首页 / 国际专利分类库 / 人类生活必需 / 运动;游戏;娱乐活动 / 体育锻炼、体操、游泳、爬山或击剑用的器械;球类;训练器械 / 其它运动游戏 / .圆圈或圆盘的抛掷游戏,{如金属环;投 掷或抖动游戏,如 用球;手滚球游戏,如弹球}
序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
1 一种软质飞盘 CN201610855762.9 2016-09-27 CN106237598A 2016-12-21 郭树冠
发明公开了一种软质飞盘,软质飞盘有以下三种形式:软管飞盘、软管式飞盘和布套筒式飞盘,相比于现有技术,尤其是同样尺寸的传统飞盘,本发明的软质飞盘的飞行距离不但可以达到传统飞盘的飞行距离,甚至更远,保证了飞盘的飞行性能。最重要的是,本发明的软质飞盘非常柔软,易于携带,提高了使用的安全性,且降低了成本。
2 一种球类运动装置及其用途 CN200810065945.6 2008-01-22 CN101491729A 2009-07-29 林培林
发明提供了一种新的球类运动,它避免了其他大型球类活动对人体要求过高的缺陷。它主要由球靶,球和后网组成,其具有“飞镖”、“保龄球”和“高尔夫球”的运动特点,即有“飞镖”的百发百中,又有“保龄球”和“高尔夫球”的优美姿态,可以广泛的应用于各种旨在锻炼身体的竞赛活动中,具有较强的娱乐性、竞技性和技巧性,而且它最大的特点是简单易学新颖有趣,且不受场地限制,适合于学校、工厂、小区等场所。
3 游戏机、游戏控制方法以及计算机程序 CN201480048730.7 2014-09-04 CN105517640A 2016-04-20 磨樒博文; 小松和登; 堀本忍; 川合润
一种游戏机(1),设置有由玩家决定了移动方向的球(B)能够移动的游戏场(GF),在游戏场(GF)上设置有球(B)应该经由的开始垫(12)、球(B)应该到达的球部(14)以及能够在开始垫(12)和球门部(14)之间经由的一个以上的中间垫(13),该游戏机具备检测球(B)有无经由各个垫(12、13)的球检测传感器(22)以及检测球(B)有无到达球门部(14)的球检测传感器(32),以通过球检测传感器(22)检测出经由开始垫(12)以及通过球检测传感器(32)检测出到达球门部(14)为条件,判定球(B)经由的中间垫(13)的经由状况。
4 標的撮像装置の校正方法 JP2018031030 2018-02-23 JP2018146227A 2018-09-20 劉 晉▲ウェイ▼; ▲トウ▼ 文治
【課題】標的の外側にある撮像装置をそれぞれ校正し、全ての設置される撮像装置の正確な位置を取得することで、この撮像装置の位置によりダーツの位置を正確に判別可能な標的撮像装置の校正方法を提供する。
【解決手段】本発明に係る標的撮像装置の校正方法は、校正待ちの撮像装置により標的に対応する目標画像を撮像する工程、参考基準に対応するように目標画像を回転、平行移動の方法により調整することで、目標画像と標的との対応関係を得て、目標画像の上方に位置する関心領域を取得する工程、及び少なくとも1つの位置決め標示体を標的の少なくとも2つの既知の実空間の座標の位置に挿設し、校正待ちの撮像装置により位置決め標示体に対応して関心領域内に位置する少なくとも2つの画像座標を取得し、最後に、少なくとも2つの既知の実空間の座標及び少なくとも2つの画像座標により、撮像装置の正確な位置を推定する工程を有する。
【選択図】図1
5 Game device JP6420798 1998-02-27 JPH11244508A 1999-09-14 YAMAZAKI TAKEHIRO; TAKAHASHI TAKESHI
PROBLEM TO BE SOLVED: To play a game with good response and speed of by eliminating the waiting time of a player. SOLUTION: Plural lift mechanisms 26 for hop up and moving a target 18 are provided adjacent to each other on a play field. Each hop up mechanism 26 includes a hop up member 28 vertically movably disposed adjacent, a solenoid 30 for driving the hop up member 28, and a photo detecting sensor 32 provided on each hop up member 28 for driving the solenoid 30. The hop up member 28 is arranged in such a manner that in any position of the play field, the target 18 always strides over at least two adjacent hop up members 28. A selected hop up member 28 is hopped up by selecting one of the hop up members 28 by each player and shooting a photo detecting sensor 32 of the hop up member 28 by a beam gun to move the target 18. COPYRIGHT: (C)1999,JPO
6 INFLATABLE POOL AND METHOD FOR FORMING THE SAME EP17174811.4 2017-06-07 EP3366867A1 2018-08-29 HUANG, Shuiyong

The present disclosure provides an inflatable pool and a method for forming an inflatable pool. A pool body includes: an annular body (11) and a bottom wall (12) connected with the annular body, wherein the annular body is configured with a first air chamber, and a pool boundary is disposed on the annular body and the bottom wall; a pair of bases (2) disposed on an end portion of the annular body opposite to the bottom wall and being spaced along a circumferential direction of the annular body; and an elastic component (3) disposed between the pair of bases along the circumferential direction of the annular body to form a shooting device. Accordingly, the present disclosure provides an inflatable pool with a new profile.

