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序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
221 Electronic card table with hinged table top US11220069 2005-09-06 US20060055114A1 2006-03-16 Gehrig White; James Crawford; Michael Stanford; Daniel Byrd
A table game apparatus including a substantially planar table top having an upper surface and a lower surface extending to a border. The table top defines a centrally located electronic display. A plate is attached to the lower surface for supporting the table top. A support frame supports the table top. A hinge is used for pivotal movement of the table top relative to the support frame between a closed position and an open position. The plate presents a plate aperture substantially co-extensive with the electronic display and the plate is connected to the hinge for supporting the table top.
222 Set of cards for game playing and related method US11040264 2005-01-20 US20060038349A1 2006-02-23 John Meeks
Packaged sets of games cards that can be used in playing a card games, a board game with counters or a role playing game have printed on the cards the identification of a character/creature type; a base point value of the character/creature type; a base number of life units for the character/creature; a base set of statistics for the character/creature type for a plurality of attributes; a space for receiving added indications of enhancement to one or more of the attributes, and the point cost for each enhancement; and a place for receiving an added indication of the total point value of the character/creature. The total point value is equal to the base point value plus the point costs for any enhancements.
223 Puzzle game apparatus and method of play US10516848 2003-06-05 US20050230912A1 2005-10-20 Kent Kirkwood
The present invention provides a puzzle game apparatus and method of play, where in the game involves the construction of a jig-saw type puzzle. The game apparatus comprises a game board (10) having a number of task indicia (20) identified thereon which are arranged in a path formation. These task indicia may provide actions by which a player may acquire or relinquish playing pieces. The game board additionally includes a puzzle creation region (30) which is integrally part of the game board. The perimeter of the puzzle creation region has a number of attachment mechanisms (40) by which playing pieces are connected thereto. Each playing piece has a predetermined position within the puzzle creation region and has associated with it connection mechanisms which mate with adjacent playing pieces and/or the attachment mechanisms associated with the perimeter of the puzzle creation region. During play, a player moves their player identifier along the path formation acquiring or relinquishing playing pieces as indicated by the task indicia.
224 Moto-cross/supercross board game US10310214 2002-12-06 US20040046320A1 2004-03-11 Robert Carlton Schneider
A moto-cross/supercross board game for a plurality of players until a winner is declared by being the first player to complete all of their assigned instructions of the die, cards and board game spaces. The moto-cross/supercross board game includes a game board having a plurality of playing spaces arranged to resemble the jumps and turns as seen on an actual moto-cross/supercross track. Each of the board playing pieces being having unique instructions displayed therein. Each player is assigned a playing piece. A plurality of sequential turns are performed comprising rolling a die, moving the track playing piece of the player a number of playing spaces corresponding to the value rolled on the normal die, performing the instructions displayed on the track space on which the playing piece terminates its move on, performing the instructions of the steps of the game card of the player, should he/she land on a card space. The first player to complete performance of all of the instructions of all the steps of the game is declared the winner.
225 Wine evaluation and trivia board game US10601289 2003-06-20 US20040026858A1 2004-02-12 Richard J. Murphy; Tamara L. Murphy
A board game incorporating the elements of wine evaluation, wine appreciation and wine trivia. At the beginning of the game, the players evaluate or taste test a plurality of wines and record their impressions on those wines along with other vital information. During the game, the players advance along a game board by answering trivia questions relating to wine evaluation, wine making, and wine history. In addition, players perform blind taste tests on the sample of wine evaluated at the beginning of the game. The players can advance along the game board by answering questions pertaining to the blind taste test correctly.
226 Board game US10633568 2003-08-05 US20040026857A1 2004-02-12 Susan G. O'Connell
A board game facilitates the transfer of knowledge concerning a family playing the game. The board game includes a game board upon which a plurality of game pieces are moved as the game is played. The game board includes a plurality of game spaces upon which the game pieces are moved so as to determine the action a player is required to take wherein a portion of the game spaces designate a plurality of different categories concerning various aspects of family knowledge. The game further includes a plurality a category question cards, each category question card corresponding to a specific category designated upon the various game spaces included in the game board, and a plurality of family photographs players are asked to identify during the playing of the game. In use, players move game pieces about the game board landing upon various game spaces and answering questions or acting in the manner required by the game space upon which the player lands. The players collect category question cards from the various categories until such a time that one player has collected at least one category question card from each of the plurality of categories.
227 Toy dump US10093256 2002-03-07 US20020153655A1 2002-10-24 Kenji Horikoshi; Masayoshi Kubota
A toy dump arranged so as to be suitably applied to children of today. The toy dump includes a dump body and a weight member detachably mounted on the dump body. The dump body is formed into a plate-like shape and provided with at least one mounting section for detachably mounting the weight member therein.
