序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
161 Water amusement game US412011 1989-09-25 US5011161A 1991-04-30 Marion C. Galphin
A water amusement game is disclosed which includes a pad (11) having opposed player stations (10, 12) arranged at the opposite ends of the pad which includes submarine replicas (A, B). Water cannons (24) are aimed at a movable target (C) in accordance with the skill of the players at each station. As target (C) is advanced toward a losing station by the players at the opposite station, sensor (E) senses movement of the target toward the moving station. Sensor (E) comprises a plurality of electrical switches (28, 30, 32 and 34, 36, 38). In response to the detection of the target moving toward a losing station, prescribed quantities of water are dispensed by various water dispensing elements (64, 66, 68) to progressively apply larger amounts of water toward the face of the losing players. This impairs the ability of the losing players to reverse the movement of the target. As the target moves past the last switch, the door to the submarine is locked, a drenching amount of water is dumped on the players along with the emission of audible signals (70, 72) saying that the submarine is taking on major water and sinking.
162 Game apparatus US623757 1975-10-20 US3994492A 1976-11-30 Jeffrey D. Breslow
A game apparatus is provided which includes a generally hollow housing formed in the shape of a miniature shark having a pivotally mounted lower jaw portion. The pivotal lower jaw is mounted upon a horizontal axis and biased toward a closed position by a pair of resilient rubberbands. A plurality of game objects of different shapes and weights are provided to be placed on the lower jaw portion so that the cumulative weight of all of the game objects maintains the lower jaw in an open position. A set of cards determine which one of the playing pieces a player of the game is to retrieve from the lower jaw, and an elongated implement having a hook portion is provided to retrieve the game objects from the lower jaw portion. As the game objects are removed and the weight on the jaw lessened, at one point the lower jaw portion will snap shut under the force of the resilient rubberbands to terminate a round of play.
163 Moving target and water gun with indicating mechanism US3572712D 1968-07-23 US3572712A 1971-03-30 VICK ANCE M
An oscillating water-gun target enclosing a mercury switch which, when struck by a stream of water from a water gun, completes a circuit to a drive motor for moving an animated indicator along a vertical track with the circuit being interrupted upon failure of the water stream to strike the switch means and including a cutoff switch actuated by the indicator when it reaches the top of the track.
164 Gun and target with inflatable indicator US52096266 1966-01-17 US3336030A 1967-08-15 FRED MARTELL; CARL LEFFERSON
165 Electrical robot dueler US62567456 1956-12-03 US2957693A 1960-10-25 ROSS ARTHUR C
166 Amusement apparatus US60522132 1932-04-14 US1960395A 1934-05-29 OLIVER PHILLIPS HECTOR GRAHAM
167 Amusement device US42692830 1930-02-08 US1958892A 1934-05-15 HILL CHARLES W
168 Game apparatus US54901931 1931-07-06 US1950221A 1934-03-06 BUCKLER CHARLES H
169 And jitliits m US1636481D US1636481A 1927-07-19
170 Amusement device US42247120 1920-11-08 US1370385A 1921-03-01 MORRIS UNGER
171 AMUSEMENT WATER RIDES INVOLVING INTERACTIVE USER ENVIRONMENTS PCT/US2006034267 2006-09-01 WO2007028043A2 2007-03-08 HENRY JEFFERY WAYNE; SCHOOLEY JOHN TIMOTHY
An interactive water amusement ride may include a water amusement ride, a competition area located in the water amusement ride, and a participant identifier coupled to a participant in the water amusement ride. The participant may participate in a competition in the competition area. An automated system assesses a status of the participant in the competition. In some embodiments, an automated system for an interactive water amusement ride includes sensors coupled to a competition area. The sensors may detect participant identifiers in the competition area. The sensors may be coupled to a control system. The control system may assess a status of each participant individually and/or a status of the teams in the competition area. Status of participants and/or teams in the competition area may be displayed on a display (e.g., a Scoreboard) located at or near the competition area.
172 INTERACTIVE CHALLENGE GAME SYSTEMS AND METHODS PCT/US2006009269 2006-03-15 WO2006101880A2 2006-09-28 BRIGGS RICK A
A method of competitive game play is provided utilizing a plurality of balls (110) or other discrete play media. Balls (110) may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants (105) or groups of play participants (e.g., boys vs. girls) can effectively compete with other players (105) or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players (105) to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants (105) competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.
173 乘载系统 CN201020154602.X 2010-03-29 CN201848090U 2011-06-01 飞利浦史提芬·布隆; 滨·叶
本实用新型提供一种娱乐乘载系统与方法,该娱乐乘载系统主要包含有一可发射射弹的射击装置、一设于该射击装置上供使用者操作瞄准的瞄准设备及一供使用者操作与控制该射击装置发射的击发装置,该使用者骑乘于该载具上,并将射击装置瞄准射击处,并控制该射击装置发射所述射弹。而该用以乘载的方法其包含有提供一射击装置、提供多个射弹及运用该射击装置进行瞄准与发射所述射弹。
174 LIVE ACTION MULTI-TRACK SKILLS GAME PCT/US2009057513 2009-09-18 WO2010033826A3 2010-06-03 SPIGNER DAVID L
A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.
