首页 / 国际专利分类库 / 人类生活必需 / 运动;游戏;娱乐活动 / 纸牌、棋盘或轮盘赌游戏;利用小型运动物体的室内游戏;其它游戏 / 棋盘游戏;抽彩游戏 (由游戏者挪动有数字记号的棋子为特征的竞赛、通行比赛或障碍比赛入 A63F 9/14)
序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
121 배수와 공배수의 성질을 이용한 보드 게임 도구와 이를 이용한 온라인 게임 방법 및 온라인 게임 시스템 KR1020160115416 2016-09-08 KR101668217B1 2016-10-20 김영건; 김영빈; 김현대; 나혜선
배수와공배수의성질을이용한보드게임도구와이를이용한온라인게임방법및 온라인게임시스템이개시된다. 일실시예에따른온라인게임시스템은카드들을디스플레이하는표시부; 및상기카드들에기초한카드게임방법을제어하는프로세서를포함할수 있고, 상기카드들은, 일련의연속된숫자가표시된카드들이하나의수트를구성하고, 상기수트의종류는제1 속성, 제2 속성의조합으로구분되고, 상기제1 속성은적어도하나이상의제2 속성을포함하는상위속성이고, 각수트에포함되는카드에는각 수트의제1 속성및 제2 속성을나타내는문자및 기호가표기되어있고, 상기카드에표기된문자, 기호, 제1 속성및 제2 속성에기초하여상기카드들의서열이구분될수 있다.
122 숫자 보드게임 세트 및 이를 이용한 게임방법, 숫자 보드 게임 서버 및 이를 이용한 게임 제공방법 KR1020140037142 2014-03-28 KR1020150113451A 2015-10-08 고유정; 고명철
본발명은보드게임세트및 이를이용한게임방법에관한것이다. 보다상세하게는라인업카드와숫자칩을이용하여숫자칩의배열을바꾸고그에따라피드백정보를얻어가며라인업카드상 숫자와숫자칩의숫자사이의차이값에따라승부를가리는보드게임세트및 이를이용한게임방법에관한것이다.
123 보드게임도구 KR1020140024206 2014-02-28 KR101539530B1 2015-07-27 채웅석; 주유리; 신상은; 이향주; 유승현; 박천훈
본발명은육각형의칸으로이루어진보드게임판을소정국가의지도형상으로제작하고, 각칸에수도, 성, 사적지, 항구등을채워넣은후 주령구, 인물카드, 효과카드를이용하여영토를확장하여영토를최대로확장한게임자가승리하도록하는보드게임도구에관한것으로, 일면에육각형상을가지는복수개의칸으로이루어진소정국가의지도가기재되어있으며, 상기복수개의칸에는지형지물정보가기재되어있는보드판, 게임자의조작에따라각기다른선택정보를제공하는주령구주사위, 보드판에기재된국가의주요인물및 상기국가와연관된주요인물들에대한정보와인물정보에따른특수효과정보및 랭킹정보가기록되어있는인물카드및 보드판의각 칸에기재된지형지물정보에대응하여인물카드와연결지어이용할수 있는특수효과정보가기록되어있는효과카드를포함한다. 이에따라게임자가보드게임을즐기면서그 나라의역사, 지명, 인물들을자연스럽게습득할수 있도록하는효과가있다.
