序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
41 Hand-held controller with analog pressure sensor JP2001532880 2000-05-09 JP2003512142A 2003-04-02 アームストロング、ブラッド・エイ
(57)【要約】 電子ソフトウェアゲームを制御するための、両手で持つ形式のゲームコントローラであって、ハウジング(20)と、ハウジング上に少なくとも部分的に露出して、ハウジング内の電子マニピュレータ装置(32、34)と作動連動した複数の押し表面(22)とを含み、電子ソフトウェアを制御するために押し表面を押しつけることによって制御される。 電子マニピュレータ装置の少なくとも1つが、対応の押し表面に加えられた様々な物理的圧に比例したアナログ電気出力を発生する感圧性可変コンダクタンスセンサ(26)である。 アナログ電気出力は、解釈されて、表示装置上の電子ゲームキャラクタ画像の活動度の制御に使用される。 1つの実施形態では、感圧性可変コンダクタンスセンサは、単一の押しボタンであり、別の実施形態は、押しつけ可能な4方向型ロッカ(42)と弾性ドーム形キャップとを含む。
42 Game machine of the button device JP2000008908 2000-12-18 JP3078389U 2001-07-10 秋豪 鄭
(57)【要約】 【課題】 ボタン操作の判断が容易なゲーム器のボタン装置を提供する。 【解決手段】 外殻11、外殻11に設置されるプリント回路板15及び外殻11に設置されて外殻11の外部からコントロールされるボタン30を含み、ボタン30
はボタン30の作用によって同軸に直線移動する導伝体31を有し、導伝体31が直線移動する間に電気装置を動作させるとともに導伝体の位置移動に対応するアナログ信号が電気装置に伝送される。
43 Switch device JP14018298 1998-05-21 JPH11329157A 1999-11-30 KOBAYASHI AYUMI; SASAKI HIDESHI; SASAKI KUNIHIKO
PROBLEM TO BE SOLVED: To easily realize a number of switch functions with a small number of operation switches by changing the function of a second switch by the switching of a first switch. SOLUTION: A slide switch part 20 functioning as a first switch is selectively sued according to the kind of audio equipment to be used, and radio, CD, and MD, for example, are connected to three changeover contacts, respectively. The switching is performed by moving the whole cover 3 to the left or the right. To each operation switch SW1-SW5 of a switch block 10 functioning as a second switch, various functions of SW1: station selection and music selection, SW2: search and repeat, SW3: AM/FM and disc change, SW: volume up, SW5: volume down are imparted according to selection of the audio equipment of the slide switch part 20. Thus, 15 kinds of functions can be attained by the combination of the five operation switches SW1-SW5 with the three-way operations of the slide switch part 20. COPYRIGHT: (C)1999,JPO
44 REMOTE CONTROL DEVICE WITH PRESSURE-SENSITIVE KEYS EP00957024.3 2000-09-08 EP1129443B1 2012-10-24 OGATA, Hiroki Sony Computer Entertainment Inc.; TAGAWA, Kazusato Sony Computer Entertainment Inc.; NAKAZAWA, Hiroyuki Sony Comp. Entertainment Inc.
45 Operating device having operating button adapted to slide in housing while being pushed to effect switching operation EP00300141.9 2000-01-11 EP1020883B1 2008-07-30 Shinohe, Akihiro, c/o Alps Electric Co., Ltd.; Soma, Masahiro, c/o Alps Electric Co., Ltd.
46 Operation device for game machine and hand-held game machine EP06111223.1 2006-03-15 EP1727174A2 2006-11-29 Kawanobe, Naoya Nintendo Co., Ltd.; Sakiyama, Tomoyuki Nintendo Co., Ltd.

A hand-held game machine (10) includes a horizontally-long rectangular housing (12), and the housing is covered with a cover (14) almost entirely. Each of top main surfaces of the housing and the cover has a plane shape of pincushion, and thus, the top main surface of the housing forms a lower inclined surface (26) connecting a lower side surface (22) and the top main surface of the housing. On the top main surface of the housing, a cross key (16) and an A button (18a), and a B button (18b) are provided, and on the lower inclined surface (26), a start switch (28) and a select switch (30) are arranged. On left and right edges of an upper side surface (20) of the housing, a left switch (32L) and a right switch (32R) are arranged. As to each of the left switch and the right switch, a switch portion is formed at one end nearer to a center of the housing in the horizontal direction, and a pin is provided at the other end opposite thereto. The pin is inserted into a bearing formed on the housing to function as a pivot at the other end of each of the left switch and the right switch.

