序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
121 SERVER IMPLEMENTED GEOGRAPHIC INFORMATION SYSTEM WITH GRAPHICAL INTERFACE EP16172401.8 2016-06-01 EP3101559A1 2016-12-07 Hong, Peter

Example embodiments described herein pertain to a geographic information system (GIS), configured to obtain geospatial data representing a geographic area, assign a projection and coordinate system to the geospatial data, apply a transformation to the geospatial data, and generate a tile cache based on the transformed geospatial data, the tile cache including the determined projection and coordinate system.

122 DISPOSITIF ET PROCÉDÉ D'ÉVALUATION ET DE SURVEILLANCE DE DOULEURS PHYSIQUES EP14756088.2 2014-08-14 EP3043706A1 2016-07-20 RIGOARD, Philippe; GUETARNI, Farid
In order to assist in evaluating/monitoring pain, a touch-sensitive graphics tool (TG) is provided with a local application (TGapps) for displaying a graphical representation of a patient's body, on which the patient can delimit a zone. A control application cooperates with the local application (TGapps) in order to record each delimited zone together with the corresponding surface data. The control application is configured to control a patient auto-calibration function that can determine deviations between a plurality of target points designated by contact on the patient's physical body and the corresponding points that the patient points to on the graphical representation displayed on the screen. The delimitation by the patient of a zone on the graphical representation is altered according to the patient auto-calibration deviations.
123 PROCEDE ET SYSTEME DE CARTOGRAPHIE, PROCEDE ET SYSTEME D'EVALUATION DE L'EFFICACITE D'UNE STIMULATION MEDULLAIRE EP14752814.5 2014-08-12 EP3043705A1 2016-07-20 RIGOARD, Philippe; GUETARNI, Farid
The invention relates to a method for mapping (400) painful zones, comprising the following steps: on a first screen (102), displaying (A1) a first silhouette (100) representing the rear face of a body; drawing (B1) at least one painful zone (104) on the first displayed silhouette (100); indicating the location of a pain felt by a patient; determining (C1) a first number of pixels on the first screen (102) corresponding to the painful zone (104); measuring (D1) a reference distance between two morphological reference points on the patient; converting (E1) the first number of pixels into a painful cutaneous surface, said reference distance being used as a parameter in the conversion.
124 DIFFERENTIAL MAPPING OF A BODY ORGAN EP15196783.3 2015-11-27 EP3026639A1 2016-06-01 Merschon, Asaf; Massarwa, Fady; Adi, Liav Moshe; Zino, Eliahu; Zigelman, Gil

A method for mapping a body organ, including receiving a three-dimensional (3D) map of the body organ having a multiplicity of map elements, each map element having a graphic attribute indicative of a local property of the body organ. The method further includes delineating a selected region of the map, so that the map is divided into the selected region and a non-selected region. The 3D map is displayed while the graphic attribute of the map elements specifically within the selected region are altered.

125 A method for designing a three dimensional modeled object in a three dimensional scene by extruding a curve EP14305249.6 2014-02-24 EP2911119A1 2015-08-26 Hong, Jean; Köhler, Manfred; Peythieux, Laura; Boyer, Chistophe; Letzelter, Frédéric; Beraud, Robert; Gunther, Mathieu

According to the invention, there is provided a computer-implemented method for designing a three dimensional modeled object in a three dimensional scene, wherein the method comprises the steps of : providing (300) a first curve; duplicating (301) the first curve to obtain a second curve; determining (302) a set of at least one starting point belonging to the first curve; determining (303) a set of at least one target point belonging to the second curve, each target point being associated at least one starting point ; linking (304) the relevant points with their associated target points by using at least a connecting curve.

126 IMAGING SYSTEM AND METHODS DISPLAYING A FUSED MULTIDIMENSIONAL RECONSTRUCTED IMAGE EP13834045.0 2013-08-30 EP2891137A1 2015-07-08 TRIPATHI, Ashok, Burton; POLCHIN, George, Charles; NG, Yen, Ting
A system, method, and apparatus for displaying a fused reconstructed image with a multidimensional image are disclosed. An example imaging system receives a selection corresponding to a portion of a displayed multidimensional visualization of a surgical site. At the selected portion of the multidimensional visualization, the imaging system displays a portion of at least one of a three-dimensional image or model which corresponds to the selected multidimensional visualization such that the displayed portion of the at least one of the three-dimensional image or model is fused with the displayed multidimensional visualization.
127 System and method providing a viewable three dimensional display cursor EP13152281.5 2013-01-22 EP2624117A3 2014-07-23 De Mers, Robert E.