124 사례기반 추론 알고리즘을 이용한 보드 게임 방법 및 그 시스템 KR1020120114769 2012-10-16 KR1020140050124A 2014-04-29 송은지; 이요한
A board game method using a case-based reasoning algorithm according to the present invention comprises a step of storing the situations of a currently running board game as predetermined units of case information; a step of determining whether or not each unit of the stored case information is duplicated with previously stored case information by comparing them, and generating the case information as new case information if the stored case information is not duplicated with the previously stored case information; a step of selectively extracting case reasoning information among the generated case information; a step of making a list of the extracted case reasoning information; and a step of searching an optimal number from the list of the case reasoning information using keywords on the ongoing situations. The present invention can provide the optimal wining rate by reasoning the case, which has the highest correlation among the previously stored case information, in the board game which divides victory or defeat using the case-based reasoning. [Reference numerals] (110) Game class; (140) AI class; (AA) Al using a CBR
125 변신 자동차 완구 KR1020120090514 2012-08-20 KR1020140024110A 2014-02-28 최신규
The purpose of the present invention is to provide a transformable toy car which transforms the body to expose random cards installed on the ground when the random cards are attached. A locking unit is installed at the lower part of one of multiple housings combined one another detachably. The housing having the locking unit is combined to be rotated around a rotary shaft. When a card is attached to the locking unit, the housing having the locking unit is separated and rotated around the rotary shaft for exposing the bottom of the attached card. The present invention can transform the body to show the cards to children, when the cards are detected, by turning the other side during auto-driving, which may induce interest to the children.
126 게임을 플레이하는 방법 및 장치 KR1020137016548 2011-11-11 KR1020130132501A 2013-12-04 하이,마틴알렉산더
플레이어가 행할 수 있는 이동이 사람의 신체의 2개의 측의 조정된 움직임을 수반하는 근육 쌍의 대칭 및 반대칭 결합 둘 다를 시뮬레이트하는 게임 - 각각의 플레이어의 이동은 2개의 성분을 포함하고, 하나는 플레이어에 유리하고 다른 하나는 플레이어(들)의 상대방에 유리함(본 명세서에서 키랄킨이라고 함) -; 게임을 플레이하는 키트; 게임을 플레이하는 데 사용되는 전자 게임 디바이스; 게임 또는 상거래에서 사용하기 위한 왼손 및 오른손 돈 그리고 왼손 및 오른손 재산권; 및 이들과 함께 사용하도록 구성되어 있는 장치.
127 보드게임 KR1020120049811 2012-05-10 KR1020130126055A 2013-11-20 방정환
The present invention relates to a board game and a game playing method using the same, which comprises a board game board which is divided into multiple blocks indicating various target positions; multiple mission cards which indicate various missions; and a cap which has a fixed height so that the side surface of the cap can be shot with fingers. According to a mission written on a mission card, a player performs the mission by shooting the cap with fingers on the board game board and obtains or returns a predetermined number of slap-matches depending on the performance result. A winner is decided depending on the number of obtained slap-matches. Therefore, the board game and the game playing method using the same can increase emotional consensus among players and sociability through communication and, at the same time, can help to develop sociality such as competition, cooperation, patience, etc. and to vitalize brain functions. The board game comprises a board game board which is divided into multiple blocks indicating various target positions; multiple mission cards which indicate one mission respectively; slap-matches which are obtained or returned by a predetermined number depending on the performance result; and a cap which has a fixed height so that the side surface of the cap can be shot with fingers. According to a mission written on a mission card, a player performs the mission by shooting the cap with fingers on the board game board and obtains or returns a predetermined number of slap-matches depending on the performance result. A winner is decided depending on the number of obtained slap-matches.
128 학습용 게임 장치 KR20120008338 2012-09-18 KR200464078Y1 2012-12-10
본고안의학습용게임장치는테두리에프레임이결합되고, 복수개의삽입공이상호이격형성된게임보드; 상기게임보드의상부측에배치되어상기게임보드로볼의투입경로를제공하는투입구; 상기삽입공들중 임의의삽입공각각에삽입되어고정되는복수개의고정핀; 상기삽입공들에삽입된상기고정핀들을임의로연결하여상기볼의이동경로를형성하는탄성부재; 상기게임보드의하부측에배치되어상기이동경로를통해이동된볼의토출경로를제공하는토출구; 및상기게임보드의후방에배치되어상기게임보드의각도를조절하는각도조절유닛; 을포함한다. 본고안에의하면, 고정핀들의배치및 고정핀들사이의탄성부재연결에의해사용자가임의로볼의이동경로를형성하는과정에서창의성증진과더불어두뇌훈련이행해지고, 사용자끼리경쟁을하게되어보다능동적이고재미있게학습할수 있는매우뛰어난효과가있다.
