序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 用于便携式有形交互的系统 CN201180002819.6 2011-06-16 CN102549527B 2015-05-20 D·艾弗拉哈米
发明实施例描述利用至少一个相机和显示器来创建对象与上下文知晓系统的系统。本发明的实施例可利用相机感测系统的环境并且使用识别逻辑或模检测和识别系统上以及系统周围的对象。系统应用可进一步作用于感测数据并使用系统的显示器提供视觉反馈和交互元素作为与系统用户交互的手段。
2 战略游戏器具 CN99815035.5 1999-12-27 CN1116085C 2003-07-30 吉勒斯·方迪恩; 西里尔·吉洛特
发明涉及一种战略游戏器具,包括至少两组游戏棋子(4)以及由并置的平行槽(3)形成的竖直游戏格架(1),每组棋子分配给一个游戏者。所述游戏器具包括用于使游戏格架(1)翻转倒置从而转变其顶部边缘和底部边缘位置的装置,所述格架(1)包括使并置的槽(3)的两端能够可动地阻挡的装置(23,24)。在一具体实施例中,游戏格架(1)围绕横轴(8)铰接在其支撑框架(2)上,从而它可以通过枢转180°而翻转倒置;其包括用于将其定在支撑框架(2)的竖直位置上的装置(12,14)。该游戏器具使游戏者能够依次将游戏棋子(4)插入并置的槽(3)中,从而试着形成预定的几何图形。此外,每个游戏者可以将游戏格架翻转倒置;根据预定的规则来变更游戏棋子的定位
3 游戏器具 CN91101761.5 1991-03-16 CN1055675A 1991-10-30 马克西米利安·格伦·沃尔夫格拉姆
一种供分成敌对方面的两个或多个参加者进行游戏的游戏器具,它有一游戏盘面和许多棋子,其中游戏盘面的横截面为不规则的,并为参加者提供了一个固定的三维空间地形,棋子在游戏盘面沿大致平或大致垂直方向移动,游戏的胜负决定于一方以地形所构成的任何障碍为条件并且按照游戏规则成功地指挥其棋子对抗对方的棋子。还提供了一种进行一种游戏的方法,供两个或更多的参加者或敌对方进行技巧型或运气型或两者兼而有之的游戏。
4 用于便携式有形交互的系统 CN201180002819.6 2011-06-16 CN102549527A 2012-07-04 D·艾弗拉哈米
发明实施例描述利用至少一个相机和显示器来创建对象与上下文知晓系统的系统。本发明的实施例可利用相机感测系统的环境并且使用识别逻辑或模检测和识别系统上以及系统周围的对象。系统应用可进一步作用于感测数据并使用系统的显示器提供视觉反馈和交互元素作为与系统用户交互的手段。
5 棋盘游戏 CN200780043596.1 2007-11-07 CN101557863A 2009-10-14 吴培凤
发明涉及一种用于玩棋盘游戏的装置,包括棋盘(10)、一对骰子(20,21)、棋子(30)和表(50)。所述棋盘包括在棋盘表面上沿横向和纵向轴线布置的多个棋格(101),所述棋格具有从连续数字选择的标记。所述一对骰子包括标有数字或符号,以产生随机指示的表面。所述棋子(30)可根据游戏规则移入单独的棋格中。所述表涉及将所述随机指示与棋子关联起来,从而玩家可移动所述棋子,以便沿垂直、平或对形成五连线,从而赢得游戏。
6 战略游戏器具 CN99815035.5 1999-12-27 CN1331612A 2002-01-16 吉勒斯·方迪恩; 西里尔·吉洛特
发明涉及一种战略游戏器具,包括至少两组游戏棋子(4)以及由并置的平行槽(3)形成的竖直游戏格架(1),每组棋子分配给一个游戏者。所述游戏器具包括用于使游戏格架(1)翻转倒置从而转变其顶部边缘和底部边缘位置的装置,所述格架(1)包括使并置的槽(3)的两端能够可动地阻挡的装置(23,24)。在一具体实施例中,游戏格架(1)围绕横轴(8)铰接在其支撑框架(2)上,从而它可以通过枢转180°而翻转倒置;其包括用于将其定在支撑框架(2)的竖直位置上的装置(12,14)。该游戏器具使游戏者能够依次将游戏棋子(4)插入并置的槽(3)中,从而试着形成预定的几何图形。此外,每个游戏者可以将游戏格架翻转倒置;根据预定的规则来变更游戏棋子的定位
7 System in which a mobile device and a tangible object to interaction JP2013515501 2011-06-16 JP2013532337A 2013-08-15 アブラハミ、ダニエル
Embodiments of the invention describe a system utilizing at least one camera and a display to create an object and context aware system. Embodiments of the invention may utilize the camera to sense a system's surroundings and use recognition logic or modules to detect and recognize objects on and around the system. System applications may further act on the sensed data and use the display of the system to provide visual feedback and interactive elements as a means to interact with the system user.
