序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 两面均带棋子的娱乐棋 CN201610618550.9 2016-08-01 CN107174817A 2017-09-19 廖伟登
发明为一种两面均带棋子的娱乐棋,涉及生活用品领域。本发明的目的是提供一种两面均带棋子的娱乐棋,为了实现上述目的,本发明主要包括若干娱乐棋子和一个娱乐棋盘,其中:每个所述棋子的正面包括第一种娱乐棋棋子的图案,其背面包括第二种娱乐棋棋子的图案,比如:娱乐棋子一的正面为第一种娱乐棋子红“车”一的图案,背面为第二种娱乐棋子红“车”一的图案;娱乐棋子二的正面为第一种娱乐棋子红“车”二的图案,背面为第二种娱乐棋子红“车”二的图案;娱乐棋子三的正面为第一种娱乐棋子红“炮”一的图案,背面为第二种娱乐棋子红“”一的图案。本发明具有同一副娱乐棋可作为两棋来娱乐的有益效果。
2 Game EP88306168.1 1988-07-06 EP0298727B1 1993-04-07 Klein, David
3 Game EP88306168.1 1988-07-06 EP0298727A3 1989-05-03 Klein, David

The invention concerns a game based on the music business comprising a board means (12) resembling a double album foldable sleeve, consisting of two separately marked game playing areas (15,26) each having a plurality of distinct compartments (15B,27-28), random number selector means (22-­24,51), a plurality of distinct counters (50), a plurality of instruction cards (16-20), a form of artificial currency , award indicators (52) and rules consisting essentially of the following:

  • a) in each of the playing areas the players move from compartment to compartment following the instructions
  • b) while playing in the first playing area the players go round (normally in a single direction) and accumulate money (from a bank holding the money supply).
  • c) in the second playing area the players move from a start end to an award end but normally can select in which direction they move on any turn. During this movement the players are obliged to pay money to the Bank but can collect awards.
  • d) the winner is the first player to collect a pre­selected number of awards/points or to have collected the most awards when the players decide to finish the game.
  • e) all players start in the first playing area but can move to the second playing area and back to the first playing area as they decide, probably subject to certain limitations on the position in either playing area from which they can move to the other playing area.

4 Game EP88306168.1 1988-07-06 EP0298727A2 1989-01-11 Klein, David

The invention concerns a game based on the music business comprising a board means (12) resembling a double album foldable sleeve, consisting of two separately marked game playing areas (15,26) each having a plurality of distinct compartments (15B,27-28), random number selector means (22-­24,51), a plurality of distinct counters (50), a plurality of instruction cards (16-20), a form of artificial currency , award indicators (52) and rules consisting essentially of the following:

  • a) in each of the playing areas the players move from compartment to compartment following the instructions
  • b) while playing in the first playing area the players go round (normally in a single direction) and accumulate money (from a bank holding the money supply).
  • c) in the second playing area the players move from a start end to an award end but normally can select in which direction they move on any turn. During this movement the players are obliged to pay money to the Bank but can collect awards.
  • d) the winner is the first player to collect a pre­selected number of awards/points or to have collected the most awards when the players decide to finish the game.
  • e) all players start in the first playing area but can move to the second playing area and back to the first playing area as they decide, probably subject to certain limitations on the position in either playing area from which they can move to the other playing area.