228 Educational board game method and apparatus US09522121 2000-03-09 US06325374B1 2001-12-04 Eric A. Burger; Kathleen A. Burger
A method and apparatus for playing a board game comprises a rectangular game board having one hundred rectangular spaces of equal dimension, two each of the spaces having color and pictorial indicia different than color and pictorial indicia of any other two spaces. The board game further includes a first and second deck of cards having identical cards, each card having first and second indicia associated with the color and pictorial indicia of two spaces of the game board. The indicia of the cards is not identical to that of the spaces and requires an associative mental step to correspond a card with a respective space. The board game further includes tokens for positioning upon a space associated with a selected card. The method of play includes shuffling cards from the two decks into a single deck, distributing a predetermined number of cards to game players, and dividing the combined deck into two decks. In sequence, players discard a card, place a token upon a space associated with the discarded card, and draw a replacement card. Failure to draw a replacement card before the next player discards a card results in forfeiture of the opportunity to draw. Play continues until a player or player team positions a predetermined number of tokens on adjacent horizontal, vertical, or diagonal spaces including wild spaces. Predetermined wild cards and special wild cards allow a player to place a token on any space or to remove another player's token from a space, respectively.
229 Wine region board and card game US09478275 2000-01-05 US06247698B1 2001-06-19 Susan Mabel Twombly
A board game apparatus upon which a card game is played contains a plurality of principal areas representing either a) international wine-producing continents in the world or, b) districts within a wine region depending upon whether the game version is a) international or, b) regional. Localities within the principal areas represent either a) wine regions within the international wine-producing continents of the world or, b) vineyards within the districts of the wine region. Playing cards correspond to the areas and localities on the board and also list one of four purchase prices and symbols as the object of the game is for players match and purchase the symbols for one of three winning playing card combinations. The playing cards must originate from either a) inside a first principal area e.g. Europe, or b) any other principal area(s) outside of the first principal area. Players must rid themselves of any remaining cards. Turns are two-fold: 1) players spin a spinner in order to select, discard or purchase playing cards, then 2) players cast a die which directs them to win cash by way of the “Kitty Pile” or by way of educational option cards, or to lose cash through penalty option cards.
230 Rotation-game board with rotatable wheels US09443846 1999-11-19 US06247696B1 2001-06-19 Dennis Lackender
A novel board game utilizing a two-dimensional game board having a plurality of bi-directional rotatable wheels with spaces for player movement arranged on the circumference of the wheel surface. Numbered cards determine the orientation and resulting magnitude of rotation of the wheels. Two dice randomly determine player movement. Each player is assigned a plurality of playing tokens and a wheel of origin. A path of play begins in a “START” circle on the periphery of a player's wheel and proceeds in a defined path around said wheel back to the “HOME” circle. A detour in the path of movement from a player's wheel to an opponent's wheel is through unidirectional alleyways. A path change occurs when the wheels are rotated, moving a player's token to a new position on the board. The object of the game is to be the first player to get all of his or her tokens to the “HOME” space.
231 Method of playing a board game US88016 1998-06-01 US6062561A 2000-05-16 Max R. Wainwright; David A. Wainwright
A new board game for providing an entertaining and challenging way for learning arithmetic facts is disclosed. The inventive game includes the steps of providing a game board having a plurality of playing spaces arranged in an equal number of rows and columns, providing two sets of playing markers, one set for each of two players, each set of playing markers being distinguishable one from the other, selecting the order of play, each player on his alternating turn placing a playing marker on a playing space until all of the playing spaces have a playing marker placed thereon, and allocating a numerical score to each player for each placement of a playing marker upon a playing space. The players are rewarded with successively higher scores for placing their playing markers upon the playing spaces in such manner that the playing markers are positioned upon the playing spaces in adjacent playing spaces.
232 Board game US074686 1998-05-08 US6059290A 2000-05-09 Douglas Murphy Neil
Apparatus (5) for playing a game which comprises a spindle (35), a playing surface, a spinner arm (25) rotably depending from the spindle and a rotatable body (80) at or near an end of the spinner arm. In use the rotatable body is contactable with the playing surface such that the body and arm are rotatable across the playing surface. In one arrangement the spinner arm is an elongate member (60) of a transparent plastic material, such as PMMA, which at a first end is mounted to the spindle (35) with the rotatable body (80) at or near it's second end. Also the playing surface may include a base board (10), a playing template (15) and a cover member (20).
233 Psycho-social game that measures emotional distance between players' responses US584158 1996-01-11 US6029975A 2000-02-29 Donna L. Siemers
A method for determining the emotional distance between individuals. A method of evaluating the emotional distance between individuals is described by use of a game process wherein the players are provided with a number of hypothetical human interaction situations, offered a set of possible responses for each situation, and are also given an opportunity to create unique responses. A coding system is provided for prepared responses, and a response coding flow sheet is provided for determining the behavior category of the players's response. Players each set forth their response behavior code on the game board. The majority response is established, and the distance of each individual from the majority is determined. The method includes a scorekeeping system for determining the emotional distance between players responses. The method includes providing to the player a game score for the player's response selection wherein the value of the game score is based upon the player's ability to take the role of the other, i.e., the ability to respond to the same board position or behavior category. The winner of the game process is the player whose response choices express the least emotional distance between his response choices and the response choices of the other players.
