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序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
181 CONTAINER INCLUDING AN INTERACTIVE GAME BOARD AND BLANK FOR MAKING THE SAME US11754403 2007-05-29 US20080296841A1 2008-12-04 Rodney Allen Goudreau; Stefan Edward Gulyas; Gayle Katherine Martinez; David Anthony Bergeron; Douglas Lavern Zerlaut; Paul Michael Connolly, JR.; Jose Martin Serrano
A container constructed from a blank of foldable sheet material is provided. The container includes an interactive board game. The container further includes a top wall and an opposing bottom wall, a back wall and an opposing front wall, and a pair of opposing side walls. A game board is included on at least one of the walls, and at least one game piece is removably defined within one of the walls. The game piece is removable from the wall and is movable on the game board. The container further includes a game event indicator included on one of the walls. The game event indicator indicates an event occurring within the board game.
182 MULTI-LEVEL GAME BOARD AND ITS METHOD OF MANUFACTURE US11733548 2007-04-10 US20080252006A1 2008-10-16 Christopher D. Johnson
This invention relates to a multi-level game board apparatus for a game. In at least one embodiment, the apparatus may include a first board having a first marked surface forming a first plurality of game spaces, the first board also having a first positioning device. The apparatus has a second board having a second marked surface forming a second plurality of game spaces, the second board further having at least a second positioning device cooperable with the first positioning device. The second board may be selectably positionable relative to a portion of the first board. When the first marked surface is positioned relative to a portion of the second marked surface at least one of the second plurality of game spaces substantially underlies a section of the first board and the first positioning device cooperates with the second positioning device to form a model includable in the game.
183 Method and device for playing a game in which values of game pieces are gradually revealed US11190294 2005-07-27 US07429045B2 2008-09-30 Richard Darling
The present invention relates to a method and device for playing a game in which values of a game piece are gradually revealed. In one embodiment, a housing receives a game piece. The housing includes an opaque portion covering markings on the game piece. The opaque portion is movable for gradually revealing at least one marking on the game piece. The opaque portion can include a pair of movable doors. The doors are moved laterally toward one another to reveal markings on outer columns of the game piece. The doors are moved vertically for revealing markings on an inner column of the game piece.
184 Sudoku game board US11581590 2006-12-29 US20080157469A1 2008-07-03 Barbara Lynne Hunt
The Sudoku game board is a white-erase board, or other erasable surface, and it is this application, using an erasable surface, that is new and different. The board has a permanent Sudoku grid on it: first a 3×3 grid which is then sub-divided into 3×3. This grid is the basis for Sudoku puzzles. Using an appropriate marker the player writes in the given numbers of a puzzle, then works the puzzle in another color. The player can easily erase mistakes or other marks and would erase all the numbers on the board after completion. The grid, being permanent, makes this a re-useable surface as the grid would not be removed. The board can be made in various sizes, giving the player more options. The purpose of the game board is to provide a surface for Sudoku puzzles to be worked in a re-useable and more convenient format.
185 SHIP BATTLE GAME US11561367 2006-11-17 US20080116635A1 2008-05-22 Larry Robinson; John Kowtaluk
A ship battle game includes an environment. Each playing piece is non-descript, so that opposing players are unable to visually identify the type of ship the playing piece represents. A non-descript identifier is provided for each playing piece. Game information is provided on different types of ships and the fighting capability of each ship which is fully accessible by all players. A hidden legend is provided for each player indicating the type of ship that each playing piece identified by each non-descript identifier represents. The object of the game is for each player to engage ships of opposing players in battle, while strategically using the hidden knowledge of the fighting capability of each of their playing pieces.
186 Assembled spherical building blocks US12003868 2008-01-03 US20080108274A1 2008-05-08 Ming-Hsien Cheng
A set of blocks assembled to form a pyramid with a square base, three sets assembled to form a pyramid with triangle base, each of the pyramids are formed at different angle respectively, to transform the square base to the triangle base pyramids challenges spatial temporal reasoning of the players. Players facing challenges from the pyramids improve their imagination with fun. Each of 12 building blocks composed of 3˜5 spheres, totally a set of blocks aggregated 55 spheres on the base to form a pyramid with square base, each of four sides of the base having 5 location pits, totally 25 location pits formed on the base. 3 sets of blocks aggregated 165 spheres assembled on the base to form a pyramid with triangle base, each of three sides of the base having 9 location pits respectively, totally 45 location pits formed on the base.
