序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
41 LASER BEAM DETECTOR INCLUDING A LIGHT SOURCE FOR USE IN A LASER ATTRACTION US15348864 2016-11-10 US20180126259A1 2018-05-10 John BONVALLET; Ted ZIEMKOWSKI
A method, system, apparatus, and computer-readable medium for operating a laser attraction. Aspects include instructing a plurality of laser transmitters to each emit a laser beam, each of the emitted laser beams being detected by a particular receiver device. In addition, a signal may be received that indicates that one of the laser beams has been broken. In an aspect, the signal may be received from a receiver device that is associated with the broken laser beam. Further, the receiver device may be instructed to illuminate a light source when the laser beam is broken, the light source being part of the receiver device.
42 Method and System for Incorporating Physiological Self-Regulation Challenge into Geospatial Scenario Games and/or Simulations US15787105 2017-10-18 US20180103867A1 2018-04-19 Chad L. Stephens; Alan T. Pope; William Hollingsworth
A method of providing physiological self-regulation challenges prior to participating in a series of activities or exercises at a series of predefined locations includes determining a physiological goal associated with each location. A sensing device measures a physiological state of a user, and a mobile communication device communicates to a user whether or not the user has achieved the physiological goal for the challenge. The level of difficulty of the physiological goal may be reduced if the user does not meet the goal. The physiological goal may comprise a brain state that is conducive to learning, and the sensing device may be configured to measure brain state values representing cognitive engagement. Upon achievement of each physiological goal, the participant is provided with a reward such as information concerning the current predefined location and/or information concerning the next predefined location.
43 Ride vehicle and amusement attraction US14218586 2014-03-18 US09873058B2 2018-01-23 Earl Knight Magrath, III
A vehicle includes a platform, a passenger seat supported above the platform, a pair of drive tires positioned on the platform and a pair of independent drive motors respectively connected to the pair of drive tires. The vehicle may further include a ride controller for controlling the pair of independent drive motors and the pair of drive tires. Additionally, the vehicle may include a laser gun mounted thereon and incorporated into a system including a target that is targetable by the laser gun.
44 DRIFT RACER US15152419 2016-05-11 US20160332084A1 2016-11-17 Keith Michael McVeen; Eric A. Vance
A ride assembly includes a passenger vehicle having front wheels, rear wheels, a motor, and a steering wheel, where the front and rear wheels are disposed on a surface, the motor is configured to provide power to the front wheels to propel the passenger vehicle, and the steering wheel is configured to adjust a position of the rear wheels and enable the passenger vehicle to drift, a track forming a trough in the surface, and a bogie hingedly coupled to the passenger vehicle, where the bogie is disposed in the trough, and where the bogie is configured to direct movement of the passenger vehicle along the track.
45 PLAYGROUND SYSTEM US15033461 2014-10-29 US20160253911A1 2016-09-01 Jeanette Fich Jespersen; Soren Skott; Peter Christian Lovfold Gronfeldt; Henrik Lindberg; Stig Mose Henriksen; Torben Hundevad
A playground system having a playground installation relating to one of a number of educational and/or entertainment themes, a handheld computer device, and a database of a number of digital applications with digital educational and/or entertainment content elements relating to one of the themes. The playground installation has an ID element identifiable by the computer device for identification of the theme of the playground installation. The computer device has an identifier for identification of the element and is configured for accessing the database and digital application relating to the theme of the playground installation such that a user can use the digital educational and/or entertainment content elements relating to the same theme as the theme of the playground installation. A method for providing an educational and/or entertainment context between a playground installation relating to one of a number of educational and/or entertainment themes and a handheld computer device is also provided. A method of learning including a playground installation with a three-dimensional physical object relating to an educational theme is provided along with a handheld computer device having a digital educational content element relating to the same educational theme. The digital educational content element has a digital representation of the physical object of the playground installation. A user is allowed access to the physical object and the digital educational content element, thereby promoting the user to relate the physical object to its corresponding digital representation to increase the user's understanding of the educational theme.
46 User identification and tracking system for artificial cave obstacle course US14594070 2015-01-09 US09399178B1 2016-07-26 David Alexander Jackson
An artificial cave has various features that resemble speleothems (e.g., stalactites, stalagmites, etc.) found in real subterranean caves. Human users may pass through the artificial cave, with each user wearing a wearable transceiver that broadcasts a signal code unique to that user. Fixed transceivers throughout the cave can detect and identify any user who is sufficiently close to that fixed transceiver. Other components of the system collect user identification information from the fixed transceivers for any of several possible purposes (e.g., identifying which user was probably responsible for inappropriate interaction with a speleothem that is adjacent to a given fixed transceiver, where all of the various user of the cave are currently located in the cave, etc.).