8 Game implement and method for two players JP21078496 1996-08-09 JPH09103536A 1997-04-22 EDOWAADO DE BOONO
PROBLEM TO BE SOLVED: To call a competitor for a strategy calculated to force a competitor to get a point by providing a specified number of a rectangular piece placed on measured adjacent to each other in X and Y directions of a measure array with a size corresponding to a pair of adjacent measures of the measure array. SOLUTION: A player uses three rectangular pieces R, N, B first moves an own piece R to a new place, and moves the neutral piece N to a new place. After his play finches, one point is obtained by each measure of all point spots S1-S3 on a board covered with the own piece R, provided that the measure of the point spot covered with the neutral piece N is not taken as a point. For example, if the piece R covers S1 and S2, and the neutral piece N covers C3, two points are obtained. A competitor similarly moves the piece to a new position on the board, subsequently moves the neutral piece N to a new position, and the point is decided by the number of point spots covered with the pieces of the competitor. When anyone gets the highest point, 12, the game is ended.
9 JPH03504446A - JP50359489 1989-03-06 JPH03504446A 1991-10-03
10 JPS5140495B1 - JP2221870 1970-03-17 JPS5140495B1 1976-11-04
11 Game equipped with electronic score calculation function 棋盤 JP2006003969 2006-05-24 JP3124590U 2006-08-24 ▲ぎょく▼富 卓
【課題】 ゲーム操作結果を電気信号としてマイクロコンピュータに取り込み、ゲームルールに従ってゲーム結果を表示するゲーム棋盤。
【解決手段】 棋盤10上に、表示部品60を設置し、更に接触操作をセンサーに伝える触圧装置30及び該触圧装置により作動するセンサースイッチ装置を配置し、該触圧装置の操作により発信されたセンサースイッチ信号により、ゲームルールに従って上記表示部品に表示動作を行なわせると共に、その信号により、マイクロコンピュータがゲームルールに従って使用者のゲーム結果を算出して表示する。 表示は、表示部品内の発光体による発光、バックライトによる図形表示など適宜の表示手段を使用する。
【選択図】図1
12 Slot machine JP32097394 1994-12-22 JP2654364B2 1997-09-17 INOE HARUO
A slot machine is provided with a plurality of motors each arranged for rotating a respective one of a plurality of reels. A first drive device starts driving the motors in response to a start signal, and stops driving the motors in accordance with stop signals sequentially generated for respective ones of the motors. A second drive device is provided for driving a part of the motors when it is determined that there is at least an effective winning symbol combination, to rotate those ones of the reels which stop with symbols of the obtained winning symbol combination, again in a special fashion to make an appeal to the winner.
13 Game device and method thereof JP33819991 1991-12-20 JPH06339557A 1994-12-13 SUCHIYUWAATO EMU RAMURE
PURPOSE: To offer a game device in which two players manipulate 14 pieces to be played on a playing surface having sixteen divisions until one player places his or her own pieces to move on a win array. CONSTITUTION: This game device is equipped with fourteen pieces 18, 19 and 20 to be played and a playing surface 12 divided into sixteen divisions 13. A player is supposed to make up a win array using his or her own pieces and a wild piece 20. The playing surface 12 is formed in bag-like so that the pieces 18, 19 and 20 to be played, can be stored inside. COPYRIGHT: (C)1994,JPO
14 Game machine and method of playing it JP5149991 1991-03-15 JPH04221590A 1992-08-12 MAKISHIMIRAN GUREN URUFUGURAMU
PURPOSE: To easily perform chess and draft games of chess by determining the result of a game by the success of moving the game piece of one side to the game piece of the opposed side while receiving an obstruction formed by a land form according to the rule of the game. CONSTITUTION: This game machine has a base 2, an irregular game plane 3, and a substantially vertical side surface 4, the game plane 3 is formed of a varied land form formed of a hill 5, a valley 6, an approach 7 and a fortified castle 8, and the castle 8 has a substantially vertical wall 9. For example, a grid pattern is arranged on the game plane 3, and game pieces are provided thereon, whereby two or more players can advance their own game pieces across the land form. Thus, one player advances its own game piece toward the castle 8, and the other player advances its own game piece toward the hill 5. Consequently, the game can be built up in such a manner that one player attacks the castle, and the other player protects the castle. COPYRIGHT: (C)1992,JPO
15 Device for ornament display JP11158490 1990-04-26 JPH0329685A 1991-02-07 BENJIYAMINO PIITAA RUSHIASU JI
PURPOSE: To enjoy as a device for ornament or display for the purpose of game, amusement and fine view by providing a switchable indicator in three- dimensional arrangement in a transparent matrix. CONSTITUTION: A switchable indicator 11 is provided in a transparent matrix 12 by using a three-dimensional arrangement. For example, an indicator such as a light emitting diode is built-in into a frame together with a wiring. A connector 13 is provided at the end of the wiring, and the connector 13 is embedded into a base for connecting the other connector in a pedestal 14. For example, i.e., as a simplified example, in a typical wiring structure for a single layer, an on/off type indicator 11 is actuated by a touch-switch 15a, 15b along an adjacent side surface a, b to the layer. As the result, it can enjoy as the device for the ornament or exhibition for the purpose of the game, amusement and fine view.
