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序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
61 Haptic chair for motion simulation EP12305440.5 2012-04-13 EP2650859A1 2013-10-16 Danieau, Fabien; Fleureau, Julien; Guillotel, Philippe; Mollet, Nicolas; Lecuyer, Anatole; Christie, Marc

The present invention relates to a device and method for providing the illusion of motion. The device consists of at least two movable parts for stimulating the vestibular sense and the kinaesthetic sense of a user independently from each other. A moving headrest is provided for stimulating the vestibular sense of a user and a moving armrest is provided for stimulating the kinaesthetic sense of a user.

62 GAME CONTROLLER APPARATUS EP10850612 2010-04-29 EP2563489A4 2013-10-16 MATIKKALA ANNA; LAPPALAINEN KATARIINA
63 A TATTOO CHAIR EP08800629 2008-09-22 EP2204153A4 2012-05-30 WEI WEN
64 MOTION SIMULATION CHAIR EP08847193 2008-11-05 EP2215618A4 2011-09-07 DENNIS WARREN E
65 ACTUATED SUPPORT PLATFORM FOR VIDEO SYSTEM EP06804760.4 2006-11-21 EP1959796A1 2008-08-27 ORBAN, Gauthier; BÉRUBÉ, Michel; ROY, Philippe
An actuated support frame (10) for transmitting motion to a seat with respect to a ground as a function of motion signals associated with video output, comprises a frame (12,12',12'',112). The frame (12,12',12'',112) is expandable/retractable along translational degrees of freedom. Support surfaces (23,23') are provided on the frame (12,12',12'',112). The support surfaces (23,23') are displaceable with respect to one another by expansion/retraction of the frame (12,12',12'',112) so as to be sized to support a seat (A). Actuators (41) are provided between the frame (12,12',12'',112) and the ground. The actuators (41) receive signals and selectively displace the frame (12,12',12'',112) with respect to the ground in synchronization with a video output, whereby a seat (A) supported on the frame (12,12',12'',112) is displaceable within the frame (12,12',12'',112). A method for installing a seating system of a motion simulator system is also provided.
66 Control device for a compter game EP06023814.4 2006-11-16 EP1923107A1 2008-05-21 Smit, Fernando

The present invention relates to a control device for a computer game, comprising at least one control module for controlling a computer simulation programme and a seat unit comprising a supporting frame and a seat part that can be positioned in such a manner with respect to said at least one control module that a user can sit down on the seat unit for operating said at least one control module from the seat unit, characterised in that the seat part of the seat unit can be fixed in at least two positions with respect to said at least one control module, wherein a first position enables the user to take up a more reclined position with respect to said at least one control module than in a second position different from said first position.

67 A multifunctional piece of furniture EP04002035.6 2004-01-30 EP1442677A1 2004-08-04 Ahlstrom, Stig

A piece of furniture comprising an undercarriage, chair seat, back support and other supporting surfaces wherein the furniture is characterized by a support member having an elongated, bench-like shape, and at least one seat member with back support rotatably mounted on said support member. Said support member is formed with a recessed section wherein said seat member is mounted. Said recessed section can possibly be located substantially at the midpoint of said support member.

68 VERFAHREN UND VORRICHTUNG ZUM TRAINING VON KÖRPERTEILEN EINES MENSCHEN EP98965570.9 1998-11-13 EP1052927A2 2000-11-22 HEIN, Achim; BECKER, Markus
The invention relates to a method for training body parts of a person (2) in a sitting position comprising the following steps: preselecting a desired movement (50, 54); generating movement signals from a movement of a sitting person (2) by means of a sensor unit (10); and generating a representation of the movement (52, 52A) from the movement signals on a monitor (16). The invention also relates to a corresponding device for carrying out the method.
69 CHAIR ASSEMBLY, IN PARTICULAR A CHAIR ASSEMBLY FOR USE IN VIRTUAL REALITY DEVICES EP97913535.7 1997-11-18 EP1006842A1 2000-06-14 DE LA HAYE, Frans
Chair assembly (1) for use in virtual reality devices, comprising a sub-structure (6) which comprises a stationary bottom frame (7) and situated above it a top frame (8) bearing a chair (2-5), movement means being present between the bottom frame (7) and the top frame (8), in order to make the top frame move relative to the bottom frame, which movement means comprise drive means (11) and a connecting arm (9) of fixed length which interacts hingedly by way of a top hinge axis (10) with the top frame (8) and hingedly by way of a bottom hinge axis (10) with the bottom frame (7), the top hinge axis and the bottom hinge axis extending substantially parallel to each other. The chair (2-5) is tiltably connected to the top frame (8).
70 Process for obtaining a resilient article having a static module which is stable over a long period EP88112892.0 1988-08-08 EP0303219B1 1993-04-07 Wolff, Per
71 Hockeranordnung insbesondere für Spielzwecke, bestehend aus zwei oder mehr einzelnen Hockern EP88106728.4 1988-04-27 EP0339108A1 1989-11-02 Eichinger, Hartmut

Die Erfindung schlägt für Spielzwecke eine Hocker­anordnung bestehend aus zwei oder mehr einzelnen Hockern 1 vor, wobei jeder Hocker 1 aus einem Zy­linder 2 und einer Sitzfläche 5, die mit der Zylin­derwand oder der Kolbenstange 4 eines Zylinders 2 verbunden ist, besteht. Dabei sind die durch die Stellung des Kolbens 3 begrenzten und der Sitzflä­che 5 gegenüberliegenden Zylinderräume 6 sämtlicher Hocker 1 über Leitungen 11 und zusätzlich evtl. die gegenüberliegenden Zylinderräume 7 über Leitungen 12 miteinander verbunden.

