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序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
161 Board game US11668995 2007-01-30 US07832730B2 2010-11-16 Octavio Calderon
The present invention provides a board game. The board game includes a spinning device and an inner and outer ring of characters. The characters include at least one of a plurality of numbers or a plurality of letters located in one or more rings. Each player activates the spinning device. After the spinning device has stopped a master scorecard and the scorecard associated with the player who performed the activation of the spinning device are marked to identify what letter or number the spinning device is pointing to. The players rotate spinning of the spinning device until the master scorecard indicates that the game is over.
162 GOOD BEHAVIOR MOTIVATION GAME FOR CHILDREN AND METHOD OF USE US12757518 2010-04-09 US20100285433A1 2010-11-11 Michael I. Kotler; Nicole Berger
A game and method of play for motivating children to exhibit good behavior is disclosed. The game includes a game board, plural tickets, plural reward markers, and at least one bank. The board represents a store at which various real-world reward items may be acquired. Each token represents a predetermined value. The tokens are acquired in response to completing an assigned task or in response to taking an action exhibiting good behavior. The reward markers are arranged to be releasably secured to the board and represent a real-world reward that can be acquired by the child who accumulates a sufficient number of tickets equaling a redemption value of the reward marker. The bank is assigned to the child for receipt of acquired tokens and can be opened to remove the tokens for redemption so that the child may claim the real-world reward represented by the reward marker.
163 Board game with tower and collapsing stairs US12188858 2008-08-08 US07819404B2 2010-10-26 William Creech; Daniel Sanfilippo; Lee Lenkarski; Andrew Lage
An Indiana Jones theme board game having a tower supporting a plurality of collapsible stairs mounted in a spiral fashion, a deck of chance cards, dice, and pawns for the players. A tower top is mounted to the upper portion of the tower for rotation and downward vertical movement. A tube is mounted within the tower, and a number of pegs are mounted in the tower wall, one peg supporting a corresponding stair. The tube and pegs cooperate to transmit the rotational and vertical movement of the tower top to the collapsible stairs. The player picks a card and follows instructions printed on the card. During the game, certain cards instruct the players to rotate the tower top, causing openings in the outer wall of the tube to be located adjacent different combination of pegs, the combination being hidden and unknown to the players, such that the next vertical movement of the tower top and the tube results in an unknown combination of stairs to collapse. Certain stairs include hooks for engaging the pawns and preventing their fall should the stairs collapse. The tower also includes several small openings spaced from certain other stairs that allow pawns moved to particular spaces on those stairs to engage the tower to also ensure that the pawns do not fall should the stairs collapse.
164 Board Game US12496053 2009-07-01 US20100213670A1 2010-08-26 William R. Witt
A board game is presented that includes a game board or playing surface having an even plurality of precisely cut game piece sockets, each socket having a unique shape, and a plurality of game pieces, each game piece precisely engaging only one of the even plurality of game piece sockets. The game presents a contest for two or more players to be the first to fit all of their allocated, precisely cut pieces, each into their corresponding socket and then announce the name of the game, Pajaggle™. The board game may also be played individually against the clock to engage all of a pre-selected number of pieces in their respective sockets on a given board or playing surface.
165 Double-Sided Jigsaw Puzzle and Method of Making The Same US12687881 2010-01-15 US20100194041A1 2010-08-05 Cardin Flora Salgado
A double-sided transparent plastic tessellated jigsaw puzzle and a method of making the same are disclosed. The puzzle is formed of a pair of clear acrylic 4′×8′ sheets having a thickness of about 0.060 inches. Images are printed on one side of each sheet and the sheets are laminated together with a pressure-sensitive film with the images in confronting relation. After rolling out air bubbles, the laminated sheet is laser cut to form a plurality of puzzles having a plurality of tessellations. The tessellations are formed as symmetrical or asymmetrical, identically shaped pieces that can be located in the puzzle in several different ways such that the images are the only guide to solution of the puzzle.
166 Word game using stylized letters that share at least one common side US12050276 2008-03-18 US07758047B2 2010-07-20 Sean J. Colas
A word game in which a participant attempts to decipher a word formed from a plurality of stylized alphabet letters that share a common side. The alphabet letters are majuscule English language alphabet letters in a block style font formed of line segments on a square grid. A portion of the alphabet letters is assigned a first level of difficulty, another portion is assigned a second level of difficulty different than the first level of difficulty, and yet another portion may be assigned a third level of difficulty different than the first and the second levels of difficulty. A word score is determined by adding together the level of difficulty assigned to each of the alphabet letters. A word formed from the alphabet letters may be assigned a level of difficulty determined by the word score of the word and the number of letters in the word.
