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序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 带有摄像装置的游戏桌 CN201410559900.X 2014-10-20 CN104323586A 2015-02-04 缪苒; 徐涛
发明涉及游戏设备的技术领域,提供了一种带有摄像装置的游戏桌,包括桌台和用于支撑所述桌台的基柜,其还包括显示装置,包括显示屏,所述显示屏用于显示图像信息并与外界产生信息交互;摄像装置,用于捕获图像信号并能将该图像信号通过所述显示屏进行显示;输入装置,用于对所述显示屏的显示界面进行相应操控;以及控制装置,用于控制所述显示屏、所述摄像装置和所述输入装置动作。与现有技术对比,本发明提供的带有摄像装置的游戏桌,不仅为拍照和录制视频提供了便利,使得拍摄更加方便,并且通过显示屏进行相关的操作和视频的显示,可增强本带有摄像装置的游戏桌的娱乐效果以及与使用者的互动性
2 METHOD FOR PLAYING VIRTUAL MUSICAL INSTRUMENT AND ELECTRONIC DEVICE FOR SUPPORTING THE SAME US15228615 2016-08-04 US20170047056A1 2017-02-16 Jae Hak LEE; Doo Yong PARK; Young Gyun LEE; Young Dae LEE; Eun Jung SEO; Dong Guen HONG; Lae Hyuk BANG; Eun Yeung LEE; Cheong Jae LEE
An electronic device is provided. The electronic device includes a touch screen display, at least one of a speaker and a sound interface, a processor configured to electrically connect to the touch screen display, the speaker, and the sound interface, and a memory configured to electrically connect to the processor. The memory stores instructions for, when executed, causing the processor to display at least one item comprising a musical instrument shape on the touch screen display, receive a touch input through the touch screen display, load sound data corresponding to the at least one item based on the touch input, process the sound data based at least in part on information associated with the touch input, and output the processed sound data through the speaker or the sound interface.
3 Method for processing object movements, game machine using said method, and recording medium on which a related program is recorded US09559127 2000-04-28 US06508708B1 2003-01-21 Shinju Okubo
First, a process of moving an object such as a train is executed. Then, the influential ranges of virtual winds that are correlated with the object in advance are moved with a movement of the object. Based on the moved influential ranges of the virtual winds, it is judged whether each particle object is influenced by the virtual winds. The position of each particle object for which a judgment has been made that it is influenced by a virtual wind is determined in accordance with the direction of the influential virtual wind. Particle objects that have contacted the object are deleted. The object and the position-determined particle objects are drawn in a frame buffer. An image drawn in the frame buffer is displayed on a display screen.
4 System and method of simulating first-person control of remote-controlled vehicles US15018764 2016-02-08 US09996978B2 2018-06-12 Joseph Logan Olson; Michael P. Goslin; Clifford Wong; Timothy Panec
Systems and methods of simulating first-person control of remoted-controlled vehicles are described herein. The system may include one or more of a remote-controlled (RC) vehicle, a display interface, an input interface, and/or other components. The RC vehicle may have an image capturing device configured to capture in-flight images. View information representing the captured images may presented on a display worn and/or otherwise accessible to user. The input interface may allow the user to provide control inputs for dictating a path of the RC vehicle. Augmented reality graphics may be overlaid on the view information presented to the user to facilitate gameplay and/or otherwise enhance a user's experience.
5 Method for playing virtual musical instrument and electronic device for supporting the same US15228615 2016-08-04 US09666173B2 2017-05-30 Jae Hak Lee; Doo Yong Park; Young Gyun Lee; Young Dae Lee; Eun Jung Seo; Dong Guen Hong; Lae Hyuk Bang; Eun Yeung Lee; Cheong Jae Lee
An electronic device is provided. The electronic device includes a touch screen display, at least one of a speaker and a sound interface, a processor configured to electrically connect to the touch screen display, the speaker, and the sound interface, and a memory configured to electrically connect to the processor. The memory stores instructions for, when executed, causing the processor to display at least one item comprising a musical instrument shape on the touch screen display, receive a touch input through the touch screen display, load sound data corresponding to the at least one item based on the touch input, process the sound data based at least in part on information associated with the touch input, and output the processed sound data through the speaker or the sound interface.