5 ENTERTAINMENT AND GAMING SYSTEMS AND METHODS US15600345 2017-05-19 US20180333636A1 2018-11-22 Robert Bealke
The disclosure includes a method of preparing and playing a video playlist for a game. The method can include determining an approximate number of players and selecting a prearranged video playlist comprising a plurality of videos. The number of videos contained within the prearranged video playlist can be based upon the approximate number of players. The method can also include playing, via a mixer and a display screen, a first video from the predetermined video playlist. Some methods can also include queuing, via the mixer, a second video from the predetermined video playlist.
6 ENTERTAINMENT INDUSTRY TRIVIA BOARD GAME US15267136 2016-09-15 US20170072298A1 2017-03-16 William Cleveland
An educational board game in which players advance game pieces from location to location on a map of the United States by correctly answering trivia questions related to cinema, music, concerts, stage plays, movie locations and plots, and the individual artists, performers, directors, composers, etc. who are associated with the performance industry. The locations on the board can be where movies were filmed, where concerts were played, where stage plays were presented, where the actors, directors, musicians, etc, reside or information about their careers and performances, etc.
7 Music Trivia Board Game US14575700 2014-12-18 US20150174474A1 2015-06-25 Silko Renaldo Thomas
A music trivia game having a music trivia game board, timer, die, plurality of game pieces, and plurality of trivia cards. A plurality of game space sequences each have a first genre space, second genre space, third genre space, fourth genre space, fifth genre space, and category space corresponding to a first set of genre cards, second set of genre cards, third set of genre cards, fourth set of genre cards, fifth set of genre cards, and set of category cards, respectively, from the plurality of trivia cards. The plurality of game space sequences is positioned about a main path, first bypass route, and second bypass route, wherein the object of the music trivia game is to move a designated game piece from a start space to a finish space along the main path by rolling the die and answering a music trivia question corresponding to each game space.
8 MUSICAL PITCH BOARD GAME US13485970 2012-06-01 US20130181402A1 2013-07-18 Kristin Price
Musical pitch board games are described. One embodiment includes a game having a game board with a first rectangular path of colored musical notation spaces including a start space, a plurality of groups of musical notation spaces, each group having a different color, one or more rest spaces, at least one pair of repeat bars, and a winner space. The game board can also have a second rectangular path of colored musical notation spaces, the second rectangular path having fewer spaces between the start space and the winner space than the first rectangular path. The game can also include a plurality of playing pieces, a plurality of song word question cards and a note remote device. Players can advance on the game board by successfully choosing the correct pitch of a song lyric word as recorded by the original record artist of the song.
9 Tile game apparatus and method for learning alphabet-based symbolic notation US11946616 2007-11-28 US08146920B2 2012-04-03 Leonard Hacker
A tile-based game is used for teaching symbolic notation corresponding to alphabetical notation, such as found in music and code or sign language, by having players attempt to spell word with the symbolic notations that appear on one side of the tiles. Players are given points for the correct assembly or deciphering of a word with the tiles and check for correct answers by viewing the corresponding alphabetical notations on an opposite side of the tiles. The game can be implemented virtually on a computer.
10 Audio/visual display toy for use with rhythmic responses US11861011 2007-09-25 US08088003B1 2012-01-03 Matthew James Bickerton; Michael Lee Simpson; Daniel Judkins
A game having a base structure including an array of lights with associated music. A player must respond to the illumination and music issued by the game by pressing a series of sensors located on the game at specific beats according to the rhythm and illumination of the game. A sequential linear illumination of the light displays can progress from the center outward to the sensor or progress from the sensor inward to the center.
11 Game for sculpting objects and method of playing same US12427477 2009-04-21 US08006979B1 2011-08-30 Connie L. Lamm
A multi-player game for sculpting a designated object by players of the game and judging said designated object by a judge, wherein the players earn points for each sculpted object chosen by the judge as most representing the designated object. The game broadly comprises a judge's board, a plurality of player's boards, sculpting dough, a plurality of object cards, a smasher, an eye mask, a timer, a plurality of points indicators, and a game box for storing the above-listed items. A method of performing the game broadly comprises the steps of (a) selecting a judge from the plurality of players for a round of play of the game; (b) selecting an object to be sculpted; (c) preventing the selected judge from visually seeing the sculpting of the objects; (d) sculpting the selected object; (e) presenting the sculpted objects to the judge; and (f) selecting a winning sculpted object.
12 DICE GAME AND METHOD US12851418 2010-08-05 US20110031692A1 2011-02-10 Jeffrey Siegel
The invention is a game that preferably comprises a gameboard and twenty-one (21) twelve-sided (dodecahedron) dice that feature the notes of the chromatic scale. The game may be played with one to four people and lasts an average of 15 to 30 minutes. An unlimited number of players may be added and the game may be prolonged by adding more dice. It is believed that such method and the corresponding game apparatus provide a highly entertaining, strategic, and fast-paced game which incorporates a unique blend of chance, strategy, and skill.