16 System in which a mobile device and a tangible object to interaction JP2013515501 2011-06-16 JP5548311B2 2014-07-16 アブラハミ、ダニエル
17 Strategy game JP2000590751 1999-12-27 JP2002533183A 2002-10-08 ギヨ,シリル; フォンダン,ジル
(57)【要約】 【課題】 各プレーヤーに配分される少なくとも2ロットの駒4と、並んで配置された平行なシュート3を有する鉛直なゲームグリッド1とで構成される戦略ゲームの改良。 【解決手段】 ゲームグリッド1をひっくり返してその下端部と上端部の位置を逆にできる手段を有し、並置されたシュート3の両端部を封鎖する可動手段23、24を有する。 一実施例ではゲームグリッド1が平軸線8を中心に支持フレーム2に関節接合され、180°回動してひっくり返すことができる。 グリッドは支持フレーム2上の鉛直な位置に固定する手段12,14を有する。 プレーヤーは順番に駒4をシュート3に挿入し、所定の幾何学形状を形成する。 各プレーヤーは所定ルールに従ってゲームグリッドをひっくり返してゲームの駒の配置を変えることができる。
18 Slot machine JP32097394 1994-12-22 JPH08173594A 1996-07-09 INOUE HARUO
PURPOSE: To improve an appeal display effect at prize winning time of a slot machine by appealingly rotating a reel whose symbol is stopped in such a manner as to be different from ordinary reel rotation when a combination of symbols on a prize winning line wins a prize. CONSTITUTION: When the occurrence of a big hit is judged, the whole arrow marks 13 are put out once. Next, only the arrow mark 13 on a prize winning line making a big hit is flashed. At the same time, a CPU appealingly rotates three reels 8 stopped on its prize winning line. That is, additional driving data is read out of an appeal rotation data memory, and a stepping motor is controlled in driving through a motor control circuit. Therefore, after the three reels 8 showing up a big hit symbol 7 among once stopper reels 8 rotate in the reversely rotating direction, they successively rotate in the normally rotating direction. A pattern such as rotating in the reversely rotating direction is repeated. COPYRIGHT: (C)1996,JPO
19 Game product for stacking pieces on pyramid JP1345490 1990-01-23 JPH0315489A 1991-01-23 MAREI JIEI GOORUDO; JIEEMUZU AARU RONGUEIKAA
PURPOSE: To combine a simplicity of a game and an intelligent challenge property of the game by positioning markers on a surface to form a similar continuous arrangement of pieces and preventing that a partner of a match can form the similar continuous arrangement simultaneously. CONSTITUTION: Projecting sawtooth parts are arranged along respective lower flanges of three sides of a pyramid 40 having three sides. A player may position a marker or piece 20 at any desirable cut part, and may position one marker on the prepositioned marker alternately to continue a game. In order to win the game, one player should form a continuous arrangement by 4, 5 or more available markers which may be determined before a start time of the game. Whenever a marker is positioned, a supporting form is redefined. By a rule of the game, markers of a winner are required to form a linear line or any continuous line may be allowed unless any complete cut part is present. COPYRIGHT: (C)1991,JPO
20 JPS6319100Y2 - JP6973181 1981-05-14 JPS6319100Y2 1988-05-27
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