序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 娱乐乘载系统与方法 CN201010143180.0 2010-03-29 CN101862535A 2010-10-20 飞利浦史提芬·布隆; 滨·叶
发明是提供一种娱乐乘载系统与方法,该娱乐乘载系统主要包含有一可发射射弹的射击装置、一设于该射击装置上供使用者操作瞄准的瞄准设备及一供使用者操作与控制该射击装置发射的击发装置,该使用者骑乘于该载具上,并将射击装置瞄准射击处,并控制该射击装置发射所述射弹。而该用以乘载的方法其包含有提供一射击装置、提供多个射弹及运用该射击装置进行瞄准与发射所述射弹。
2 一种增强臂的训练器械及其制造方法 CN201610951117.7 2016-10-27 CN106964113A 2017-07-21 龙俊明
发明涉及一种臂训练的器械及其制造方法,属技术领域分类中的″A63G 33/00″。通过可扩展的器械的组合,使两个以上至数十个少年儿童同时在娱乐中锻练,增加同台竞赛的集体性娱乐气氛。本技术要点是:一个装有多支液面位置指示管的相对最高和最大的圆柱状立式总蓄罐,若干个底部装有配重和一支液面位置指示管的哑铃状立式小水罐,其顶部插有虹吸软管,每个哑铃状立式小水罐顶部的虹吸软管和通气软管两端都要通过卡式软管接头组件插到两种水罐内。使用前,先往总蓄水罐、各小水罐灌水并形成呈虹吸状态的体系,然后,各人按顺序竞赛或娱乐。预期的技术效果是:提升少年儿童的观察能力、规则意识、集体意识、体育精神并增强臂力。
3 用于一人或多人的游戏装置 CN200780019933.3 2007-04-04 CN101454056A 2009-06-10 M·P·C·范德伯格特; R·F·A·范德梅登
发明涉及一种用于一人或多人的游戏装置。已知可供一人或多人游戏使用的游戏装置有各种各样的设计和应用。举例来说,弹子球机、桌面足球桌或乒乓球桌的应用是有名的例子,其中几个游戏者能操控游戏机对抗彼此或配合彼此。本发明目的正是提供为一人或多人使用的新型游戏装置,借此人们能主动地参与游戏,最重要的是,组成游戏的一部分。为此目的,依据本发明的游戏装置特征在于,它包括封闭游戏面;至少一个能在封闭游戏面上移动的游戏单元,至少一个游戏者能坐在此游戏单元上;和设计用于减小游戏面和在它上面移动的游戏单元的摩擦的装置。
4 娱乐乘载系统与方法 CN201010143180.0 2010-03-29 CN101862535B 2013-07-31 飞利浦史提芬·布隆; 滨·叶
发明是提供一种娱乐乘载系统与方法,该娱乐乘载系统主要包含有一可发射射弹的射击装置、一设于该射击装置上供使用者操作瞄准的瞄准设备及一供使用者操作与控制该射击装置发射的击发装置,该使用者骑乘于该载具上,并将射击装置瞄准射击处,并控制该射击装置发射所述射弹。而该用以乘载的方法其包含有提供一射击装置、提供多个射弹及运用该射击装置进行瞄准与发射所述射弹。
5 用于具有不同难度的模化障碍跑道的系统和方法 CN200580033598.3 2005-08-23 CN101035597A 2007-09-12 S·C·斯派利
提供了障碍跑道的系统和方法,所述障碍跑道包括分别与第一和第二难度等级相关的第一道和第二道。第一道包括与第一难度等级相关的第一障碍系列,第二道包括与第二难度等级相关的第二障碍系列。第一难度等级表示比第二难度等级更高的难度。
6 ドリフトレーサー JP2017559122 2016-05-12 JP2018523501A 2018-08-23 ヴァンス エリック エイ; マクヴィーン キース マイケル
乗り物アセンブリは、前輪及び後輪が、面上に配置され、モータが、前輪に動を与えて乗客車両を推進するように構成され、ステアリングホイールが、後輪の位置を調節して乗客車両がドリフトすることを可能にするように構成された前輪、後輪、モータ、及びステアリングホイールを有する乗客車両と、面内にトラフを形成する軌道と、乗客車両にヒンジで結合され、トラフに配置され、かつ軌道に沿って乗客車両の移動を誘導するように構成されたボギー台車とを含む。
【選択図】図4
7 Amusement device JP25401689 1989-09-29 JPH0632700B2 1994-05-02 IKEZAWA MAMORU; MOCHINO KEIJI
8 Game device JP25401689 1989-09-29 JPH03123579A 1991-05-27 IKEZAWA MAMORU; MOCHINO KEIJI
PURPOSE: To enable a player to ride on a carrier, pass in a play zone and confirm his own game record while enjoying the game by changing a game representing mode on a game stage having the carrier passing there therethrough or game stage having the carrier subsequently passing therethrough on the basis of the player's calculated game record. CONSTITUTION: When a carrier 10 goes into each stage G and passes by a carrier position plate 44, a sensor 64 detects it to output a data transmitting command to a computer 60. As soon as the computer 60 receives the signal, the game record of each player stored in a RAM 62 is subjected to the wireless transmission to a transmitter/receiver 54 on the game stage G side through