序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
21 JPS5123209B2 - JP8755072 1972-08-31 JPS5123209B2 1976-07-15
22 타이프 연습기능을 갖는 오락 시스템, 타이프 연습 시스템및 컴퓨터 판독 가능한 기억 매체 KR1020010004536 2001-01-31 KR100429114B1 2004-04-29 오야마사꾸미; 오바나이사또
An amusement system comprises a keyboard having a plurality of keys and a main control portion capable of instructing operation of the keyboard through a predetermined display device, an operation instructive portion at which a plurality of regions associated with the user's fingers are provided in a visually identifiable mode is displayed on a screen of a display device. An instructive mark for specifying a key to be operated by the finger associated with each region is displayed in the regions, respectively. The instructive mark and a predetermined reference mark are scrolled relatively in a predetermined direction, and the operation time of the key specified by each instructive mark is indicated based on a positional relationship between the instructive mark and the reference mark.
23 타이프 연습기능을 갖는 오락 시스템, 타이프 연습 시스템및 컴퓨터 판독 가능한 기억 매체 KR1020010004536 2001-01-31 KR1020010078200A 2001-08-20 오야마사꾸미; 오바나이사또
PURPOSE: To provide an amusement system allowing a user to learn the typing input efficiently. CONSTITUTION: This amusement system is provided with a keyboard 5 having a plurality of keys 50 and a main controller 2 capable of instructing the operation of the keyboard 5 through a prescribed display device 11, and an action indication section 111 provided with a plurality of regions 120A-120I corresponding to the fingers of the user in a visually separable mode is displayed on the screen of the display device 11. The indicating marker 130 for specifying a key 50 to be operated by the finger corresponding to each region in respectively displayed in the region 120A-120I. Indicating markers 130 and a prescribed reference marker 123 are relatively scrolled in the prescribed direction, and the operation timing of the key 50 specified by each indicating marker 130 is indicated based on the position relation between the indicating marker 130 and the reference marker 123.
24 게임을 통한 타자 학습 시스템과 그 타자 학습방법 KR1020000070531 2000-11-24 KR1020010016229A 2001-03-05 송경춘
PURPOSE: A typing learning system through a game and a learning method thereof are provided to enhance learning effect by typing the words of a favorite song. CONSTITUTION: A typing game management system(2) comprises a typing learning area(6), a game area(12) and a fan club area(14) so a learner(4) contacts with the system in public in a data communication network. The typing game management system supplies the learner words of a favorite song selected through a search. Then, the learner selects a competition area(10) for a typing speed to compete with others in an on-line game. At that time, the learner chooses specific one and the specific one accepts the proposal, then the game starts.
25 한글 타자 연습 장치 및 시스템 KR1020150039990 2015-03-23 KR1020160113820A 2016-10-04 강성욱; 김기중
본발명은한글타자연습장치및 방법에관한것으로, 한글입력방식에따라이중자모를입력하기위한실질적인키의누름(타수)을고려하여타자속도를계산하고, 게임을통한한글타자연습을제공하되, 단어, 문장및 장문중 하나이상의단위로일정타자수, 연속된일정속도이상의타자수발생시 콤보점수를할당하며, 한글타자타수에따른공격데미지를상대측에게제공하는한글타자연습장치및 시스템에관한것이다.
26 System for examining typing proficiency online and method thereof KR20100068082 2010-07-14 KR20120007357A 2012-01-20 YUN MI YOUNG; LEE IN KI
PURPOSE: A system for examining typing proficiency online and a method thereof are provided to grade the level of typing proficiency of each person to measure. CONSTITUTION: An examination server(40) manages examinees who apply to a typing proficiency test. The examination server provides a problem according to an examination grade. The examination server manages qualification by inputting a test result. A supervisor computer(20) receives information about the examinees and the problem to provide a test. The supervisor computer transmits the test result to the examination server.