187 Method and device for playing a game in which values of game pieces are gradually revealed US11982205 2007-10-31 US20080099989A1 2008-05-01 Richard Darling
The present invention relates to a method and device for playing a game in which values of a game piece are gradually revealed. A cover is magnetically attached to a game piece. The cover can be slid or moved to gradually reveal values on the game piece.
188 Project board game process US11545329 2006-10-10 US20080084027A1 2008-04-10 Craig A. Nordeen; James W. Norris
An example method for modeling a process as a game includes establishing a set of game rules, establishing a game board and analyzing a process by playing the game board in accordance with the established game rules. In one example, a known process chart is designated as the game board. In another example, the game board is established by alternating turns between each of a plurality of players. Each of the plurality of players navigate playing stations of the game board to analyze the process modeled by the game board.
189 Game piece including a random outcome generator US11894438 2007-08-21 US20080048396A1 2008-02-28 Jacob R.S. Andersen
A game piece used in playing a game includes a depiction of a character and a random outcome generator attached to the depiction of the character.
190 Sporting event prediction and skill game US11065262 2005-02-25 US07334796B2 2008-02-26 Charles A. Wittwer
In a system and method for playing a game in conjunction with viewing an event, predictions are made regarding elements of the event, and physical activity simulating an element of the event is performed. The event may be a televised sporting event such as a football game. Predictions are preferably made before the event. Points are awarded for each correct prediction and for achieving a selected objective in physical activities, e.g., propelling a ball to a target. A referee's score sheet may be kept for recording actual results. Awards may be provided for each portion of the event, e.g., quarters, for the physical activities and for of the entire game. Equipment for the physical activity, prediction sheets, referee score sheets, a tote board, a rule book, markers for setting up the physical elements of the game and a container for the game system may further comprise the game system.
191 GAME HAVING SHREDDER FOR OPERATION BY CHILDREN US11765413 2007-06-19 US20080042350A1 2008-02-21 Charles Foley; Daniel Bizzell; Ryan Gorman; Ronald Randle; Jason Gammon; Todd Stancombe
A game includes a game board, a paper shredder; and a plurality of shreddable cards having various visually-identifiable indicia. The game board, the paper shredder and the shreddable cards are arranged in a box. A method of playing the game includes shredding a first of the plurality of cards; receiving, by a player, the shredded pieces of the first card; attempting to identify the visually-identifiable indicia depicted on a first side of the first card; and controlling game play, on the game board, based on the success of the step of attempting to identify the visually-identifiable indicia depicted on the first card.
192 Spin-a-play US11220317 2005-09-06 US07300057B1 2007-11-27 Jennie Franklin
A method for playing a game comprising the steps of selecting a story having a plurality of characters using one of a plurality of spin boards. Thereafter, randomly designating the plurality of characters from the selected story to a plurality of game players using the spin board and acting out the selected story.
193 ACTIVITY BASED LITERACY WORD GAME US11733907 2007-04-11 US20070235935A1 2007-10-11 Michael A. Vien
A game for developing cognitive and literary skills, particularly including flash cards that display a word of up to n alphabetic character positions in which the characters are taken from a set of characters, as the alphabet. A plurality of n random symbol generators can generate one of a subset of characters, for example one of eight characters, thereby to define a subset of the character set. Play includes selecting a flash card and then operating the random symbol generators until each displays one of the characters in the word displayed on the flash card so the random symbol generators collectively spell the word.
194 A BOARD GAME ASSEMBLY AND METHOD OF PLAYING SAME US11690496 2007-03-23 US20070222148A1 2007-09-27 Dustin Owens; Charles Foreman
A board (20) game includes kill zone spaces (32) on the board for allowing players, upon landing on a kill zone space (32), to hire an assassin to make an assassination attempt on another player. The player exchanges play money for an assassination card that is categorized into one of multiple levels representing the skill level of the assassin hired. The higher skilled assassins require more play money and are more likely to succeed in assassinating their target player. Similarly, the lower skilled assassins require less play money and are less likely to succeed. To succeed in assassinating a target player, the player making the assassination attempt rolls a pair of dice and compares the number shown on the dice to the numbers listed on the assassination card. If the number shown on the dice equals one of the numbers listed on the assassination card, the attempt is successful and the target player is eliminated.