175 SYSTEM AND METHOD FOR A MODULAR OBSTACLE COURSE WITH VARIABLE DIFFICULTY PCT/US2005029883 2005-08-23 WO2006026255A8 2006-06-15 SPERRY SCOTT C
A system and method are provided with an obstacle course including first and second lanes associated with first and second difficulty ratings, respectively. The first lane includes a first plurality of obstacles associated with the first difficulty rating and the second lane includes a second plurality of obstacles associated with the second difficulty rating. The first difficulty rating indicates greater difficulty than the second difficulty rating.
176 INTERACTIVE LASER AMUSEMENT SYSTEMS PCT/US0336825 2003-11-18 WO2004045731A3 2005-12-08 SCHOBER KENNETH; HAMMONS SCOTT; PLACHE JONATHAN
An interactive target system includes a laser station (LS) and a plurality of light activated targets (T). The laser station (LS) includes a light emitting device (L) operable to fire discreet beams of light at the targets (T). The laser station (LS) also includes an activity-associated charging apparatus having an activity device at which a participant performs an activity. A detector monitors performance of the activity at the activity device. A controller is operatively connected to the light emitting device (L) to limit the number of times the light emitting device can be activated. The controller reduces the number of times the light emitting device (L) can be activated each time the device is activated. The controller also receives a signal from the detector and in response to the detector signal increments the number of times the light emitting device (L) can be activated.
177 패시브 추적 엘리먼트를 사용한 놀이 기구 차량 추적 및 제어 시스템 KR1020167035572 2015-05-21 KR101867208B1 2018-06-12 블럼스티븐씨; 올리버크리스토퍼
동적신호대 잡음비추적시스템은추적시스템의시야내에있는놀이기구차량의검출및 추적을가능하게한다. 추적시스템은, 구역내에전자기방사선을방출하도록구성되는방출기, 구역내에서부터되반사되는전자기방사선을검출하도록구성되는검출기, 및검출기로부터의신호를평가하도록그리고이 평가의결과로서놀이기구차량또는다른기기를제어하도록구성되는제어유닛을포함할수도있다.
178 패시브 추적 엘리먼트를 사용한 놀이 공원 환경에서의 향상된 상호작용 KR1020167035579 2015-05-21 KR1020170009942A 2017-01-25 스텐즐러폴라; 코텔류로버트제이; 맥퀼리언브라이언비; 올리버크리스토퍼; 블럼스티븐씨; 지엘코브스키아만다케이
동적신호대 잡음비추적시스템은추적시스템의시야내에있는머신및 사람들의검출및 추적을가능하게한다. 추적시스템은, 구역내에전자기방사선을방출하도록구성되는방출기, 구역내에서부터되반사되는전자기방사선을검출하도록구성되는검출기, 및검출기로부터의신호를평가하도록그리고이 평가의결과로서머신또는다른기기를제어하도록구성되는제어유닛을포함할수도있다.
179 모래놀이용 점토 조성물 KR1020140161031 2014-11-18 KR101566367B1 2015-11-11 권혁내
본발명은, 영유아나어린이들의놀이및 교육을위한모래놀이용점토조성물에관한것으로서, 금속염 40~60중량%에, 페이스트 40~60중량%를포함하여혼합되어이루어진것을특징으로하는모래놀이용점토조성물에있어서, 상기페이스트는, 수지에멀젼 3-10중량%, 용제 80-95중량%, 수지에멀젼결합제 2-10중량%를혼합하여제조하는것을특징으로한다.
180 길이조절이 가능한 장대놀이기구 KR2020120003975 2012-05-14 KR2020130006706U 2013-11-22 전승훈
본 고안은 체육대회나 소풍, 운동회, 야유회나 수련회, 이벤트 행사 등에 있어서 사용하는 놀이기구로 실내 및 야외에서 협동심이나 단결력을 요구하는 단체게임 등에 재미있게 사용되는 장대놀이기구에 관한 것으로서, 고무공, 볼풀공, 오재미 등을 이용하여 즐기는 장대놀이기구의 장대를 재질은 합성수지제로 외주면 하단에 고정홀(12)이 형성된 테이퍼 진 파이프 형상이며 하단부에 길이조절구(20)가 구비된 상부지주(11A)와
외주면 상단에 다수개의 길이조절홀(13)과 외주면 하단에 고정홀(12)이 형성된 테이퍼 진 파이프 형상이며 하단부에 길이조절구(20)가 구비된 다수개의 중간지주(11B)와 외주면 상단에 다수개의 길이조절홀(13)이 형성된 테이퍼 진 파이프 형상의 하부지주(11C)를
직경이 큰 지주(11)에 내부에 직경이 작은 지주(11)를 내삽되게 단계적으로 결합하되, 상기 직경이 큰 지주(11)의 선단부의 내경을 내삽되는 직경이 작은 지주(11)의 외경보다 작게 형성하여 결합하게 하여 장대를 휴대 및 설치가 간편하게 하여 운반이 용이하며 간단한 방법으로 높낮이 조절이 가능하게 하고 바구니 역시 별도의 도구 없이 손쉽게 접혀져 바구니 커버에 수납되어 공간을 많이 차지하지 않아 보관 및 휴대가 용이한 장점이 있으며, 커버가 그물천으로 구성되어 내용물을 보며 게임에 즐길 수 있어 게임의 몰입도를 향상시킬 수 있게 하여 체육대회, 운동회, 야유회, 수련회, 이벤트 행사 등에서 재미있게 사용되는 길이조절이 가능한 장대놀이기구에 관한 것이다.
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