72 MOTION CONTROL SEAT INPUT DEVICE EP16818927.2 2016-07-01 EP3316735A1 2018-05-09 Schradin, Aaron; Solotko, Simon
An input device for providing user input to a computing device includes a seat portion allowing a user to sit on the device. The input device further includes several positional sensors that detect changes in pitch, yaw and roll and convert those detected changes to a control signal for operating functions on a computing device and/or providing input to applications running on the computing device.
73 A SHOCK MITIGATION APPARATUS EP13813701 2013-07-04 EP2870027A4 2016-03-09 ZWAAN PAUL FRANCIS
74 FOLDING CHAIR FOR SIMULATION GAMES CONTROLLED VIA A STEERING WHEEL/JOYSTICK AND A FOOTSWITCH EP10859904.4 2010-11-24 EP2702902A1 2014-03-05 NADAL BERLINCHES, David; FERNANDEZ TEJERA, Julian

The present invention relates to a folding chair having a structure made of hollow tube with a cloth seat with accessories which allow using it with video games controlled by means of a steering wheel/joystick and foot pedals, characterized in that the steering wheel/joystick and foot pedals are anchored to the structure of the chair itself.

The assembly can be folded with all its accessories assembled.

75 ACTUATED SUPPORT PLATFORM FOR VIDEO SYSTEM EP06804760 2006-11-21 EP1959796A4 2013-07-10 ORBAN GAUTHIER; BERUBE MICHEL; ROY PHILIPPE
76 MOTION SIMULATION CHAIR EP08847193.3 2008-11-05 EP2215618A1 2010-08-11 DENNIS, Warren, E.
A motion simulation chair incorporates a base (86) providing elevated attachment points for a number of support cables (66). A seat support (60) is carried within the base and engages a seat (62) for an occupant at a top end. The seat support has companion attachment points for the support cables at a bottom end. A control system incorporates a forward vertical control element (70) constrained for three axis motion about a control point. A horizontal control element (72) displaced upward from the control point and extending rearward from the forward vertical control element, engages the seat support. A control stick (68) operated by the user imparts motion to the forward vertical control element about the control point. Moving the horizontal control element alters the suspension angles of the cables providing a corresponding tilt of the seat support and seat for realistic simulation of motion resulting from inputs to a computer game by the control stick.
77 A TATTOO CHAIR EP08800629.1 2008-09-22 EP2204153A1 2010-07-07 WEI, Wen

A tattoo chair, comprises a backrest (1), a seat (2), a brace (3) for supporting the said seat (2), and a base (4) for allowing the chair to stand stably, characterized in that: the lower end of the said backrest (1) is rotatablely attached to the inner side of the said seat (2); a supporting fixed plate (5) is provided under the bottom surface of the said seat (2); at least one fixed gear rack (10) is mounted from top to bottom on the rear surface of the said backrest (1); a supporting rod (50) is provided on the said supporting fixed plate (5); one end of the said supporting rod (50) is rotatablely attached to the said supporting fixed plate (5), and the other end is put into one of grooves of the said gear rack (10) on the rear surface of the said backrest (1). The present utility model facilitates the person to be tattooed to adopt different poses, so that the tattoo artist can work more easily; further, when getting tattooed, the person will feel free and easy from any discomfort in the various poses.

78 INTEGRAL ERGONOMIC GAMING TERMINAL EP05739866 2005-04-28 EP1778375A4 2009-12-09 GATTO JEAN-MARIE; LINARD SYLVIE; BRUNET DE COURSSOU THIERRY
79 CHAIR WITH MEANS FOR CONTROLLING A CURSOR EP03733608.8 2003-05-15 EP1504329B1 2009-04-08 Van der Laan, Eric Albert
The invention relates to a chair comprising at least a chassis; and a seat, as well as means suitable for converting chair movements into control signals for controlling a cursor (pointer) on a display screen. In order to prevent RSI complaints, the invention aims at providing an improved chair, which is characterized in that the seat comprises a convex part, which part can be movably accommodated in a corresponding part of the chassis having a complementary concave shape, and in that the means for controlling the cursor are at least in part disposed at the location of the mating area between said convex and concave parts.
80 VIDEO GAME CHAIR EP05712631 2005-02-02 EP1711087A4 2008-04-16 REAL JAMES K; FLOREZ RICHARD E
A video game chair for enhancing the enjoyment of a video game includes a chair member formed of a horizontal seat portion with a backrest portion vertically extending therefrom. Adjacent each of two opposing sides of the seat portion is an adjustable arm with a game controller mounted thereon. A speaker and adjustable leg are mounted adjacent each of two opposing sides of the backrest portion. An interface box is removably attached to a lower surface of the seat portion for electrically connecting the speakers and controller to a conventional game box.
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