195 Number game US11418729 2006-05-05 US20070210518A1 2007-09-13 Jacinta Lawson
I Jacinta Lawson designed a game in which two players take turn making five moves that will place their chosen numbered cell into their allowed position in the invention. Their chosen numbered cell must be a cell the when summed with any previously played number that is next to it (up, diagonally, and across) will give a sum that is in the Game Objective (a sum that is a Prime, Even, or Odd number). Each sum will be given (+2 pts) points when the Game's Objective is achieved and (−2 pts) when not. These points will be added to the Player's Total. The players can only choose numbers 0 through 9 inclusively. Once a number is used, it will is eliminated from the choices. Then game Winner is the player with the highest positive Total once all the numbers are played.
196 Fair backgammon US11371967 2006-03-09 US20070210517A1 2007-09-13 Jakob Garal
The invention comprises numerous aspects for organizing a fair backgammon tournament. For this purpose, there is proposed a mat with a detection device as well as presentation and/or network connecting apparatus optionally connected thereto. The invention moreover proposes a plurality of methods for carrying out a commercial tournament. For converting a conventional board, an insertion plate system is moreover presented. The invention may also be used for other board games. Further, a method of generating random numbers on a higher logic level is presented.
197 Jump for music game US11024446 2004-12-30 US07261295B2 2007-08-28 Sybil Barbara Marilyn Grant
This is a musical rhythms game whereby players move to rhythms of music notation placed on a staff. There are two separate versions—a floor and table top version, which are designed to help players develop more rhythmic awareness and to create a better understanding of how music notation works on a staff.
198 Training Board Game and Method US11741013 2007-04-27 US20070194528A1 2007-08-23 Laura Montocchio
A board game adapted for simulating with one player of the game the role of a representative making a sales call on a doctor and for simulating with another opposing player of the game the role of a doctor being called on by a sales representative and for utilizing the game play as a means for training the game's players as sales representatives to doctors, comprising: a pair of game pieces, one of the game pieces corresponding during play of the game to a player of the game acting in the role of a sales representative calling on a doctor and the other of the game pieces corresponding during play of the game to an opposing player of the game acting in the role of a doctor being called on by the sales representative; a game board bearing a track divided into a plurality of separate sequential spaces having certain of the spaces labeled in such a manner as to either reward or penalize a player landing on such space; a random number generator for regulating motion of the game pieces along said track; a timer; a plurality of scenario cards containing on one side of each card a role play for a sales representative and a hidden skill by which the performance of a sales representative is to be judged; and a set of rules making play for each turn dependent on use of the hidden skill and governing play of the game.
199 Assembled spherical building block US11352226 2006-02-13 US20070187890A1 2007-08-16 Ming-Hsien Cheng
A set of blocks assembled to form a four-facet pyramid, three sets assembled to form a three-facet pyramid, each of the pyramids are formed at different angle respectively, to transform the four-facet to the three facet pyramid challenges the spatial concept of the players. At least, the player faces the challenges from the pyramids is to improve his reasoning about space with fun. Each of 12 building blocks is composed of 3˜5 spheres, totally a set of blocks are aggregated 55 spheres on the base to form a four-facet pyramid, each of four sides of the base having 5 location pits, totally 25 location pits formed on the base. Totally 3 sets of blocks are aggregated 165 spheres assembled on the base to form a three-facet pyramid, each of three sides of the base having 9 location pits respectively, totally 45 location pits formed on the base.
200 Galactic board game method and apparatus US11111161 2005-04-21 US07255346B1 2007-08-14 Daniel J. Madock
A game method and apparatus includes a substantially circular game board configured to resemble a galaxy. A circular metallic ring borders the game board. A plurality of magnetic lighted game pieces are moved about the board in an attempt to approach a target game piece in the center of the board. If a player's game piece magnetically adheres to another game piece, the player who caused the event loses.
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