234 Field or board game and method of play US826671 1997-04-07 US5826876A 1998-10-27 Marcus L. Wagner
A new field game and board game on which the field game rules are applied is disclosed. In the field game an offensive team and a defensive team oppose each other. The offensive team is divided into an equal number of carrier players and escort players. The carrier players attempt to remove an object from the center marker located in the center of a round or oval playing area. The defensive players attempt to tag-out the carrier player while the escort player attempts to simultaneously tag-out the defensive players. The offensive team scores by either successfully removing the object from the field or by tagging-out all of the defensive players. If the offensive team does not score, the offense and defense change roles. The game continues to be played round by round until a predetermined number of points is reached. The field game offers the advantages of providing a game that demands stamina, agility and mental quickness without requiring elaborate or expensive equipment for the players or for the field.
235 Wipeout board game US788193 1997-01-24 US5826875A 1998-10-27 Edward L. Kardel
A game apparatus having a plurality of game boards, one for each player, with each said game board having a starting line at a bottom and a finish line at a top thereof and a plurality of spaces extending from said starting line to said finish line forming a plurality of columns with each space in each column being numbered sequentially such that a first space of each column begins with a different sequential number and with each game board further having a safe zone designated below the finish line. Each player attempts to move a plurality of playing pieces up his game board according to the roll of a die. A plurality of poker chips are used to pay a penalty for any and all players having a playing piece on a numbered space equal to a number according to a roll of a die by an opposing player. The first player to move all of his playing pieces to the finish line is the winner and receives a reward.
236 Board game and method of using same US613188 1996-03-08 US5678820A 1997-10-21 Frederick Miller
A game apparatus having a game board divided into a grid pattern. Playing paths are arranged to allow player tokens to progress along bordering grid squares in a predesignated manner until player's token enters a center area. Players are rewarded and penalized by landing on grid squares or landing on other player's tokens. Additional ziggurat zones are set aside on the game board providing players with the opportunity to further penalize other players for landing therein. The purpose of the game is to move all four of a specific player's tokens to the center of the board.
237 Board game apparatus and method of playing the same US303323 1994-09-09 US5415413A 1995-05-16 Andrew G. Morinich
An apparatus and method of play for a board game with a board having spaces defining vertical, horizontal, and diagonal paths. Each player has a set of markers. The object of the game is to complete any one path before the other players by occupying with its markers all the spaces for that path. A directional name indicator randomly selects a players move options each turn. A number selector randomly selects numbers for each player each turn which controls the maximum number of markers that can be added, or other players markers which can be removed, each turn.
238 Method of playing a board game utlizing playing cards and tokens US270732 1994-07-05 US5377992A 1995-01-03 Yvonne Audet
A rectangular board same utilizing two decks of conventional playing cards, both of which decks are identical but without jokers and a plurality of distinct sets of tokens or pegs for placement upon rectangular spaces of equal area on the face of the drawing board or within holes found in the spaces and providing for shuffling, combining the decks of cards and dealing a distinct number of the cards to each player of the game and further providing that each player will in sequence, lay down a card of that player's hand, cover a rectangular space corresponding to the card lain down or lay down a red ace and cover any rectangular space or lay down a black ace and remove one of an opponent's tokens from one of the rectangular spaces, and replace it with one of his/her own, then draw a card providing that the process is repeated sequentially until a player would win the game by being the first player to cover on the game board five rectangular spaces, one then three then one to form on the board a shape in the form of a letter, Z or a reverse letter, Z and then with further play five more rectangular spaces, one then three then one to form a second shape on the board in the form of a reverse letter Z or a letter Z but such that both shapes are the opposite of the other, with play continuing if need be after all cards are drawn from the draw pile by reshuffling and combining all discards of all players to form a renewed draw pile.
239 Board game with spray nozzle US795769 1991-11-21 US5195751A 1993-03-23 Joseph C. Senart
A water board game apparatus includes a game board having a playing surface with a water ejection device or spray nozzle at the center thereof for ejecting water. The spray nozzle is operatively connected to the game board, which is water resistant. A first set of playing cards is provided for the game together with a second set of playing cards. Both sets of playing cards are water resistant and contain first indicia to differentiate the two sets of playing cards from each other and second indicia to differentiate among the playing cards in each set. The first set of playing cards has thereon a number indicating the number of times a player is to be sprayed with water. The second set of playing cards is used to construct a hand wherein the player having a higher hand wins and becomes the winning player for that round with the other player or players becoming the losers.
240 Word game US487873 1990-03-05 US5026071A 1991-06-25 Humbert G. Miraglia, Jr.
A board game has an adherent playing surface for players to competitively develop words from individual alphabetical letters formed by placing removable strips on ordered matrix patterns incorporated onto the surface of the board. A die having opposite surfaces embossed with duplicate numbers of dots producing random totals of 1, 2, and 3 when thrown generate numerical information effecting player-agreed use options for disposition of the strips relative to the matrix patterns and for advancing the game to a win conclusion. The word game according to the invention is primarily a board game, but would be suitable as a computer game programmed on a disc or cartridge useful with computer graphics.
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