序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
81 AMUSEMENT VEHICLE, AMUSEMENT ENVIRONMENT FOR A VEHICLE AND METHOD OF USING THE SAME US14451791 2014-08-05 US20150041230A1 2015-02-12 Pierre-Luc Lefebvre; Alexandre Lemire
The present document describes an amusement vehicle for interacting with at least another amusement vehicle in an amusement environment, the amusement vehicle comprising: a chassis; a set of wheels for rotatably supporting the chassis on a ground surface; a motor mounted on the chassis for propelling the chassis on the ground surface; a controller operably connected to the motor for controlling the motor; and at least one of: a receiver mounted on the chassis for receiving a first directional signal of the at least another amusement vehicle only when the at least another amusement vehicle is in substantial alignment with the receiver; and a transmitter mounted on the chassis for transmitting a second directional signal to one of the at least another amusement vehicle in substantial alignment with the transmitter; the controller being at least one of: operably connected to the receiver and being configured to decode the first signal for controlling the motor in accordance with instructions included in the first signal; and operably connected to the transmitter and being configured to encode the second signal prior to sending it to the at least another amusement vehicle via the transmitter.
82 Interactive vehicles US14341348 2014-07-25 US20150032294A1 2015-01-29 Joel Randoll
A vehicle for use in an amusement ride, and an amusement ride comprising at least two such vehicles, the or each vehicle comprising a driver, a motive power source, a transmitter adapted to interact with a receiver mounted on another vehicle, a receiver adapted to interact with a transmitter mounted on another vehicle, a controller, and a pickup for receiving signals from outside the vehicle and for communicating with the controller, wherein the controller is adapted, on receipt of a first signal from the pickup, to offer the driver at least one of the options of activating or deactivating the transmitter and/or receiver and/or adjusting the amount of motive power provided by the source.
83 SWING GAME US13403178 2012-02-23 US20130143701A1 2013-06-06 Samuel Chen
A swing ball game has a top support frame member. A swing hangs from the top support frame member. The swing has a swing seat configured to swing in a front and rear direction. At least one vertical support frame member is connected to the top support frame member and supports the top support frame member. A rocker support frame member has a rocker bottom profile. The vertical support frame member is connected to the rocker support frame member. The rocker support frame member is oriented sideways so that the top support frame member can rock in a left and right direction.
84 Amusement ride system and method US13749445 2013-01-24 US20130143679A1 2013-06-06 Philip Stephen Bloom; Bing Yeh
An amusement ride system includes: a shooting device adapted to shoot a projectile; an aiming facility operable by a user to aim the shooting device; and a triggering device operable by the user to fire the shooting device. The user rides the vehicle, aims the shooting device, and fires the device to shoot the projectile. A method for a ride includes: providing a shooting device; providing a plurality of projectiles; and aiming and shooting the projectiles utilizing the shooting device.
85 SYSTEM AND METHOD FOR A MODULAR OBSTACLE COURSE WITH VARIABLE DIFFICULTY US13692655 2012-12-03 US20130130867A1 2013-05-23 Scott C. Sperry
A system and method are provide for an obstacle course including first and second lanes associated with first and second difficulty ratings, respectively. The first lane includes a first plurality of obstacles associated with the first difficulty rating and the second lane includes a second plurality of obstacles associated with the second difficulty rating. The first difficulty rating indicates greater difficulty than the second difficulty rating.
86 Live Action Multi-Track Skills Game US13609861 2012-09-11 US20130065657A1 2013-03-14 David L. Spigner
A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.
87 Laser safety controller US12557956 2009-09-11 US08389919B2 2013-03-05 Theodore Bruce Ziemkowski; John Bonvallet
A laser controller may operate a laser at a high power level, such as Class 3R, Class 3B, or higher, but may have safety interlocks to limit exposure to a safe level and may, as a system, be classified as Class 1. The laser controller may control a laser that transmits a light beam to a sensor, and may operate the laser in a high power mode when the sensor senses the light beam. While a laser is transmitting and the laser beam is not sensed, the laser may be operated within Class 1 power levels. When the light beam is broken, the laser controller may turn off the laser or change the power level to a safe level such that a person would not be exposed to any more energy than a Class 1 level. The laser controller may use various mechanisms to set a detection threshold and may use an ambient light sensor to determine when detection may be impossible.