7 A BOUNCING DISC FOR GAMES EP10701723.8 2010-01-13 EP2376206A1 2011-10-19 HORTAL GASULI, Joan
The bouncing disc (1) for games comprises an illustrated sheet (7) housed internally of a flat body or structure having a closed perimeter, realising a collectable element, the flat body constituting the disc (1) comprising at least a first configuration of elastic material which is at least partly transparent or translucent, the configuration containing the illustrated sheet (7) and the perimeter edge of the configuration having, in transversal section, a rounded profile exhibiting a convex shape such that the disc (1) is designed to be thrown and to rebound when the edge strikes against a hard surface.
8 フライングリング JP2016155445 2016-08-08 JP6083633B1 2017-02-22 柴崎威暢
【課題】回転飛行運動によって流れる気流を揚が均一となるように誘導する形状を有する事により、飛行中の平姿勢を長い時間保つ。
【解決手段】フライングリング10は、内縁21から外縁20に至る環状構造でかつ回転対称であり、環状構造には略水平の底面41と、内縁21から下方へ拡径して底面41に接続する円弧状の下面の傾斜壁50とが設けられ、内縁21から外縁20に至る半径方向について環状構造の外内径比が1.92未満であり、下面の傾斜壁50について度Kcが0度超過かつ45度以下であり、かつ、高さShが半径方向に沿った下面の傾斜壁50の幅Kw以下の長さである。
【選択図】図1
9 Magnetic game pieces and game board JP52517396 1996-02-16 JPH11506353A 1999-06-08 マイケル シー ペリー
(57)【要約】 磁気樹脂素材(18)と紙(22)と透明なポリラミネート(26)の層から構成される円盤状の物体から成る磁気ゲーム・ピース(12)。 前記ポリラミネート膜(26)が前記紙層(22)の磁気層(20)とは反対側の表面と該紙層(22)上の印刷内容を保護する。 前記ゲーム・ピース(12)は、円盤状のゲーム・ピース(12)が何らかの方法で磁気吸引性の標的(14)を目指して推進する種類のゲームに使用される。
10 Moveable target for throwing game JP8940687 1987-06-10 JPH0630216Y2 1994-08-17 啓 松本; 俊夫 鈴木
11 A CALIBRATION METHOD FOR A CAMERA WHICH MONITORS A TARGET BOARD EP18151300.3 2018-01-11 EP3370032A1 2018-09-05 LIU, Chin-Wei; TENG, Wen-Chih

A calibration method for a camera (12) which monitors a target board (10) is disclosed, comprising the steps: using the camera to capture a target image corresponding to the target board; using rotation and translation to align the target image to a reference standard and acquire the corresponding relationship of the target image and the target board; defining a region of interest above the target image; using at least one positioning marker (28) in at least two positions of the target board, whose actual space coordinates are known, and using the camera to acquire at least two image coordinates of the positioning markers in the region of interest; and using the known actual space coordinates and the acquired image coordinates to work out the exact position of the camera. Thereby, the positions of the cameras can be used to correctly determine the positions of darts.

12 RING STIX GAME SYSTEM EP13820638.8 2013-07-17 EP2874716A1 2015-05-27 Mueller, Steven T.
Four swords and at least one ring. Each sword has integrally formed handle, blade, and intermediate sections, and top and bottom surfaces with interior and exterior edges. Each generally oval handle section has grasping and shielding regions. Each thin, elongated and curved blade section has upper and lower ends with a convex interior edge and a concave exterior edge and slots extending between the top and bottom surfaces along its length. Each intermediate section has at least one projection extending from one of the edges. Each ring has an outer edge in a circular configuration, an inner edge with circumferential arcs which receives the exterior edges of blade sections of two crossed swords. The blade sections when aimed and rapidly uncrossed project the ring toward the upper ends of the blade sections and beyond for receipt by the sword of another player for subsequent projecting.
13 Game of skill EP88114951.2 1988-09-13 EP0307862A3 1989-12-27 Zentner, John

A game of skill, played on a generally level playing surface (10) having a firm base with a yieldable covering. A spherical ball (20) is placed on a court area (15) of the surface, and a series of toroidal rings (21 to 25) are thrown, one at a time, from one or several standard throwing distances (17, 18, 19) toward the ball in an attempt to encircle the ball with at least one ring, either by direct landing or by bouncing a ring over and around it, or by causing the ball to roll over and into a previously thrown ring. If the attempt causes a ring to rest directly against a ball or to lean on it, points are also awarded.