27 타이핑 게임 장치 KR1020060019089 2006-02-28 KR1020060096302A 2006-09-11 고오고쥰이찌
재생되는 노래의 가사가 제1 구절이 아닌 경우와 타이핑에 관련된 평가가 나쁜 상태에 있을 때는, 화면분할을 수행하여 제2 액정 디스플레이에 표시된 PV의 영상의 표시상태를 한 단계 나쁘게 한다. 한편, 재생되는 노래의 가사가 제1 구절일 때는, 항상 그 노래의 PV의 영상(20)이 제2 액정 디스플레이의 전화면으로 깨끗하게 표시된다. 타이핑 게임 장치, 제2 액정 디스플레이, 제1 액정 디스플레이, 음악 데이터 기억영역, 영상 데이터 기억영역
28 VIRTUAL KEYBOARD US15394159 2016-12-29 US20180188949A1 2018-07-05 Joseph Nathaniel Kaye; Chris Seonghwan Yoon; Danielle Maryse Lottridge; Senxuan Wang; Darren Malcolm Burton
One or more computing devices, systems, and/or methods for facilitating user input are provided. For example, a keyboard display trigger event for a computing device may be identified (e.g., a user interacting with a text input interface). Responsive to identifying the keyboard display trigger event, a virtual keyboard may be displayed through the computing device. The virtual keyboard may comprise virtual keys that are displayed along a periphery/edge of a screen of the computing device, such as side-by-side forming a parallelogram shape. Swipe gestures across the virtual keyboard may be used to transition to other virtual keyboards, such as a letter virtual keyboard, a numeric virtual keyboard, a symbol virtual keyboard, an emoji virtual keyboard, a virtual keyboard in a different language, etc.
29 Text entry by training touch models US13088420 2011-04-18 US09636582B2 2017-05-02 Dmytro Rudchenko; Eric Norman Badger; Timothy Seung Yoon Paek
Embodiments present a game in which an ordered plurality of characters is presented for entry by a user with a touch screen, a physical keyboard, or other key input layout. The game advances to each successive character when the user presses the intended character or a character adjacent thereto. Contact areas are determined for each press, and in some embodiments the contact areas are overlaid on the keyboard. The contact areas are used to adjust user-specific touch models to improve text entry by the user. In some embodiments, the contact areas indicate areas for improvement by the user. Game completion statistics are calculated including speed and accuracy.
30 TYPING FEEDBACK DERIVED FROM SENSOR INFORMATION US14089921 2013-11-26 US20150147730A1 2015-05-28 Robert James Kapinos; Axel Ramirez Flores; Suzanne Marion Beaumont; James Anthony Hunt; Rod D. Waltermann
An embodiment provides a method, including: operating a sensor of an information handling device to capture location information of a user; determining, using a processor to analyze the location information, a position of a finger of a user relative to a keyboard location; determining, using the processor, a difference between an expected location for the finger and the position of the finger of the user relative to the keyboard location; and offering, using the processor, feedback regarding the difference determined. Other aspects are described and claimed.
31 Fast typing system and method US12338474 2008-12-18 USRE43977E1 2013-02-05 David Levy
A method of interpreting keypad input includes identifying a first letter of a target word from activation of an initial key, identifying a set of possible intermediate letters of the target word in response to non-activating traversal of associated keys of the keypad following activation of the initial key, identifying a last letter of the target word from activation of a final key following the non-activating traversal, and then determining the target word based upon the identified first, intermediate and last letters. The method is particularly useful in key input devices sensitive to non-activating finger position above the keys.
32 TEACHING GESTURE INITIATION WITH REGISTRATION POSTURE GUIDES US12619585 2009-11-16 US20110117526A1 2011-05-19 Daniel J. Wigdor; Hrvoje Benko
A method for providing multi-touch input initiation training on a display surface is disclosed. A set of one or more registration hand postures is determined, where each registration hand posture corresponds to one or more gestures executable from that registration hand posture. A registration posture guide is displayed on the display surface. The registration posture guide includes a catalogue for each registration hand posture, where the catalogue includes a contact silhouette showing a model touch-contact interface between the display surface and that registration hand posture.
33 Holistic Approach to Learning to Type US12269916 2008-11-13 US20100120003A1 2010-05-13 Rita P. Herman
The present invention is directed to a method of teaching typing wherein the student associates the keys on the keyboard with a person, place, thing or emotion and is able to more readily learn the position of each key. Further, the method of the present invention provides immediate gratification to the student as they are able to instantly visually and auditorily appreciate the accuracy of their typing on a computer monitor or screen that is attached to the keyboard. The delete key and/or backspace key may be inactivated during operation of the program. Further, the color of the letters and background displayed on the monitor or screen may be variable.