An apparatus and method are provided for creating a virtual hole between a user's eye point and a cursor through a viewed three dimensional object. The user may select with the cursor an object on the other side of, or within, the three dimensional object without translating or rotating the three dimensional object.

128 A METHOD FOR DISPLAYING A VIRTUAL MODEL OF A MOLDING SYSTEM, AND PART INFORMATION FOR A SELECTED ENTITY MODEL, ON A DISPLAY OF A HUMAN-MACHINE INTERFACE OF A MOLDING SYSTEM COMPUTER EP09809136.6 2009-07-14 EP2329355A1 2011-06-08 STYGA, Francois; GOW, Geoffrey
Embodiments of the present invention teach a human-machine interface of a molding system computer for displaying a virtual model of a molding system and part information for a selected entity model on a display of a human-machine interface of a molding system computer, amongst other things.
129 Computer-readable storage medium having stored therein image processing program and image processing apparatus EP07016346.4 2007-08-21 EP2006808A1 2008-12-24 Tawaraishi, Yasuki; Kurahashi, Yusuke

A shell texture image shared for use among multilayer shell polygons and including a plurality of areas having transparency different from one another, is distorted to varying degrees depending on a position of each layer of the shell polygons, so as to texture-map each layer of the shell polygons therewith and so as to position the multilayer shell polygons in a virtual three-dimensional space. Thus, it is possible to realistically represent hair, grass, and the like with little effort in three-dimensional image processing.

130 OCCLUSION CULLING FOR OBJECT-ORDER VOLUME RENDERING EP02726919.0 2002-05-23 EP1390917B1 2008-12-10 ZUIDERVELD, Karel
Computerized systems and methods provide occlusion culling for efficiently rendering a three dimensional image. The systems and methods calculate a set of occluder shields in a voxel dataset using a transparency value associated with each voxel of the dataset. Next, the occluder shields are applied to the dataset to identify regions of the voxel data that do not contribute to the final image. Finally, the voxel data set can be rendered, excluding regions that do not contribute to the final image.
131 Method of creating animation image data files EP00117940.7 2000-08-21 EP1087342B1 2008-04-09 Ando, Masao, c/o Fuzie Inc.; Kato, Zitsuya, c/o Fuzie Inc.
132 Alpha blending based on a look-up table EP04003662.6 2004-02-18 EP1566773B1 2007-12-19 Maier, Michael; Broghammer, Bernhard; Huber, Günther
133 Verfahren zur grafischen Darstellung der Umgebung eines Kraftfahrzeugs EP05009287.3 2005-04-28 EP1717757A1 2006-11-02 Augst, Alexander

Bei einem Verfahren zur grafischen Darstellung der Umgebung eines Kraftfahrzeugs, bei welchem einem Szenenbild, welches eine dreidimensionale Umgebungsszene der Umgebung des Kraftfahrzeugs darstellt und welches zweidimensional oder dreidimensional an den Fahrer des Kraftfahrzeugs ausgegeben wird, Grafikelemente überlagert werden, welche zur Unterstützung des Fahrers hinsichtlich der Interpretation der im Szenenbild enthaltenen räumlichen Information dienen, werden die Grafikelemente zumindest teilweise so ausgeführt und im Szenenbild angeordnet, dass sie in der Umgebungsszene zumindest ein virtuelles Begrenzungsobjekt mit dreidimensionaler Raumform verkörpern, welches zumindest eine Bezugsfläche aufweist, die einen kollisionsfrei durch das Kraftfahrzeug erreichbaren Freiraum von einem nicht kollisionsfrei erreichbaren Hindernisraum abgrenzt.