6 HAND-FORMING CARD SHUFFLING APPARATUSES INCLUDING MULTI-CARD STORAGE COMPARTMENTS, AND RELATED METHODS US15377573 2016-12-13 US20170087445A1 2017-03-30 James B. Stasson; Robert J. Rynda; James P. Helgesen; Troy D. Nelson; Paul K. Scheper; Ronald R. Swanson; Colin A. Helsen; Nathan J. Wadds
Card shufflers usable in forming and dispensing randomized playing card hands for use in playing card games include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting shuffled cards from the card shuffler. The card storage device may include a wheel configured to rotate within the card shuffler. The rotatable wheel may have a plurality of card storage compartments therein, each of which may be sized and configured to hold two or more cards therein. Related methods involve the use of such card shufflers in playing card games.
7 SYSTEM AND METHOD OF SIMULATING FIRST-PERSON CONTROL OF REMOTE-CONTROLLED VEHICLES US15980517 2018-05-15 US20180268612A1 2018-09-20 Joseph Logan Olson; Michael P. Goslin; Clifford Wong; Timothy Panec
Systems and methods of simulating first-person control of remoted-controlled vehicles are described herein. The system may include one or more of a remote-controlled (RC) vehicle, a display interface, an input interface, and/or other components. The RC vehicle may have an image capturing device configured to capture in-flight images. View information representing the captured images may presented on a display worn and/or otherwise accessible to user. The input interface may allow the user to provide control inputs for dictating a path of the RC vehicle. Augmented reality graphics may be overlaid on the view information presented to the user to facilitate gameplay and/or otherwise enhance a user's experience.
8 SYSTEM AND METHOD OF SIMULATING FIRST-PERSON CONTROL OF REMOTE-CONTROLLED VEHICLES US15018764 2016-02-08 US20170228932A1 2017-08-10 Joseph Logan Olson; Michael P. Goslin; Clifford Wong; Timothy Panec
Systems and methods of simulating first-person control of remoted-controlled vehicles are described herein. The system may include one or more of a remote-controlled (RC) vehicle, a display interface, an input interface, and/or other components. The RC vehicle may have an image capturing device configured to capture in-flight images. View information representing the captured images may presented on a display worn and/or otherwise accessible to user. The input interface may allow the user to provide control inputs for dictating a path of the RC vehicle. Augmented reality graphics may be overlaid on the view information presented to the user to facilitate gameplay and/or otherwise enhance a user's experience.
9 Hand-forming card shuffling apparatuses including multi-card storage compartments, and related methods US14450008 2014-08-01 US09566501B2 2017-02-14 James B. Stasson; Robert J. Rynda; James P. Helgesen; Troy D. Nelson; Paul K. Scheper; Ronald R. Swanson; Collin A. Helsen; Nathan J. Wadds
Card shufflers usable in forming and dispensing randomized playing card hands for use in playing card games include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting shuffled cards from the card shuffler. The card storage device may include a wheel configured to rotate within the card shuffler. The rotatable wheel may have a plurality of card storage compartments therein, each of which may be sized and configured to hold two or more cards therein. Related methods involve the use of such card shufflers in playing card games.
10 HAND-FORMING CARD SHUFFLING APPARATUSES INCLUDING MULTI-CARD STORAGE COMPARTMENTS, AND RELATED METHODS US14450008 2014-08-01 US20160030831A1 2016-02-04 James B. Stasson; Robert J. Rynda; James P. Helgesen; Troy D. Nelson; Paul K. Scheper; Ronald R. Swanson; Collin A. Helsen; Nathan J. Wadds
Card shufflers usable in forming and dispensing randomized playing card hands for use in playing card games include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting shuffled cards from the card shuffler. The card storage device may include a wheel configured to rotate within the card shuffler. The rotatable wheel may have a plurality of card storage compartments therein, each of which may be sized and configured to hold two or more cards therein. Related methods involve the use of such card shufflers in playing card games.