a transmitter/receiver 68. The transmitted data are inputted to a room computer 50 to determine a game representing mode so that the determined representing mode is outputted to a representation controlling computer 56 to which a plurality of game representing modes are previously set on the respective game stage G 1-G 17. The representation of the game is subjected to sequence control on the basis of the representing mode corresponding to the inputted command. COPYRIGHT: (C)1991,JPO&Japio
9 特にジェットコースタ等のインタラクティブなアミューズメント乗り物 JP2018517363 2016-06-07 JP2018531085A 2018-10-25 シュラーデ ステファン
【課題】
乗客のチーム行動を促進する。
【解決手段】
インタラクティブな乗り物、特にジェットコースタの車両(10)のために、制御ボタン(13)および表示ユニット(14)を備えた、各乗客に割り当てられた制御パネル(12)が提案される。すべての制御パネル(12)の制御ボタン(13)及び、必要な場合には表示ユニット(14)が送信機(16)を介して無線送信又はケーブルで評価及び制御ユニット(17)に接続され、評価及び制御ユニット(17)は、すべての乗客の反応時間を検出し、これらの平均値である集団的反応時間を算出する。そして集団的反応時間の経過後に、車両(10)のスタートのための信号が生成される。この乗り物では、車両の全乗客の相互作用に依存する。
【選択図】図3
10 受動的追跡要素を用いたアミューズメントパーク環境内の相互作用性の強化 JP2016568856 2015-05-21 JP2017522640A 2017-08-10 ポーラ ステンツラー; ロバート ジェイ コーテルユー; ブライアン ビー マクィリアン; クリストファー オリヴァー; スティーヴン シー ブラム; アマンダ ケイ ジエルコウスキー
動的信号対ノイズ比追跡システム10は、追跡システムの視野内の機械26、170及び人々70の検出及び追跡を可能にする。追跡システム10は、区域30内に電磁放射線を放射するように構成されたエミッタ14と、区域内から反射して戻される電磁放射線を検出するように構成された検出器16と、検出器16からの信号を評価し、かつこの評価の結果として機械26、170又は他の機器12を制御するように構成された制御ユニット18とを含むことができる。【選択図】図16
11 受動的追跡要素を用いる乗り物車両追跡及び制御システム JP2016568855 2015-05-21 JP2017528779A 2017-09-28 スティーヴン シー ブラム; クリストファー オリヴァー
動的信号対ノイズ比追跡システム(10)は、追跡システム(10)の視野内の乗り物車両(26)、(170、360)の検出及び追跡を可能にする。追跡システム(10)は、区域(30)内に電磁放射線を放射するように構成されたエミッタと、区域(30)内から反射して戻される電磁放射線を検出するように構成された検出器(16)と、検出器(16)からの信号を評価し、かつこの評価の結果として乗り物車両(26、170、360)又は他の機器(12)を制御するように構成された制御ユニット(18)とを含むことができる。【選択図】図24
12 Game device JP31933299 1999-11-10 JP2001137531A 2001-05-22 IKEZAWA MAMORU; TSUCHIYA TETSUO; YAMAZAKI TATSUYA
PROBLEM TO BE SOLVED: To provide a ride type game device amiable to a player. SOLUTION: This ride type game device is provided with a carriage mounted with the player P and moved along a rail 2 and a plurality of game stages 3a-3d arranged in the middle of the rail 2. A game that the player P takes an input action in contact with a target, i.e., a contact type game, is implemented on at least one of the game stages 3a-3d. The contact type game is a target knocking game, for example, and this is a game amiable to the player P as compared with a noncontact type game such as a shooting game using infrared rays. COPYRIGHT: (C)2001,JPO
13 Game device JP12602076 1976-10-20 JPS5252731A 1977-04-27 JIEFURII DEERU BURESUROU
14 Amusement device for dynamic simulation, in particular for use in amusement parks or the like EP13425122.2 2013-09-17 EP2848290A1 2015-03-18 Ferrari, Francesco