13 MUSICAL PLAYING CARD BOARD GAME US12144876 2008-06-24 US20090315257A1 2009-12-24 Jacob H. Blumenstock; Gabriel M. Blumenstock; Claudia S. Blumenstock; Paul E. Spencer; Margot Spindeman
A musical board game and playing method that permits players to respond to playing cards both visually and aurally without requiring additional manual intervention by the game player. By incorporating computer-readable indicia such as RFID tags or bar codes in player's cards and providing a suitable computer assisted reader in the game board, it is possible to play music when enabled player cards come within proximity of a reader.
14 Board game and method for playing the board game US11294831 2005-12-07 US07562874B1 2009-07-21 Lawrence L. White
A method of playing the board game includes an annular board game that has a planar top surface provided with indentations that intersect at a center of the board such that the board is divided into four quadrants. Annular and square recesses are created in each quadrant. The annular recesses are aligned along an outer perimeter of the board and the square recesses are aligned along a equatorial axis thereof. The annular and square recesses are coextensively shaped. A first deck of cards is provided, wherein each card has a unique color and an emotion displayed thereon. A second deck of cards is provided, wherein each card has text written thereon which narrates a romance and a drama scene. Game pieces are provided that have annular base portions and cylindrical top portions. Each top portion has a linear slit formed therein. Photographic cards are removably interfittable into the slits.
15 Musical Circles US11609898 2006-12-12 US20080136101A1 2008-06-12 Owen Oliver Daniels
An interactive, entertainment floor game with a singular traverse path from which players attempt to possess an indicia when the music stops, repeating this process until all, except for one player, is eliminated from the game and the remaining player is declared the winner.
16 Music theory games and methods of playing music theory games US11247077 2005-10-11 US07325805B2 2008-02-05 Sally Ritchie; Sharon Ragner
A game and a method of playing a game are provided that teach the concepts necessary for a polished musical performance. In one embodiment, the game comprises a game board that provides a path of movement for a playing pawn controlled by each player. The path of movement comprises a plurality of areas or “stores”, each store designating a different category of music theory. The game also comprises means for directing each player as to how to move their respective playing pawn along the path of movement and into each of the plurality of stores. An object of the game is to successfully move a playing pawn into each one of the series of stores and correctly answer music theory questions relevant to the category of music theory covered by that store. In case the player does not have adequate understanding of a particular music category designated by a store, a separate game is provided to further develop the player's understanding of the category. Each separate game is played differently and apart from the board game and with different playing pawns, rules, etc. According to this method, students can, at separate times, play the individual games to help develop proficiency in those areas.
17 Board game and method of playing US11493964 2006-07-27 US20080023914A1 2008-01-31 Ronald Locke
The instant invention is a board game that anticipates the career path possibilities of a rock star, singer or musician. Players move instrument shaped pieces across a board while garnering managers, contracts, and gigs. Players can sign with recording studios, take tours cross country or even around the world, and eventually make it to Hollywood. Pitfalls are available, too, like lawsuits and illness.
18 Musical game US11263902 2005-11-02 US07306226B2 2007-12-11 Lise Gagnon
A musical game for facilitating learning of musical concepts has a game board with, for each player, a player set of musical symbols inscribed thereupon. Players draw cards which define tasks which must be completed in order to progress in the game by marking musical symbols, with a marker, in their respective player sets on the game board. The first player to mark each symbol in the players respective set is the winner. Additional cards are also provided to direct movement of tokens, one for each player, on spaces on the game board, inscribed thereupon as a partial piano keyboard. A player may become a conductor by marking instruments inscribed on the board with the markers. A conductor has increased opportunities to mark symbols in the respective player set and thus of winning the game.
19 Educational board game US11073376 2005-03-03 US20050194740A1 2005-09-08 Laine Keneller
An educational board game, which includes a playing surface with a defined travel path between stores where players will visit in their quest to acquire collectables as outlined on a given card. Multiple players attempt to answer questions of a various nature to receive payment throughout the game. The goal of the game is to acquire all four collectibles and receive the bonus. The subject matter of the game may be derived around a theme, such as book collecting for example.
20 Trivia game and method of playing US10046384 2002-01-16 US06761358B2 2004-07-13 James Hallett
A game comprises a system wherein points are awarded for each matching identification of a work from a body of works associated with a personality, preferably a movie in which a particular actor appeared. Players move along a pathway according to the roll of a die. Each position on the pathway provides an instruction for drawing a card on which the picture of an actor or their name appears. The player identifies as many of the actor's works as possible within an allowed time. Optionally, an instruction will cause a player to miss a turn or to draw a card enabling the opportunity to earn bonus points. Alternate embodiments of the game may include any genre in which a body of works can be credited to a personality. Further, the game may be played on alternate game interfaces, such as a computer.
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