序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 Typing training systems, methods typing training, and typing training program JP2013183548 2013-09-05 JP5427331B1 2014-02-26 智克 柳田
【課題】ユーザーにタッチタイピングにおける正しい指使いを訓練させるタイピング訓練システム、タイピング訓練方法、及びタイピング訓練プログラムを提供する。
【解決手段】タイピング訓練システム1は、複数のキーを含むソフトウェアキーボード2を表示する表示部10と、表示部10に重ねて配置され、ソフトウェアキーボード2に対する入操作を受け付けるタッチパネル部12と、ユーザーにタイプさせるキーである目標キーのタイプに用いるユーザーの指を含むユーザーの複数の指の少なくとも一部の予め定められた基準キーに対する接触状態に基づいて、正しい指で目標キーがタイプされたか否かを判断するタイプ判断部20とを備える。
【選択図】図5
2 Apparatus, method, and program for typing practice JP2005116760 2005-04-14 JP2006039508A 2006-02-09 OKADA KAZUO; MATSUNO MASAKI
PROBLEM TO BE SOLVED: To effectively improve typing skill of a player by letting him/her master typing using proper fingers. SOLUTION: A finger detector 5 is worn on a finger of a player. When a key 3a on a keyboard 3 is pressed down, a pressure sensor 5a of the finger detector 5 sends a pressure detection signal to a PC main body 2, and the finger used to press down the key 3a according to the signal is detected. When it is determined that an improper finger is used to press down the key 3a, a beep sound is generated from a speaker 6. COPYRIGHT: (C)2006,JPO&NCIPI
3 Typing practice apparatus, typing practice method, and typing practice program EP05013390.9 2005-06-21 EP1610281A1 2005-12-28 Okuda, Kazuo; Matsuno, Masaki

A finger detector (5) is worn on a finger of a player. When a key (3a) on a keyboard (3) is pressed down, a pressure sensor (5a) of the finger detector (5) sends a pressure detection signal to a PC main body (2), and the finger used to press down the key (3a) is detected based on the signal. When it is determined that an improper finger is used to press down the key (3a), a beep sound is generated from a speaker (6).

4 ADAPTIVE SYSTEM FOR TOUCH-TYPING/TRAINING. EP93918242 1993-07-13 EP0611467A4 1996-02-07 TROUDET FARIDEH
Educational devices using process-oriented educational methods are disclosed to prepare pre-school children, school children, and teenagers for keyboarding. The devices include sets of gloves and indicia applied to the fingers of the gloves to provide pictorial and alphanumeric representations of the computer keyboard. The visual and tactile memorization of the glove images are complemented by auditory and associative memorization provided by a story-telling educational method. Synergistic use of the gloves in the context of supervised story-telling also trains the pre-school children to develop and practice both lateral and vertical thinking skills (21-32), thus preparing them for coping creatively with the inherent hardware/software limitations of computers. The memorization of the alphanumeric representation of the computer keyboard is reinforced through synergistic use of the gloves in a variety of activities including learning the alphabet, learning word-spelling, and learning languages. To best fit the psychology of teenagers, a set of picture-rings is disclosed to specifically prepare that age-group for keyboarding.
5 TRANSCRIBER HAVING SELECTABLE WORD REPRODUCTION RATE. EP79900429 1980-01-03 EP0015269A1 1980-09-17 SHARP WALTER M; BERGSTROM GARY E
Un dispositif de commande d'un transcripteur de reproduction du son donne des intervalles de reproduction alternes et des intervalles d'arret. La longueur de l'intervalle de reproduction des mots est selectionnable manuellement par une secretaire ou un instructeur a l'aide de moyens de selection de la longueur des phrases (46). De meme la vitesse de reproduction moyenne des mots est selectionnee par un selecteur (60). Le dispositif mesure les mots reproduits pendant l'intervalle de reproduction avec ces moyens compteurs et detecteurs de syllabes (16) et initie l'intervalle d'arret a la premiere pose audio apres reproduction du nombre selectionne de mots. Le temps total du cycle requis est calcule dans un circuit calculateur (70) en divisant le nombre de mots reproduits pendant l'intervalle de reproduction par la vitesse de reproduction des mots moyenne selectionnee. Une horloge (84), qui compte le temps ecoule depuis l'intervalle de reproduction est en marche et son temps compte est compare au temps total du cycle calcule dans un comparateur de temps (78) de maniere a ce que l'intervalle d'arret se termine, le circuit soit remis a zero et l'intervalle de reproduction recommence lorsque le temps calcule coincide avec le temps ecoule.