An amusement apparatus for dynamic simulation, in particular for use in amusement parks or the like, comprising: a first housing station (2) of at least one user (U), which is mobile along a respective path (P); at least one second housing station (3) of at least one user (U); interaction means (9) between the users (U) arranged at the first and the second station (2, 3); a water basin (4) interposed between the first and the second station (2, 3); said interaction means (9) comprising water supply organs, arranged on the respective stations (2, 3) in order to generate water jets between the users (U).

15 Gaming machine EP06017170.9 2006-08-17 EP1754524B1 2009-12-30 Okada, Kazuo; Fujimoto, Jun
16 DRAG RACING ROLLER COASTER AMUSEMENT RIDE AND LAUNCH SYSTEM EP06769481 2006-07-06 EP1912715A4 2009-11-18 HEASLIP CHRISTOPHER JAMES; CUMMINS ROBERT
17 Control device for solution of tasks EP99115726.4 1999-08-10 EP0980698A3 2000-11-15 Ödmark Katarina; Andersson Börje; Walther Ove; Säll Janne

The invention relates to an arrangement for areas (1) in which means for actuation by persons (2) in a certain way in order to solve a number of problems (E).

A control device (3) incorporated in the aforementioned means for achieving automatic control of the solution of the problems comprises at least one of the following automatically acting control devices:

  • inductive sensor (4),
  • capacitive sensor,
  • magnetic contact,
  • light relay,
  • movement detector, and
  • photocell.

The aforementioned control device (3) is connected to an indicator lamp and a lock for a door in the aforementioned area (1) thereby permitting correct or incorrect to be indicated automatically and the door lock to be unlocked once the right solution has been achieved.

18 INTERACTIVE TARGET GAME SYSTEM EP97938216 1997-08-11 EP0928217A4 2000-02-02 JACOBSEN STEPHEN C
An interactive target game system for one or more players includes at least one designator (20), in the form of a pistol, held by a player for aiming at a target (24, 32, 36) and operating to simulate shooting at the target. The designator includes a photo-detector (204) for detecting an electromagnetic beam (72) when the designator is accurately aimed at a beam source (76). At least one target (32) viewable by the player for periodically producing an electromagnetic beam (72) which is directed outwardly toward the target (32) is provided. During times that the target (32) is producing a beam (72), a visible signal (76) is produced to alert the player that the target (32) is active. When the designator (20) is accurately aimed at the target (32), a visual and/or audible signal is produced by the designator (20) to indicate that a hit has occured. The designator (20) includes circuitry for developing an electromagnetic beam (133, 237) for transmission in the direction aimed to simulate shooting at targets (504, 512) worn by other players, at beam detectors (100) corresponding to gambling choices which a player may wish to make, or at beam detectors (628) associated with different products (612, 616, 620, 624) which a player may wish to purchase. The designator (20) may also contain circuitry for communication (316) of the device moving outside of a designated area or for voice communication (104).
19 DRIFT RACER EP16736930 2016-05-12 EP3294429A1 2018-03-21 VANCE ERIC A; MCVEEN KEITH MICHAEL
A ride assembly includes a passenger vehicle having front wheels, rear wheels, a motor, and a steering wheel, where the front and rear wheels are disposed on a surface, the motor is configured to provide power to the front wheels to propel the passenger vehicle, and the steering wheel is configured to adjust a position of the rear wheels and enable the passenger vehicle to drift, a track forming a trough in the surface, and a bogie hingedly coupled to the passenger vehicle, where the bogie is disposed in the trough, and where the bogie is configured to direct movement of the passenger vehicle along the track.
20 INTERAKTIVES FAHRGESCHÄFT, INSBESONDERE ACHTERBAHN EP16727509.8 2016-06-07 EP3169417A1 2017-05-24 SCHRADE, Stephan
For the vehicles (10) of an interactive fairground ride, in particular a rollercoaster, control consoles (12) are proposed which are equipped with a control button (13) and a display unit (14) and are assigned to each passenger. These control buttons (13) and, if appropriate, the display units (14) of all the control consoles (12), are connected by means of a transmitter (16), by radio or by cable, to an evaluation and control unit (17) which detects the reaction times for all passengers and calculates a mean value, the collective reaction time, therefrom. A signal for starting the vehicle (10) is not generated until after the expiry of the collective reaction time. In a fairground ride of this kind, the emphasis is on the interaction between all the passengers of a vehicle.
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