88 Amusement ride system and method US13211008 2011-08-16 US08376869B2 2013-02-19 Philip Stephen Bloom; Bing Yeh
An amusement ride system includes: a shooting device adapted to shoot a projectile; an aiming facility operable by a user to aim the shooting device; and a triggering device operable by the user to fire the shooting device. The user rides the vehicle, aims the shooting device, and fires the device to shoot the projectile. A method for a ride includes: providing a shooting device; providing a plurality of projectiles; and aiming and shooting the projectiles utilizing the shooting device.
89 Laser Selector Mechanism US13295060 2011-11-12 US20120120973A1 2012-05-17 Theodore Bruce Ziemkowski; John Bonvallet; Conrad Proft
An amusement attraction may have a laser input device where a user may wave several fingers or make repeated motions to break a laser beam in a predefined pattern. The pattern may be recognized by a controller to perform a specific function. In one embodiment, a maintenance technician may use the input device to turn on or off certain lasers in a laser maze attraction. In another embodiment, a game player may use the input device to configure the game, change conditions of the game, or perform some other function.
90 SYSTEM AND METHOD FOR A MODULAR OBSTACLE COURSE WITH VARIABLE DIFFICULTY US13242919 2011-09-23 US20120010009A1 2012-01-12 Scott C. Sperry
A system and method are provide for an obstacle course including first and second lanes associated with first and second difficulty ratings, respectively. The first lane includes a first plurality of obstacles associated with the first difficulty rating and the second lane includes a second plurality of obstacles associated with the second difficulty rating. The first difficulty rating indicates greater difficulty than the second difficulty rating.
91 System and method for providing a real-time interactive surface US12315803 2008-12-04 US08092287B2 2012-01-10 Christopher J. Purvis; Jonathan Michael Ackley
Disclosed are systems and methods for providing a real-time interactive surface. In one embodiment, such a system comprises an activity surface for use as a venue for an interactive experience, and an interactive experience control unit including an events management application. The events management application is configured to monitor and coordinate events occurring during the interactive experience. The system also comprises a surface rendering application interactively linked to the events management application, the surface rendering application configured to render a visual image for display at the activity surface in real-time, the visual image corresponding to one or more visual assets associated with a subset of the events occurring during the interactive experience. The system further comprises a surface display module interactively linked to the surface rendering application, the surface display module configured to display the rendered real-time visual image at the activity surface to provide the real-time interactive surface.
92 Amusement ride system and method US13211008 2011-08-16 US20110300958A1 2011-12-08 Philip Stephen Bloom; Bing Yeh
An amusement ride system includes: a shooting device adapted to shoot a projectile; an aiming facility operable by a user to aim the shooting device; and a triggering device operable by the user to fire the shooting device. The user rides the vehicle, aims the shooting device, and fires the device to shoot the projectile. A method for a ride includes: providing a shooting device; providing a plurality of projectiles; and aiming and shooting the projectiles utilizing the shooting device.
93 System and method for a modular obstacle course with variable difficulty US11201631 2005-08-10 US08038589B2 2011-10-18 Scott C. Sperry
A system and method are provide for an obstacle course including first and second lanes associated with first and second difficulty ratings, respectively. The first lane includes a first plurality of obstacles associated with the first difficulty rating and the second lane includes a second plurality of obstacles associated with the second difficulty rating. The first difficulty rating indicates greater difficulty than the second difficulty rating.
94 Amusement ride system and method US12612234 2009-11-04 US08021236B2 2011-09-20 Philip Stephen Bloom; Bing Yeh
An amusement ride system includes: a shooting device adapted to shoot a projectile; an aiming facility operable by a user to aim the shooting device; and a triggering device operable by the user to fire the shooting device. The user rides the vehicle, aims the shooting device, and fires the device to shoot the projectile. A method for a ride includes: providing a shooting device; providing a plurality of projectiles; and aiming and shooting the projectiles utilizing the shooting device.
