and questions to test the participants' knowledge. The main goal of the game is to aid as a support tool for the network marketing training system, not only by reproducing the actual situations experienced within the network marketing, but also instructing and teaching the principles of this business. The present invention consists of a game that reproduces all actual situations experienced by a distributor in the Network Marketing. Showing the plan, following the training system, attending the conventions and sponsoring new distributors are only some of the situations for the participants of this game. The different levels of the Network Marketing are also presented in the game, according to the sponsorships and the number of point cards of each participant.

18 보드 게임 KR1020047006679 2002-11-01 KR1020050042231A 2005-05-06 하디,지니,번스; 해리슨,제임스
The present invention provides a board game (12) wherein players attempt to purchase a complete set of items (16) from a number of repositories (32). The game further includes rules for the game including multiple levels of play, allowing older and younger children to play with the same apparatus. In a more advanced version of the game, the game board includes two sets of paths (34, 36) and rules for traveling along the paths.
19 DICE GAME EP02780560.5 2002-10-31 EP1450919A1 2004-09-01 YU, Brian; BEDFORD, Jonathan
A dice game including dice (10), chips (12), predictive markers (14), and methods of play. The goal of the game is to be the first person to obtain all the chips from the other players (102, 104, 106, 108). Chips are used for wagering on the outcome of dice rolls. The game may optionally employ predictive markers to facilitate predictions for the outcome of the dice roll.
20 BOARD GAME EP02802822.3 2002-11-01 EP1450918A1 2004-09-01 HARDIE, Jeannie, Burns; HARRISON, James
The present invention provides a board game (12) wherein players attempt to purchase a complete set of items (16) from a number of repositories (32). The game further includes rules for the game including multiple levels of play, allowing older and younger children to play with the same apparatus. In a more advanced version of the game, the game board includes two sets of paths (34, 36) and rules for traveling along the paths.
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