6 学習を補助する装置およびシールド JP2015503929 2013-03-15 JP6195608B2 2017-09-13 ブライアント,ジャクリーン
7 学習を補助する装置および方法 JP2015503929 2013-03-15 JP2015516594A 2015-06-11 ブライアント,ジャクリーン
学習者の学習を補助するための装置は学習者の身体の一部をその学習者の視野から遮蔽するためのカバーまたはシールド(1)と、視野から遮蔽されて学習者が直接視認できないその身体の一部の画像を学習者に可視表示するためのウェブカメラ(6)およびスクリーン(10)を含む。装置は筆記などのようなスキルの学習に利用できる。他の実施形態では、シールドが着用者の身体の一部を遮蔽するために着用されるカラーであり、ウェブカメラとスクリーンが遮蔽された身体部分をリアルタイムで着用者に表示する。この装置は、例えば、スポーツ活動の学習やボディー・イメージ、姿勢または動きの矯正など、多様な用途に利用することができる。
8 タイピング訓練システム、タイピング訓練方法、及びタイピング訓練プログラム JP2013183548 2013-09-05 JP2015049875A 2015-03-16 YANAGIDA TOMOKATSU
【課題】ユーザーにタッチタイピングにおける正しい指使いを訓練させるタイピング訓練システム、タイピング訓練方法、及びタイピング訓練プログラムを提供する。【解決手段】タイピング訓練システム1は、複数のキーを含むソフトウェアキーボードを表示する表示部10と、表示部10に重ねて配置され、ソフトウェアキーボードに対する入操作を受け付けるタッチパネル部12と、ユーザーにタイプさせるキーである目標キーのタイプに用いるユーザーの指を含むユーザーの複数の指の少なくとも一部の予め定められた基準キーに対する接触状態に基づいて、正しい指で目標キーがタイプされたか否かを判断するタイプ判断部20とを備える。【選択図】図5
9 Typing game device JP2005030992 2005-02-07 JP2006212345A 2006-08-17 KOGO JUNICHI
<P>PROBLEM TO BE SOLVED: To provide a typing game device capable of preventing a lowering of a rendering effect on a player while improving game characteristics by limiting a screen display and sound output performed during a game, only under predetermined conditions. <P>SOLUTION: In a state of carrying out a typing game composed of a plurality of stages by throwing a coin into a coin slot 9, if the frequency of a player's typing errors reaches the predetermined frequency (S43: Yes, S45: Yes, S47: Yes) during stage execution of performing particularly the music number 2 onward of a musical piece (S41: No), control is performed not to output one or both of accompaniment music and voice of the musical piece (S44, S46, S48). <P>COPYRIGHT: (C)2006,JPO&NCIPI
10 TRAINING APPARARTUS EP03756752.6 2003-10-15 EP1551298B1 2007-01-10 KRULLAARDS, Robert, Leonard
Device for detecting a pressure force exerted by a human muscle. If a sensor measures that a defined force is exceeded, a signal is emitted. This signal is used to indicate to the relevant person that he needs to modify his behavior. To determine the teaching effect of this signal, it is proposed for these signals to be stored in a memory and for the stored values to be read out after a certain time and compared with more recent signals. The device can be used, inter alia, in a writing instrument which measures both the gripping force on the writing instrument and the writing pressure.