129 친환경 발전 놀이 기구 시스템 및 상기 시스템의 구동 방법 KR1020110059402 2011-06-20 KR101181677B1 2012-09-19 송동하
PURPOSE: An environment-friendly power generation system with rides and a driving method thereof are provided to environmentally generate electricity while players enjoy the rides. CONSTITUTION: An environment-friendly power generation system with rides comprises one or more play-based power generators, a power measuring unit, a unit for generating the play input information, and a play control unit. The power measuring unit measures electricity generated in the play-based power generator. The unit for generating the play input information is operated using electricity measurement information. The play control unit controls the rides based on the play input information.
130 2차원에서 3차원으로 게임을 전환하는 방법 및 시스템 KR1020107025111 2009-04-05 KR1020110004868A 2011-01-14 아밋저,이얄
본 발명은 3차원 게임 또는 퍼즐을 생성하는 시스템 및 방법에 관한 것으로서, 구체적으로는 2차원 게임 또는 퍼즐이 3차원 버전의 게임 또는 퍼즐로 전환되는 시스템 및 방법에 관한 것이다.
131 학습용 바둑 교재 KR1020080130027 2008-12-19 KR1020100071348A 2010-06-29 최성일
PURPOSE: For training Korean checkers teaching material easily can offer the basic concepts about the Korean checkers actual fight. CONSTITUTION: For training checkerboard(10) is composed of the insertion hole(11). The insertion hole is formed in the cross point which long ways draws 19 line and happens of 361 and width. The insertion pin(20) is inserted into the insertion hole. The insertion pin is marked on the upper side and lower surface as the black(21) and white(22). The rubber banding(30) interlinks the insertion pin.
132 윷놀이 기구 KR2020050031852 2005-11-10 KR200416987Y1 2006-05-24 강영길
본 고안은 휴대가 간편하고 좁은 공간에서도 윷놀이를 즐길 수 있게 하는 윷놀이 기구에 관한 것으로서, 윷놀이에 사용되는 윷놀이 기구를 구성함에 있어서, 내부에 중공부가 형성되고, 내부의 육안 식별이 가능하도록 투명 또는 반투명 재질로 제작되는 케이스; 및 상기 케이스의 중공부에 위치하고, 상기 중공부 내에서 윷놀이가 가능하도록 전면과 후면이 구별되는 다수개의 윷;을 포함하여 이루어지는 것을 특징으로 하기 때문에 좁은 공간에서도 윷놀이를 즐길 수 있고, 휴대가 간편하기 때문에 언제 어디서나 윷놀이를 즐길 수 있으며, 여러 개의 윷을 한 눈에 보기 쉽고, 윷의 분실을 방지하며, 공평한 윷놀이를 가능하게 하고, 지압용도로도 사용할 수 있는 효과를 갖는다. 투명, 케이스, 윷, 중공부, 덮개, 지압용 돌기
133 一种可食用可玩的袋装食品 CN201621371857.5 2016-12-14 CN206342889U 2017-07-21 许小法
本实用新型公开了一种可食用可玩的袋装食品,包括食品包装袋和食品包装袋内的固体食品,所述食品包装袋的外表面设有游戏道具图案或棋盘图案层,所述游戏道具图案或棋盘图案层的游戏道具图案或棋盘图案从食品包装袋外面看为反面图案,从食品包装袋内部看为正面图案,所述食品包装袋内还设有用于为固体食品和/或食品包装袋上的游戏道具或棋盘作标记的料包,所述料包的数量至少为一包,所述料包内装有至少一种颜色的液体食品,不同颜色液体食品之间设有密封隔条。本实用新型可食用可玩的袋装食品具有构思巧妙、结构简单、节约资源、可食用可玩以及通用性好等优点。
134 机械式击物玩具 CN200520129484.6 2005-10-21 CN2887391Y 2007-04-11 张楚然; 文英耀
一种机械式击物玩具,其包括一个具有支撑部件的第一组件以及一个安装在所述支撑部件上、并具有一个揿按部件的第二组件,所述揿按部件用以接收用户的揿按动作,以驱动所述第一组件中的联动部件,从而驱动所述第一组件中的执行部件转动。而且所述联动部件包括一个推杆,其第一段的上表面与所述揿按部件中的施压部分相抵触;以及一个直接驱动所述执行部件转动的偏心轮,其在一个转动中心处与所述支撑部件枢轴地相连,所述偏心轮具有一个偏离所述转动中心的被压部分,该被压部分与所述推杆的末端相抵触。
135 POINTS AND BID CARD GAME US15923265 2018-03-16 US20180264351A1 2018-09-20 Peter Stoll
A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.