95 Retractable challenge course US11852987 2007-09-10 US08016686B2 2011-09-13 James A. Liggett; Troy Garland
A retractable challenge course having a support beam (15); an overhead tracking member (120) secured with respect to the support beam (15); a vertical support member (125) pivotally connected via a pivot aperture (220) to the support beam (15), the vertical support member (125) extending downwardly from the support beam (15) to support an element (40) disposed below the support beam (15).
96 Wheel spinning surprise water game US12269776 2008-11-12 US07784789B2 2010-08-31 William A. Holsten; Janet Holsten
A chance-based water game for randomly spraying none, one or multiple individual players includes a housing with an inlet for a pressurized water source; a disc-shaped selector, and a trigger. The housing also comprises a series of tubes and nozzles for directing the pressurized water at the players. The trigger is connected to a valve for permitting a predetermined amount of pressurized water to pass through the device. When the trigger is activated, water travels from the pressure source, into the housing, past the trigger valve, and into a manifold where the single stream of water is channeled through a valve and gasket to none, one or multiple individual circuits corresponding to none, one or multiple nozzles. The selector determines the circuits, if any, through which the water passes.
97 System and method for providing a real-time interactive surface US12315803 2008-12-04 US20100144413A1 2010-06-10 Christopher J. Purvis; Jonathan Michael Ackley
Disclosed are systems and methods for providing a real-time interactive surface. In one embodiment, such a system comprises an activity surface for use as a venue for an interactive experience, and an interactive experience control unit including an events management application. The events management application is configured to monitor and coordinate events occurring during the interactive experience. The system also comprises a surface rendering application interactively linked to the events management application, the surface rendering application configured to render a visual image for display at the activity surface in real-time, the visual image corresponding to one or more visual assets associated with a subset of the events occurring during the interactive experience. The system further comprises a surface display module interactively linked to the surface rendering application, the surface display module configured to display the rendered real-time visual image at the activity surface to provide the real-time interactive surface.
98 Laser Safety Controller US12557956 2009-09-11 US20100004794A1 2010-01-07 Theodore Bruce Ziemkowski; John Bonvallet
A laser controller may operate a laser at a high power level, such as Class 3R, Class 3B, or higher, but may have safety interlocks to limit exposure to a safe level and may, as a system, be classified as Class 1. The laser controller may control a laser that transmits a light beam to a sensor, and may operate the laser in a high power mode when the sensor senses the light beam. While a laser is transmitting and the laser beam is not sensed, the laser may be operated within Class 1 power levels. When the light beam is broken, the laser controller may turn off the laser or change the power level to a safe level such that a person would not be exposed to any more energy than a Class 1 level. The laser controller may use various mechanisms to set a detection threshold and may use an ambient light sensor to determine when detection may be impossible.
99 Game Apparatus For One Or More Persons US12296053 2007-04-04 US20090298589A1 2009-12-03 Marius Peter Carolus Van der Burgt; Robert Fransiscus Antonius Van der Meijden
The invention relates to a game apparatus for one or more persons. The game apparatus is characterized in that it comprises an enclosed game surface; at least one game unit that can be moved over the enclosed game surface, on which unit, at least, one player can take place and means designed for reducing the friction between the game surface and the game unit moveable over it. The game unit may be an air cushion vehicle and the enclosed game surface may comprise interaction means similar to a pinball machine. RFID may be used to identify the game units. The action of the interaction means may be dependent on the game unit identification.
100 Interactive challenge game systems and methods US11376570 2006-03-15 US07524246B2 2009-04-28 Rick A. Briggs; Jonathan A. Barney; Denise Chapman Weston; Edward J. Frantz
A method of competitive game play is provided utilizing a plurality of balls or other discrete play media. Balls may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants or groups of play participants (e.g., boys vs. girls) can effectively compete with other players or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.
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