11 TRAINING APPARARTUS EP03756752.6 2003-10-15 EP1551298A1 2005-07-13 KRULLAARDS, Robert, Leonard
Device for detecting a pressure force exerted by a human muscle. If a sensor measures that a defined force is exceeded, a signal is emitted. This signal is used to indicate to the relevant person that he needs to modify his behavior. To determine the teaching effect of this signal, it is proposed for these signals to be stored in a memory and for the stored values to be read out after a certain time and compared with more recent signals. The device can be used, inter alia, in a writing instrument which measures both the gripping force on the writing instrument and the writing pressure.
12 ADAPTIVE SYSTEM FOR TOUCH-TYPING/TRAINING EP93918242.0 1993-07-13 EP0611467A1 1994-08-24 TROUDET, Farideh
L'invention se rapporte à des dispositifs éducatifs utilisant des procédés éducatifs orientés vers le traitement, afin de préparer des enfants en âge de préscolarité, des enfants en âge de scolarité et des adolescents à la saisie sur clavier. Ces dispositifs comportent des jeux de gants et des signes appliqués sur les doigts des gants, de façon à fournir des représentations par symboles et par caractères alphanumériques du clavier de l'ordinateur. La mémorisation visuelle et la mémorisation tactile des images que comportent les gants sont complétées par une mémorisation auditive et associative fournie par un procédé éducatif dans lequel une histoire est racontée. L'utilisation synergique des gants dans le contexte de la lecture supervisée d'une histoire entraîne également les enfants en âge de préscolarité à developper et à perfectionner des aptitudes de réflexion à la fois latérale et verticale (21-32), les préparant ainsi à la copie créative avec les limites de matériel/logiciel inhérentes aux ordinateurs. La mémorisation de la représentation par caractères alphanumériques du clavier de l'ordinateur est renforcée par l'utilisation synergique des gants dans une grande variété d'activités telles que l'apprentissage de l'alphabet, l'apprentissage de l'orthographe et l'apprentissage des langues. Pour mieux s'adapter à la psychologie des adolescents, la présente invention décrit un jeu de bagues portant des illustrations, ce qui permet une préparation spécifique de ce groupe d'âge à la saisie sur clavier.
13 TRANSCRIBER HAVING SELECTABLE WORD REPRODUCTION RATE. EP79900429 1980-01-03 EP0015269A4 1980-09-29 SHARP WALTER M; BERGSTROM GARY E
A device for controlling a sound reproduction transcriber which provides alternate playback intervals and stopped intervals. The playback interval length in words is manually selectable by a secretary or instructor by means of a phrase length selecting means (46). Similarly, the average word reproduction rate is selected by a selector means (60). The device meters the reproduced words during the playback interval with its syllable detecting and counting means (16) and initiates the stopped interval at the first audio pause after the selected number of words have been played back. The required total cycle time is computed in a calculator circuit (70) by effectively dividing the number of words played back during the playback interval by the selected average word reproduction rate. A timer (84), which counts the time elapsed since the playback interval was initiated, has its counted time compared to the computed total cycle time in a time comparator (78) so that the stopped interval is terminated, the circuit is reset and the playback interval is again initiated upon coincidence of the computed time and the elapsed time.
14 손자세 교정기구 KR1020110104226 2011-10-12 KR1020130039570A 2013-04-22 박송주
PURPOSE: A hand posture correcting device is provided to correct hand posture and manipulate an object to have correct hand posture. CONSTITUTION: A hand posture correcting device(100) includes a supporting unit(120) supporting a lower arm, a bent unit(140) extending from the supporting unit and maintaining the bent state of a wrist, and a curved unit(160) extending from the bent unit to support the central part of a palm and having a shape corresponding to the central part of the palm.
15 손자세 교정기구 KR1020110104226 2011-10-12 KR101288675B1 2013-07-22 박송주
본 발명의 일 실시예에 따른 손자세 교정기구는 아래팔을 지지하는 지지부와, 상기 지지부로부터 연장 형성되며 팔목이 구부러진 채로 유지되도록 하는 절곡부 및 상기 절곡부로부터 손바닥의 중앙부를 지지토록 연장 형성되며, 손바닥의 중앙부의 형상에 대응되는 형상을 가지는 만곡부를 포함한다.