47 Interactive amusement attraction US14666923 2015-03-24 US09358473B2 2016-06-07 Anthony Frolov
An interactive amusement attraction includes a track arranged inside a building and a transportation system having ride vehicles configured to move along the track. There are screens secured inside the building and projectors configured to display video content along the track on the screens. There are also input devices associated with passenger seats of the ride vehicles, which are configured to receive visitor inputs. The attraction also includes a controlling system configured to determine a location of the ride vehicle or visitors on the track, receive the visitor inputs from the input devices, and cause modifying and displaying of the video content based on the visitor inputs and the location of ride vehicle or visitor. The controlling system further causes the transportation system to move the ride vehicle based on the visitor inputs and the location of ride vehicle or visitor.
48 RIDE VEHICLE TRACKING AND CONTROL SYSTEM USING PASSIVE TRACKING ELEMENTS US14717701 2015-05-20 US20150336015A1 2015-11-26 Steven C. Blum; Christopher Oliver
A dynamic signal to noise ratio tracking system enables detection and tracking of ride vehicles within the field of view of the tracking system. The tracking system may include an emitter configured to emit electromagnetic radiation within an area, a detector configured to detect electromagnetic radiation reflected back from within the area, and a control unit configured to evaluate signals from the detector and control the ride vehicles or other equipment as a result of this evaluation.
49 ENHANCED INTERACTIVITY IN AN AMUSEMENT PARK ENVIRONMENT USING PASSIVE TRACKING ELEMENTS US14717664 2015-05-20 US20150336014A1 2015-11-26 Paula Stenzler; Robert J. Cortelyou; Brian B. McQuillian; Christopher Oliver; Steven C. Blum; Amanda K. Zielkowski
A dynamic signal to noise ratio tracking system enables detection and tracking of machines and people within the field of view of the tracking system. The tracking system may include an emitter configured to emit electromagnetic radiation within an area, a detector configured to detect electromagnetic radiation reflected back from within the area, and a control unit configured to evaluate signals from the detector and control the machines or other equipment as a result of this evaluation.
50 Combination mirror and amusement system with mobile assembly US11796616 2007-04-27 US09089781B1 2015-07-28 Mary Jean Bush
A combination mirror and amusement system, including a mirror assembly having a mirror and a mirror housing, and a mobile assembly attached to the mirror housing above the mirror. A sound generator may be included, along with a timer that may be set by a user to control the length of time the sound generator generates sound. The system may be used inside a vehicle for observing an infant in a rear facing car seat.
51 INTERACTIVE AMUSEMENT ATTRACTION US14666923 2015-03-24 US20150190726A1 2015-07-09 Anthony Frolov
An interactive amusement attraction includes a track arranged inside a building and a transportation system having ride vehicles configured to move along the track. There are screens secured inside the building and projectors configured to display video content along the track on the screens. There are also input devices associated with passenger seats of the ride vehicles, which are configured to receive visitor inputs. The attraction also includes a controlling system configured to determine a location of the ride vehicle or visitors on the track, receive the visitor inputs from the input devices, and cause modifying and displaying of the video content based on the visitor inputs and the location of ride vehicle or visitor. The controlling system further causes the transportation system to move the ride vehicle based on the visitor inputs and the location of ride vehicle or visitor.
52 System and method for a modular obstacle course with variable difficulty US13692655 2012-12-03 US08864630B2 2014-10-21 Scott C. Sperry
A system and method are provide for an obstacle course including first and second lanes associated with first and second difficulty ratings, respectively. The first lane includes a first plurality of obstacles associated with the first difficulty rating and the second lane includes a second plurality of obstacles associated with the second difficulty rating. The first difficulty rating indicates greater difficulty than the second difficulty rating.
53 Swing game US13403178 2012-02-23 US08651983B2 2014-02-18 Samuel Chen
A swing ball game has a top support frame member. A swing hangs from the top support frame member. The swing has a swing seat configured to swing in a front and rear direction. At least one vertical support frame member is connected to the top support frame member and supports the top support frame member. A rocker support frame member has a rocker bottom profile. The vertical support frame member is connected to the rocker support frame member. The rocker support frame member is oriented sideways so that the top support frame member can rock in a left and right direction.
54 Interactive play devices for water play attractions US12717809 2010-03-04 US08226493B2 2012-07-24 Rick A. Briggs; Denise Chapman Weston
A system of interactive game play is provided wherein the gaming is carried out within a pool, water park or water attraction. The game utilizes electronically identifiable objects, such as waterproof wands, cards, bands, tags and/or the like, to provide an interactive game play experience generally simulative of a computer adventure game. Play participants are challenged to work and cooperate with other play participants to find and use identified objects, clues or other information to solve various puzzles or problems that present encumbrances inhibiting participants' advancement in the game. Each play participant may possess a unique RFID wand, band, card or the like, that electronically identifies the play participant and enables the play system to award and track points or other rewards to successful play participants individually or working with other play participants as a team.