136 CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD US15571572 2015-10-26 US20180154246A1 2018-06-07 Tae-Won MOON
A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.
137 Music theory casino fundamentals game US14670767 2015-03-27 US09489862B2 2016-11-08 Rodney Troy Osburn
The invention is a game that contains several tactile pieces that can be manipulated to explain the fundamentals of music theory. The musical game hardware/teaching aids collectively called “Music Theory Casino Fundamentals Game” includes a scale isolator board, circle of 5ths spin wheel, 60 key cards, 1 wild card, 9 (or more) step tiles, major and 3 forms of minor formula flat board insert, accidental game pieces, 8-sided die containing the numbers 0-7, sharp/flat coin and harmonic/melodic coin. The teaching aids resemble game hardware found in gambling casinos and provide the user with a “game like” feel while they learn the fundamentals of music theory.
138 Music Theory Casino Fundamentals Game US14670767 2015-03-27 US20150379886A1 2015-12-31 Rodney Troy Osburn
The invention is a game that contains several tactile pieces that can be manipulated to explain the fundamentals of music theory. The musical game hardware/teaching aids collectively called “Music Theory Casino Fundamentals Game” includes a scale isolator board, circle of 5ths spin wheel, 60 key cards, 1 wild card, 9 (or more) step tiles, major and 3 forms of minor formula flat board insert, accidental game pieces, 8-sided die containing the numbers 0-7, sharp/flat coin and harmonic/melodic coin. The teaching aids resemble game hardware found in gambling casinos and provide the user with a “game like” feel while they learn the fundamentals of music theory.
139 CARD GAME AND CARD GAME BOARD US14809844 2015-07-27 US20150328532A1 2015-11-19 Sami Atie
The present disclosure describes a card game called “Tunsh” and a game board designed for the Tunsh game. The Tunsh game shares some features of the Solitaire type of games but also includes new elements that make Tunsh more exciting and challenging. The game board includes multiple positions specifically designed to place playing cards during the Tunsh game. The players take turns to release the cards in his/her possession and build up ascending or descending card sequences in the playing field on the game board. At the same time, each player may also burden his/her opponent with extra cards and call out the opponent's error. The Tunsh game and the game board are ideal for both casual entertainment and serious competition.
140 Transport of an object across a surface US13103226 2011-05-09 US09114940B2 2015-08-25 Stefan Kraegeloh; Harald Popp; Josef Bernhard; Harald Fuchs; Marc Gayer; Manfred Lutzky; Thomas Sporer; Sandra Brix
A basic idea of the present application is that in case of determining a position of the object on the surface, it is possible to also use transport mechanisms for the transport of the object on the surface which leads to less reproducible transport movements as the regulation may be executed directly on the basis of the observed movement as compared to the desired movement. Embodiments using compressed air, magnetism and/or bending waves are described.
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