167 Interactive chocolate board game US12319850 2009-01-13 US20100176552A1 2010-07-15 Joan Sweeting
The present invention relates to an interactive board game comprising a playing surface having a series of tabs, wherein each opened tab reveals clues or directions to the next tab to be opened. In one embodiment, the board game comprises individual cells containing a prize, such as a chocolate, located under each tab, which are accessible upon opening the tabs.
168 Entertainment system and method of playing a word game US11566752 2006-12-05 US07695357B2 2010-04-13 Patricia L. Fleury; Martha K. Carter
An entertainment system includes a playing surface divided into discrete fields each having distinct indicia such as a color. The system includes a plurality of game pieces, such as letter tiles, each having an indicia corresponding to a respective field as well as having an alphanumeric or user-choice indicia. The entertainment system includes an input device for actuating a timer or processor. A display is included for displaying instructions, aesthetic elements, or even a sound emitter. A method of playing the entertainment system includes a plurality of players initially selecting a predetermined number of game pieces and then, in turn, arranging game pieces on playing surface fields having like color indicia to form words, selecting additional game pieces or taking other actions relative to game pieces, and rearranging game pieces to form other words. Electronic components are included to provide elements of chance, instructions, or aesthetic appeal.
169 System for playing a combination board and card game US11958915 2007-12-18 US07690654B2 2010-04-06 Michael E. Vosper, Sr.
A card game combined with a board game. The object of the game, which can be played by at least two players, is to score the most points over the other competitors. A related aim of the game in this quest to achieve the highest points possible is to create horizontal, vertical, and diagonal placements of cards in the spirit and basics of tic-tac-toe.
170 Board game, based on chess, using a radial board US12126970 2008-05-26 US20090289416A1 2009-11-26 Frank Elstub
The present invention provides a gameboard apparatus, a gameboard method of play, and a method of gamepiece movement, for two players. The gameboard consists of one hundred and twenty spaces, distributed in a radial pattern, and having a generally round shape. The game is played using thirty-two game pieces, representing a standard set of chess pieces. Eighteen of the thirty-two pieces are place on the board at the start of the game, while the remaining fourteen pieces are gradually brought into play. The object of the game is to move the “king” piece into one of four designated spaces and win the game. The general direction of play is that one player starts from the inside and moves outward, while the other player starts from the outside and moves inward.
171 African American board game system and method US10995868 2004-11-23 US07621808B2 2009-11-24 Shandra L. Walker; Cetrina L. Walker
An African American board game apparatus and method. The board game apparatus and method is specifically related to African American culture categories, including, but not limited to, history, language including slang, music, movies, sitcoms and sports. It includes an audio-visual device that allows electronic text, audio snippets and video snippets and electronic text to be displayed for trivia questions for selected time periods (e.g., 1960's, 1970's, 1980's, 1990's, etc.) related to African American culture.
172 Board game US11558512 2006-11-10 US07621532B2 2009-11-24 Gary Tippy
The present invention is a strategy and/or educational board game in which 2-4 players distribute game pieces, e.g., marbles or other tokens, according to a particular sequence among a common field of play, with the object of the game being to be the first player to collect a predetermined number of game pieces in a “home” location. Each player is assigned a single home location for their exclusive use; the remainder of the field of play is commonly shared by all players. In a preferred embodiment, a spinner is spun by each player, with the spinner stopping and pointing at a number or graphic. The player must locate the same number or graphic on the field of play to identify the starting point for a move. Once the number or graphic is located, game pieces sitting in a well associated with the number or graphic are picked up by the player, and the player chooses movement in either a clockwise or counter-clockwise direction. The user then distributes the game pieces, one-by-one, in each well encountered in the selected direction. The game pieces are not associated with any player, that is, all of the same pieces are usable by all of the players when the pieces are in play.
173 Board Game Apparatus and Method for Playing US12410929 2009-03-25 US20090256311A1 2009-10-15 George R. Perry
A game apparatus and method of playing including a playing surface having an impassible outer barrier and several inner barriers. The game playing surface includes a plurality of sequential first areas and a second area wherein gamers shoot their game pieces in turn through the sequential areas until achieving a killer status whereby they can begin to eliminate the other players. The last killer on the board is declared the winner.