11 情報処理システム、情報処理装置、情報処理プログラム、および、ゲーム処理方法 JP2017102547 2017-05-24 JP2018196578A 2018-12-13 日下 航; 須藤 郁弥; 小倉 佑太
【課題】情報処理装置間でゲーム処理の結果について同期を取りやすくする。
【解決手段】第1情報処理装置は、仮想空間に配置された第1オブジェクトを第1情報処理装置に関するユーザの入に応じて制御し、第1オブジェクトに関するオブジェクト情報を第2情報処理装置へ送信する。第2情報処理装置は、第1情報処理装置からオブジェクト情報を受信する。第2情報処理装置は、受信したオブジェクト情報と、第1情報処理装置と第2情報処理装置との通信における遅延時間とに基づいて、第1情報処理装置における第1オブジェクトの現在位置よりも先の予測位置を算出する。予測位置に基づいて所定のゲーム処理が実行され、当該ゲーム処理の結果を示す結果情報が第1情報処理装置へ送信される。
【選択図】図8
12 How to handle the movement of objects, and a recording medium, as well as, the game device JP2000123955 2000-04-25 JP3428562B2 2003-07-22 新樹 大久保
13 Method for processing movement of object, recording medium and game device JP2000123955 2000-04-25 JP2001307129A 2001-11-02 OKUBO YOSHIKI
PROBLEM TO BE SOLVED: To more really express the behavior of granular objects influenced by wind generated in accordance with the movement of an object. SOLUTION: The moving processing of an object such as a train is executed at first (S1). A virtual wind influence range previously allowed to correspond to the object is moved in accordance with the movement of the object. Whether respective granular objects are influenced from the virtual wind or not is judged on the basis of the moved virtual window influence range and the positions of granular objects judged as objects influenced by the virtual wind are determined in accordance with the direction of the virtual wind exerting influence (S3). When a certain granular object is brought into contact with the object, the granular object is destructed (S5). The object such as the train is plotted (S7) and the granular objects whose positions are determined are also plotted in a frame buffer (S9). An image plotted on the frame buffer is displayed on a display screen (S10).
14 METHOD FOR PLAYING VIRTUAL MUSICAL INSTRUMENT AND ELECTRONIC DEVICE FOR SUPPORTING THE SAME EP16835383 2016-08-04 EP3335214A4 2018-06-20 LEE JAE HAK; PARK DOO YONG; LEE YOUNG GYUN; LEE YOUNG DAE; SEO EUN JUNG; HONG DONG GUEN; BANG LAE HYUK; LEE EUN YEUNG; LEE CHEONG JAE
An electronic device is provided. The electronic device includes a touch screen display, at least one of a speaker and a sound interface, a processor configured to electrically connect to the touch screen display, the speaker, and the sound interface, and a memory configured to electrically connect to the processor. The memory stores instructions for, when executed, causing the processor to display at least one item comprising a musical instrument shape on the touch screen display, receive a touch input through the touch screen display, load sound data corresponding to the at least one item based on the touch input, process the sound data based at least in part on information associated with the touch input, and output the processed sound data through the speaker or the sound interface.
15 가상 악기의 연주 방법 및 이를 지원 하는 장치 KR1020150113725 2015-08-12 KR1020170019650A 2017-02-22 이재학; 박두용; 이영균; 이영대; 서은정; 홍동근; 방래혁; 이은영; 이청재
본문서에개시된실시예는가상악기에대응하는적어도하나의지정된객체를출력하는동작, 상기객체상에서의터치를수신하는동작, 상기터치에의한전기적변화에대응하는모델링정보를기반으로입력도구를선택하는동작, 상기입력도구의종류와상기터치상태에대응하여출력되는오디오특성을조정하여출력하는동작을포함하는터치처리방법및 이를지원하는전자장치를개시한다. 이외에도명세서를통해파악되는다양한실시예가가능하다.