55 Bumper Boat Amusement Attractions, Methods and Systems and Water Effect Device Usable in Same US12617060 2009-11-12 US20110111871A1 2011-05-12 Brian Legary; James Legary
An amusement device that is added to a new or existing bumper boat attraction, consisting of a singular or plurality of targets, lights, water effect devices, and a control system or module. The target may be comprised of a mechanical switch, pressure switch, sensor, optical beam, or any other device for detecting a participant signal. When a participant operating a bumper boat, bumps (or sprays if equipped with onboard squirt guns), or enters into the sensor area of pool, a signal is sent to a control module or control system. The control module or system will in turn send a signal to a water effect device, actuating a singular or plurality of valves. The water effect device will be directed over the pool or arena area such that there is a possibility of other participants getting wet. A water effect device may consist of a water cannon, water blast, mist, air assisted mist, dumping of water or water spray.
56 Laser controller US11748401 2007-05-14 US07663091B2 2010-02-16 Theodore Bruce Ziemkowski; Chris Corman
A laser controller has a sensor input for each of a plurality of lasers which the controller may control using outputs. Each laser and sensor may form a laser beam. The controller may have timing start and stop inputs to control a timer, and the controller may calculate a score based on the timer as well as any tripped laser beams. The controller may be used for controlling a game system.
57 Entertainment system including a vehicle US11156218 2005-06-17 US20060004495A1 2006-01-05 Andrew Baur; Tony Koenigsknechl
The entertainment system of the preferred embodiment comprises a first vehicle including a user interface adapted to accept a vehicle input from a first user. The first vehicle further includes an event sensor adapted to sense a first trigger event, and a processor connected to the user interface and to the event sensor and adapted to operate in the following modes: normal mode and simulation mode. In the normal mode, the processor controls the first vehicle based substantially on the vehicle input from the first user. In the simulation mode, the processor controls the first vehicle based on a modification of the vehicle input from the first user according to a first rule, which simulates a first physical event.
58 Motorized amusement ride apparatus and method US11139352 2005-05-27 US20050288111A1 2005-12-29 John Cowan; Cynthia Morse
A self-propelled amusement ride apparatus has a base with a frame mounted on wheels. A motor is coupled to the wheels for transmitting power thereto for moving the apparatus over a non-tracked support surface. A riding body is coupled to the base and has a seating surface for supporting a rider. The body is shaped to resemble an animal, character, vehicle, vessel, aircraft, architectural structure or other recognizable object selected to provide an amusing or entertaining appearance. A controller of the apparatus is positioned for operation by the rider while being supported on the seating surface for controlling speed and direction of movement of the apparatus. A human rider may be moved over a support surface by actuating the amusement ride apparatus. The rider directs the movement of the apparatus over a non-tracked support surface using the controller.
59 Watercraft amusement ride US10679912 2003-10-06 US06860209B2 2005-03-01 Errol W. McKoy
Passenger boats are accelerated along a submerged guide rail structure that is arranged in various closed loop courses, including “Figure-Eight,” hour-glass, serpentine and oval patterns, as well as linear guide track structures that extend in parallel between a launch station and a return station. A dual “Figure-Eight” watercourse includes a simulated jump ramp and an underground tunnel arrangement. The launching and operating speed of each boat relative to the other is controlled so that the boats approach and pass in close proximity to each other and then recede from each other as they travel in opposite directions along adjacent guide track sections, and in passing, project water spray onto each other.
60 Aquatic game US09938267 2001-08-23 US06482097B1 2002-11-19 Andrew F. Fireman
The present invention is an aquatic game that floats on the water and releases treasure members at different time intervals. The aquatic game comprises a base member adapted to float on the water. The base member has an upper portion above disposed the water and a lower portion disposed below the water. The lower portion has first and second exit channels in communication with the water. The aquatic game further comprises an upper member rotatably engaged to the base member from a first position to a second position. The upper member further comprises a cavity portion having an opening. The aquatic game further comprises first and second treasure members disposed in the cavity portion of the upper member. Each of the first and second treasure members are design with sufficient weight and buoyancy to sink in the water. Upon winding and release, rotation of the upper member to the first position causes the opening of the cavity portion to be in communication with the first exit opening of the base member, whereby the first treasure member is released into the water. A second or continued rotation of the upper member to the second position causes the opening of the cavity portion to be in communication with the second exit opening of the base member, whereby the second treasure member is released into the water.
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