174 ELECTRONIC GAME SYSTEM WITH PLAYER-CONTROLLABLE SECURITY FOR DISPLAY IMAGES US12248891 2008-10-09 US20090253503A1 2009-10-08 David A Krise; Donald Evans; Nathan Chatellier; Tyler Kuhn
Electronic game systems with player-controllable security for display images are described. In one implementation, an exemplary multiplayer system hides the identity of virtual game artifacts, such as playing cards, being displayed as images, but allows the player to whom the virtual game artifacts are assigned to view the identities of the virtual game artifacts at will. A sensor or a player-controlled device, such as a switch or a touch screen display, can change a display image in order to hide or reveal at least part of the identity of the virtual game artifact. The display image being secured by the system can be a virtual representation of a playing card, die, dice, domino, game tile, game-piece, roulette number, slot symbol, icon, or token. The system can also shield the identity of the virtual game artifact while the display image is at one visual size, and reveal the identity of the virtual game artifact when shrinking the visual size of the display image to afford security.
175 Prophesy coins game US12080496 2008-04-03 US20090250871A1 2009-10-08 Richard Tamian
The Prophesy Coins Game is a unique fortune telling game consisting of eight numbered Prophesy Coins that are obtained randomly from a unique Prophesy Coins Container/Dispenser and used as positional and rotational identifiers to place and orient eight randomly selected tarot cards, from a standard 78 card tarot deck, into eight prognosticative data location sites on a game board. A psychic reading is formulated from the context of each of the eight selected tarot cards relating their meaning and orientation with their positional game-board-data inscriptions with reference to the query.
176 Educational games US12378926 2009-02-19 US20090226859A1 2009-09-10 Robert E. Alderson, JR.; Sara Marie Alderson
Educational games designed to expose participants to areas of knowledge such as great works of literature and art are provided. Such educational games may be played either with or without a game board and are designed to be both effective and entertaining. Methods for playing such educational games are also provided.
177 FACE PAINTING GAME US12397242 2009-03-03 US20090218766A1 2009-09-03 Gregory Y. Teter
A game incorporating traditional face-painting techniques of face painting, comprising a set of instructions, a means for determining which instructions are given to which player; and a face painting device for use by a player carrying out the face painting instructions. The instructions direct a player to paint another player's face, to allow the player's own face to be painted by another player, to take some other action, or no action at all.
178 Gameboard US12007326 2008-01-09 US20090174144A1 2009-07-09 Philip E. Orbanes; Philip C. Orbanes
A gameboard including a top surface configured to accommodate the playing of a game thereon and a bottom surface configured to be disposed on a gameboard support surface and to include means for smooth movement thereon.
179 Game having shredder for operation by children US11765413 2007-06-19 US07478814B2 2009-01-20 Charles F. Foley; Daniel Lee Bizzell; Ryan S. Gorman; Ronald W. Randle; Jason A. Gammon; Todd S. Stancombe
A game includes a game board, a paper shredder; and a plurality of shreddable cards having various visually-identifiable indicia. The game board, the paper shredder and the shreddable cards are arranged in a box. A method of playing the game includes shredding a first of the plurality of cards; receiving, by a player, the shredded pieces of the first card; attempting to identify the visually-identifiable indicia depicted on a first side of the first card; and controlling game play, on the game board, based on the success of the step of attempting to identify the visually-identifiable indicia depicted on the first card.
180 Electronic training game and method US12228047 2008-08-11 US20090017887A1 2009-01-15 Laura Montocchio
A computerized game simulating training conversations contains a plurality of Scenarios, each requiring a player to role play a training conversation. The Role Player is judged as to whether he or she demonstrates a specific skill, not identified to the player, while performing the training conversation. When a player successfully demonstrates this “Hidden Skill” his team is permitted to continue play with a new Scenario. A player's turn ends when the player fails to successfully demonstrate the Hidden Skill during the training conversation. By hiding the specific skill from the role player, the game encourages each player to execute a conversation in which he or she performs all necessary training conversation skills. Only then is a player guaranteed to execute the Hidden Skill. The game thereby trains players in all aspects of the relevant conversation skills.
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