16 360˚ 가상카메라를 활용한 영상콘텐츠 제작 방법 KR1020170003116 2017-01-09 KR101859318B1 2018-05-17 진형우; 정찬호; 김미진; 최규혁; 최준영
본발명 360˚가상카메라를활용한영상콘텐츠제작방법은모델링과텍스쳐를 PC의게임엔진에서가져오기(import)를통해배치하고, 상기게임엔진에서 360˚로회전되는가상카메라를생성한후, 상기가상카메라가경로를따라이동되도록카메라애니메이션을적용하는것으로, 본발명 360˚가상카메라를활용한영상콘텐츠제작방법은게임엔진을이용함으로써실시간수정이가능했으며제작시간을단축할수 있으며, 상기게임엔진에서 360˚로회전되는가상카메라를생성하며, 상기가상카메라가경로를따라이동되도록적용하며, 상기가상카메라를활용하여즉각적인수정이가능하며, 게임엔진에서렌더링을하지않고도실시간으로확인이가능하여수정이용이하게되는현저한효과가있다.
17 신체와 신체가 조작하는 물체의 인입 선단부의 3차원 감지시스템 KR1020000067090 2000-11-13 KR1020020037106A 2002-05-18 하영균; 채승훈
PURPOSE: A system for three-dimensionally sensing protruded end portions of the human body and an object handled by the human body is provided to sense the three-dimensional position, angle, velocity, angular velocity, acceleration, angular acceleration of the protruded portion to use the sensed ones as input signals of a computer input device, virtual system input device and a game system input device. CONSTITUTION: A system for three-dimensionally sensing a protruded end portion of the human body or an object handled by the human body includes a space forming portion for forming a space for sensing the protruded end portion, a video signal capturing portion(110) for capturing a video signal detected by the space forming portion, and a video processor(120) for data-processing the video signal. The system further includes an information extracting portion(130) for extracting information about the protruded end portion of the object from the data processed by the video processor, and an information correcting portion(140) for correcting the extracted information. The system also has an information outputting portion(150) for outputting the information to a related system such as a computer, and an information utilizing portion(160) for applying the information to the related system.
18 HAND-FORMING CARD SHUFFLING APPARATUSES INCLUDING MULTI-CARD STORAGE COMPARTMENTS, AND RELATED METHODS PCT/US2015040196 2015-07-13 WO2016018607A3 2016-03-17 STASSON JAMES B; RYNDA ROBERT J; HELGESEN JAMES P; NELSON TROY D; SCHEPER PAUL K; SWANSON RONALD R; HELSEN COLIN A; WADDS NATHAN J
Card shufflers usable in forming and dispensing randomized playing card hands for use in playing card games include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting shuffled cards from the card shuffler. The card storage device may include a wheel configured to rotate within the card shuffler. The rotatable wheel may have a plurality of card storage compartments therein, each of which may be sized and configured to hold two or more cards therein. Related methods involve the use of such card shufflers in playing card games.
19 HAND-FORMING CARD SHUFFLING APPARATUSES INCLUDING MULTI-CARD STORAGE COMPARTMENTS, AND RELATED METHODS PCT/US2015040196 2015-07-13 WO2016018607A4 2016-05-06 STASSON JAMES B; RYNDA ROBERT J; HELGESEN JAMES P; NELSON TROY D; SCHEPER PAUL K; SWANSON RONALD R; HELSEN COLIN A; WADDS NATHAN J
Card shufflers usable in forming and dispensing randomized playing card hands for use in playing card games include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting shuffled cards from the card shuffler. The card storage device may include a wheel configured to rotate within the card shuffler. The rotatable wheel may have a plurality of card storage compartments therein, each of which may be sized and configured to hold two or more cards therein. Related methods involve the use of such card shufflers in playing card games.
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