16 게임 기계 KR1020050118691 2005-12-07 KR1020060063758A 2006-06-12 고고준이찌
While the typing game is executed, if it is determined that the character of the key 2001 input coincides with the character displayed on the display, the LEDs 2302, 2303 within the key 2001 input are temporarily turned on in blue color, thereby the keytop 2401 of the key 2001 input is temporarily colored in blue color. On the other hand, if it is determined that the character of the key 2001 input does not coincide with the character displayed on the display, the LEDs 2302, 2303 within the key 2001 input is temporarily turned on in red color, thereby the keytop 2402 of the key 2001 input is temporarily colored in red color. Therefore, the player can confirm on the keyboard 3 whether press and operation of the key 2001 is correct or false, through the color of the keytop 2401 of the key 2001 right after the key 2001 is input.
17 Method of keyboard training using keystroke time-out period US13329625 2011-12-19 US09589477B2 2017-03-07 Dean Ellsworth, Jr.; Barbara Ellsworth
A method of training a student to type on a keyboard which has features that help the student avoid hunting and pecking. During training, a student is instructed to look at sample text and copy it by typing on a keyboard. The output of the student's keystrokes is displayed on a monitor. One feature sets a limited time period in which to type each keystroke. Another feature hides the display. The features may be used in combination.
18 SYSTEM AND METHOD FOR TEACHING PRE-KEYBOARDING AND KEYBOARDING US14797704 2015-07-13 US20160012745A1 2016-01-14 Janice Z. OLSEN; Emily KNAPTON; Eric OLSEN; Robert WALNOCK; Hank ISAAC; Ralph SKLAREW
The present invention is directed to systems and related methods of teaching pre-keyboarding and keyboarding on a QWERTY-style keyboard wherein a color-coded row-based metaphorical and visual cuing system is used in a curriculum to make foundational keyboarding skills easy-to-teach and easy-to-learn, including: unilateral hand/finger skills, Home Row hand/finger positions, relational position of symbol location, and the essential keystroke spectrum of Home Row positioning-based finger movements of the left and right hand. The invention provides a dynamic virtual keyboard with colored rows which hexfurcates the QWERTY layout into left- and right-handed row sections, independently toggling the visibility of each in a developmental order to teach keyboarding skills in incremental steps rather than all at once. The invention further provides a dynamic cursor that uses visual indicators that mirror the visual cuing system to reinforce instruction with the dynamic virtual keyboard and aid keyboarding accuracy.
19 APPARATUS AND METHOD FOR AIDING LEARNING US14390694 2013-03-15 US20150099247A1 2015-04-09 Jacklyn Bryant
Apparatus for aiding learning by a person comprises a cover or shield (1) for concealing from the person a part of the person's body, and a webcam (6) and a screen (10) for visually displaying to the person, during concealment of the concealed body part, images of a part of the person's body not in direct view of the person. The apparatus may be used in the learning of a skill, such as hand-writing. In another embodiment, the shield is a collar worn to conceal part of the wearer's body, and the webcam and screen display the concealed body part in real time to the wearer. This apparatus can be used in many applications, such as to learn sports activities or to correct body image, posture or movement.
20 System and method for semi-transparent display of hands over a keyboard in real-time US12390679 2009-02-23 US08140970B2 2012-03-20 Douglas Stuart Brown; John Falk Kelley; James Robert Rudd; Robert J. Torres
A method for displaying a virtual keyboard with a semi-transparent overlay of an end user's hands. The method begins by receiving a video signal comprising an image of a keyboard and at least one hand belonging to the end user. Next the method creates a virtual keyboard comprising an outline for each key residing in the image of the keyboard. After creating the virtual keyboard, the method sends to a computer screen the virtual keyboard overlaying on top of the image of the keyboard. The overlaying giving an appearance that keys residing in the image of the keyboard obscured by the end user's hand are now visible.
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