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SYNCHRONIZATION OF EVENTS OCCURRING OVER A NETWORK IN THE PRESENCE OF LATENCY

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专利汇可以提供SYNCHRONIZATION OF EVENTS OCCURRING OVER A NETWORK IN THE PRESENCE OF LATENCY专利检索,专利查询,专利分析的服务。并且A method for synchronizing events in a multi-player game played from multiple computers compensates for network delays between events occurring on different computers. Latency between local and remote computers in a game is measured by the local computer (1901). The local computer receives local game inputs from a local player to control a local character and remote inputs to control a remote character. While the local computer waits for remote inputs to begin, the remote character is displayed independent of remote inputs while masking visual effects are applied to the remote character (1903-1905). While the local computer waits for remote inputs to end, the local character is displayed independent of local inputs while masking visual effects are applied to the local character (1906-1909). Masking visual effects are applied for a time period based on the latency between the computers (1902). The masking visual effect applied to the local character provides sufficient time to receive a signal from the remote computer indicating occurrence of a remote event. The local computer determines the proper order for corresponding remote and local events based on when the signal was received (1910).,下面是SYNCHRONIZATION OF EVENTS OCCURRING OVER A NETWORK IN THE PRESENCE OF LATENCY专利的具体信息内容。

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