14 RING STIX GAME SYSTEM EP13820638 2013-07-17 EP2874716A4 2016-02-17 MUELLER STEVEN T
Four swords and at least one ring. Each sword has integrally formed handle, blade, and intermediate sections, and top and bottom surfaces with interior and exterior edges. Each generally oval handle section has grasping and shielding regions. Each thin, elongated and curved blade section has upper and lower ends with a convex interior edge and a concave exterior edge and slots extending between the top and bottom surfaces along its length. Each intermediate section has at least one projection extending from one of the edges. Each ring has an outer edge in a circular configuration, an inner edge with circumferential arcs which receives the exterior edges of blade sections of two crossed swords. The blade sections when aimed and rapidly uncrossed project the ring toward the upper ends of the blade sections and beyond for receipt by the sword of another player for subsequent projecting.
15 A BOUNCING DISC FOR GAMES EP10701723.8 2010-01-13 EP2376206B1 2014-03-05 HORTAL GASULI, Joan
16 Toy object in the shape of a body of revolution EP10163402.0 2010-05-20 EP2388049A1 2011-11-23 Menger, Edwin Kristian

A toy object is presented which may be used in playing dexterity games. The toy object is shaped as a body of revolution, comprising a central disc shaped part and two opposite, mirror image tapering parts joining the central disc shaped part. It is possible that each tapering part has a frusto-conical shape with a planar top. This allows a number of toy objects to be combined into a stack of toy objects one on top of the other. Further it is preferred that the frusto-conical tapering part apart from its planar top has a concave surface. But also other shapes are possible. The dimensions may vary.

17 Structure of ball throw game device EP07013559.5 2007-07-11 EP2014338A1 2009-01-14 Chin, Chih-Kuo

A ball throw game device (2) includes a chassis (3), a movable rack (4), a first rim set (5), a second rim set (6), and a third rim set (7). The movable rack (4) has a power unit (32) that drives the movable rack (4) to move in front-rear direction. The first rim set (5) is movable in front-rear direction by being driven by a power unit (46). The second rim set (6) is movable in left-right direction by being driven by a power unit (47). The third rim set (7) is movable in up-down direction by being driven by a power unit (48). Thus, ball shot skill of a player can be enhanced by the movements of rim hoop rings carried by the first (5), second (6), and third (7) rim sets in the front-rear, left-right, and up-down direction.

18 Throwing device for playing games EP90304262.0 1990-04-20 EP0452579A1 1991-10-23 McKinney, Gary Steven

A device for playing games comprising a body portion (12) having a plurality of angularly spaced-apart, generally T-shaped members (14-22) extending therefrom. The members may be asymmetrically spaced around the body portion.

19 Game of skill EP88114951.2 1988-09-13 EP0307862A2 1989-03-22 Zentner, John

A game of skill, played on a generally level playing surface (10) having a firm base with a yieldable covering. A spherical ball (20) is placed on a court area (15) of the surface, and a series of toroidal rings (21 to 25) are thrown, one at a time, from one or several standard throwing distances (17, 18, 19) toward the ball in an attempt to encircle the ball with at least one ring, either by direct landing or by bouncing a ring over and around it, or by causing the ball to roll over and into a previously thrown ring. If the attempt causes a ring to rest directly against a ball or to lean on it, points are also awarded.

20 フライングリング JP2016155445 2016-08-08 JP2018023433A 2018-02-15 柴崎威暢
【課題】回転飛行運動によって流れる気流を揚が均一となるように誘導する形状を有する事により、飛行中の平姿勢を長い時間保つ。
【解決手段】フライングリング10は、内縁21から外縁20に至る環状構造でかつ回転対称であり、環状構造には略水平の底面41と、内縁21から下方へ拡径して底面41に接続する円弧状の下面の傾斜壁50とが設けられ、内縁21から外縁20に至る半径方向について環状構造の外内径比が1.92未満であり、下面の傾斜壁50について度Kcが0度超過かつ45度以下であり、かつ、高さShが半径方向に沿った下面の傾斜壁50の幅Kw以下の長さである。
【選択図】図1
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