34 METHOD AND SYSTEMS FOR MEASURING USER PERFORMANCE WITH SPEECH-TO-TEXT CONVERSION FOR DICTATION SYSTEMS US12427482 2009-04-21 US20090271192A1 2009-10-29 Brian Marquette; Charles Corfield; Todd Espy
A computer-implemented system and method for evaluating the performance of a user using a dictation system is provided. The system and method include receiving a text or transcription file generated from user audio. A performance metric, such as, for example, words/minute or errors is generated based on the transcription file. The performance metric is provided to an administrator so the administrator can evaluate the performance of the user using the dictation system.
35 Typing game apparatus US11364415 2006-03-01 US20060199156A1 2006-09-07 Junichi Kogo
If the portion of the lyrics of a song which is being reproduced is not the first verse and when the evaluation related to typing is in an unfavorable state, screen division is performed, and the display state of the image of a PV which is being displayed on a second liquid crystal display is made one step worse. On the other hand, if the portion of the lyrics of a song which is being reproduced is the first verse, then the image of the PV of this song is clearly displayed in a full screen on the second liquid crystal display.
36 Input device training and automatic assignment US11045079 2005-01-31 US20060172267A1 2006-08-03 Brien Roell
Computer-implemented methods for providing input device training to a user are disclosed. A user's inputs (e.g., mouse clicks, key presses, etc.) are analyzed in order to determine optimal inputs and provide feedback to the user about optimal inputs. In addition, if a user may benefit from the assignment of frequently used inputs to an unused shortcut or button, a method is disclosed for automatically making such an assignment and alerting the user to the assignment.
37 Fast typing system and method US10375400 2003-02-28 US20030165801A1 2003-09-04 David H. Levy
A method of interpreting keypad input includes identifying a first letter of a target word from activation of an initial key, identifying a set of possible intermediate letters of the target word in response to non-activating traversal of associated keys of the keypad following activation of the initial key, identifying a last letter of the target word from activation of a final key following the non-activating traversal, and then determining the target word based upon the identified first, intermediate and last letters. The method is particularly useful in key input devices sensitive to non-activating finger position above the keys.
38 METHOD AND APPARATUS FOR TEACHING COMPUTER KEYBOARDING US09421949 1999-10-21 US20020098465A1 2002-07-25 JENNIFER ELSPETH SLADDEN
A method and apparatus for teaching keyboarding utilizing a series of short exercises designed to present letter combinations, including word parts and whole words, that reflect both the keyboard organization, a frequent spelling combination and alphabet parts. A columns and alphabetic approach provides correct neuromotor patterning by establishing accurate brain-finger messages. The method may also be used with a technique for color-coding the fingers on each hand and their associated keys on the keyboard to provide visual stimulus to further enhance the learning process.
39 Method for keyboard training US652109 1996-05-23 US5718590A 1998-02-17 John I. M. Choate
A method of instructing students of all skill levels, ages, language abilities, or physical disabilities, to achieve a psychokinetic touch typing ability on an efficient keyboard wherein the most used letters are located on keys on the home row, by providing steps for the student to locate the most used keys and to practice the keyboard by a combination of free style typing, working the fingers, composing text, saving all the keystrokes, showing all keystrokes, displaying errors, avoiding and preventing mistakes, locking up the keyboard upon a student's error, accounting for and recording the student's errors, displaying and suppressing the graphic representation of the finger placement on keys by a plurality of boxes representing the keys or characters of the keyboard in approximate configuration of the keys of a keyboard, providing practice text, placing the fingers on the keys, naming students, and permitting waiving of records, and reducing the flexion and extension of the fingers.
40 Infrared based computer input devices including keyboards and touch pads US725923 1996-10-04 US5707160A 1998-01-13 James H. Bowen
A keyboard where no finger pressure is needed to input data, that uses rows of emitters opposed by rows of detectors to detect a finger position, that is environmentally sealed, and inherently intrinsic safe. The keyboard has a mouse function so an operators finger can be tracked to position a cursor on a host display, and input normal keyboard functions. A sleep mode for a display or keyboard that slows down the scan rate and emitter intensity to increase emitter life. A split keyboard for each hand with an arm rest with an arm strap to attach the keyboard to an operators arm and a strap to attach the keyboard to the arm of a chair. A learning keyboard with a mode for QWERTY or other key pattern keyboards that the position of the operators fingers are tracked and supper imposed on a display, so the operator can see when their finger is over the correct keyboard indicia so correct data entry can be made without looking at the keyboard.
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