134 Method of and apparatus for rendering image, recording medium, and program EP00307810.2 2000-09-11 EP1083521B1 2006-08-30 Matsumoto, Shinya c/o Sony Computer Ent. Inc.; Seki, Takuya c/o Sony Computer Ent. Inc.; Kimura, Yuta c/o Sony Computer Ent. Inc.; Shimura, Yasuhiro c/o Sony Computer Ent. Inc.
135 SYSTEM AND METHODS FOR SCREENING A LUMINAL ORGAN EP04798155.0 2004-11-03 EP1680766A2 2006-07-19 SERRA, Luis; WU YING HUI, Freddie
Improved systems and methods for stereoscopically displaying and virtually viewing tube-like anatomical structures are presented. Stereoscopic display of such structures can provide a user with better depth perception of the structure being viewed and thus make a virtual examination more real. In exemplary embodiments according to the present invention, ray shooting, coupled with appropriate error correction techniques, can be utilized for dynamic adjustment of an eye convergence point for stereo display. In exemplary embodiments of the present invention, the correctness of a convergence point can be verified to avoid a distractive and uncomfortable visualization. Additionally, in exemplary embodiments of the present invention, convergence points in consecutive time frames can be compared. If rapid changes are detected, the system can compensate by interpolating transitional convergence points. In exemplary embodiments according to the present invention ray shooting can also be utilized to display occluded areas behind folds and protrusions in the inner colon wall. In exemplary embodiments according to the present invention, interactive display control functionalities can be mapped to a gaming-type joystick or other three-dimensional controller, freeing thereby a user from the limits of a two-dimensional computer interface device such as a standard mouse or trackball.
136 TEXT OVERLAY FOR MULTI-DIMENSIONAL CONSTRUCTION PROJECT MODELS EP02731638 2002-05-03 EP1393255A4 2005-12-14 SCHWEGLER BENEDICT; FISCHER MARTIN A; LISTON KATHLEEN M; AKBAS RAGIP
The system disclosed (Fig. 9) is used to display multiple activities that act on the same component or set of components, such as walls, slabs, columns in a building in a 4D simulation of the planned or actual construction (100, 102, 104, 106). The user is provided with flexibility in assigning different colors and effects to different types of activities required for the design, procurement or construction of projects. These assignments provide the information necessary for 4D models to portray the design, procurement, and construction processes more accurately in a 4D simulation and display these processes in a way that is more easily understood by viewers of 4D models. In the preferred embodiment, this is done by having the ability to overlay text in 2D (110) or 3D (112) on an animated 4D simulation to give the viewer of the 4D model additional information about the activities that are displayed in 4D simulation.
137 VERFAHREN ZUR DARSTELLUNG EINES IN EINEM VOLUMENDATENSATZ ABGEBILDETEN OBJEKTES EP03769415.5 2003-10-17 EP1561185A1 2005-08-10 BARTH, Karl
The invention relates to a method for depicting an object (3) displayed in a first volume data set (20). A second volume data set (30) is firstly produced by modulating, according to depth, the volume elements (23) of the first volume data set (20) along a main viewing direction (22) that passes into the first volume data set (20). Afterwards, the second volume data set (30) undergoes a volume rendering.
138 Method for drawing an object that changes transparency EP04027287.4 2004-11-17 EP1533753A2 2005-05-25 Katsuyama, Futoshi

In a process where an object fades-in/fades-out, a rate of transparency change is set. A writing threshold is obtained according to the rate of change of the transparency of the object. Polygons included in the object are sequentially processed, and an α value of the processed polygon is obtained according to the rate of change of the transparency. When a Z value of the polygon is smaller than that registered in a Z-buffer, the polygon is drawn in a frame buffer. The Z value of the polygon is written to the Z-buffer only when the current α value is larger than the threshold. When a Z value of the polygon is larger than that registered in the Z-buffer, the polygon is not drawn in the frame buffer.

139 TEXT OVERLAY FOR MULTI-DIMENSIONAL CONSTRUCTION PROJECT MODELS EP02731638.9 2002-05-03 EP1393255A2 2004-03-03 SCHWEGLER, Benedict,The Walt Disney Company; FISCHER, Martin A.,The Walt Disney Company; LISTON, Kathleen M.,The Walt Disney Company; AKBAS, Ragip,The Walt Disney Company
The system disclosed (Fig. 9) is used to display multiple activities that act on the same component or set of components, such as walls, slabs, columns in a building in a 4D simulation of the planned or actual construction (100, 102, 104, 106). The user is provided with flexibility in assigning different colors and effects to different types of activities required for the design, procurement or construction of projects. These assignments provide the information necessary for 4D models to portray the design, procurement, and construction processes more accurately in a 4D simulation and display these processes in a way that is more easily understood by viewers of 4D models. In the preferred embodiment, this is done by having the ability to overlay text in 2D (110) or 3D (112) on an animated 4D simulation to give the viewer of the 4D model additional information about the activities that are displayed in 4D simulation.
140 OCCLUSION CULLING FOR OBJECT-ORDER VOLUME RENDERING EP02726919.0 2002-05-23 EP1390917A1 2004-02-25 ZUIDERVELD, Karel
Computerized systems and methods provide occlusion culling for efficiently rendering a three dimensional image. The systems and methods calculate a set of occluder shields in a voxel dataset using a transparency value associated with each voxel of the dataset. Next, the occluder shields are applied to the dataset to identify regions of the voxel data that do not contribute to the final image. Finally, the voxel data set can be rendered, excluding regions that do not contribute to the final image.
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