47 SYSTEM FOR INTERFACING A USER AND A CASINO GAMING MACHINE EP02725356.6 2002-03-28 EP1488389A1 2004-12-22 WELLS, William
Methods and apparatus for interfacing with a user at a casino gaming machine are disclosed. An input control panel with a plurality dynamic buttons is provided. The dynamic buttons may be activated by a player to select games, make wagers, make gaming decisions, etc. Each dynamic button may include a display area (e.g., an LCD), a transparent tactile feedback portion (e.g., a pliable polyurethane membrane), and an input detection portion (e.g., a transparent touch screen). A dynamic button may be depressed to make an input selection and may include a display area which is visible through the button. During operation of a dynamic button, the controller may send image data for display on the button and receive input signals from the input detection portion of the button when a user depresses the button.
48 Controller unit for electronic devices EP04010235.2 1995-05-09 EP1443536A2 2004-08-04 Goto, Teiyu; Ogata, Hiroki

A controller unit for controlling an electronic device such as a video game. The controller unit comprises a housing (3) on which a control section (9) is mounted, said control section (9) comprises a key body (12) with a plurality of integral key elements (14a, 14b, 14c, 14d) and having a first semispherical recess (15) on its bottom and a second semispherical recess (16) on its top, a spherical fulcrum member (20) located below the key body and engageable with the first recess (15), a resilient body (18) disposed between the key body (12) and the housing and including movable electrical contacts (19A), and a semispherical projection (23) engageable with the second recess (16) and being centrally located at the key body (12).

49 COMPUTER WITH PRESSURE-SENSITIVE MEANS, METHOD OF COMPUTER HAVING A PRESSURE-SENSITIVE MEANS AND VIBRATION MEANS, METHOD OF USING THE SAME AND RECORDING MEDIUM FOR THE METHOD EP01900722.8 2001-01-12 EP1247153A2 2002-10-09 KOMATA, NobuhiroSony Computer Entertainment Inc.
A method and computer to provide control of vibrations of a controller used in video game machines provided with the controller. The method uses a computer having two or more controllers each of which has a pressure-sensitive unit and a vibration unit. Based on the output value from the pressure-sensitive unit of one of the controllers, vibration is caused in the vibration unit of the other controller, and based on the output value from the pressure-senstive unit of the other controller, vibration is caused in the vibration unit of the first one of the controllers.
50 Controller unit for electronic devices EP02004006.9 1995-05-09 EP1213731A2 2002-06-12 Goto, Teiyu, Sony Corporation; Ogata, Hiroki, Sony Corporation

A controller unit for controlling an electronic device such as a video game. The controller unit comprises a housing (3) on which a control section (9) is mounted, said control section (9) comprises a key body (12) with a plurality of integral key elements (14a, 14b, 14c, 14d) and having a first semispherical recess (15) on its bottom and a second semispherical recess (16) on its top, a spherical fulcrum member (20) located below the key body and engageable with the first recess (15), a resilient body (18) disposed between the key body (12) and the housing and including movable electrical contacts (19A), and a semispherical projection (23) engageable with the second recess (16) and being centrally located at the key body (12).

51 Button panel system for a gaming device EP00401815.6 2000-06-26 EP1069538A3 2002-02-13 Wurz, Norman R.; Rasmussen, James M.

A gaming device comprises a cabinet with a hinged door, a gaming unit housed within the cabinet for playing a game, and a button panel system. The button panel system includes a printed circuit board mounted to the door and disposed inside the cabinet; a plurality of switches removably mounted to the printed circuit board; a button panel detachably mounted to the door in proximity to the printed circuit board and exposed to a player; a plurality of buttons mounted to the button panel in a preselected arrangement; and a plurality of actuators coupled to the respective buttons and disposed to actuate a group of the plurality of switches in response to pressing the respective buttons, the group of the plurality of switches cooperating with the game played by the gaming unit.

52 Operating device having operating button adapted to slide in housing while being pushed to effect switching operation EP00300141.9 2000-01-11 EP1020883A2 2000-07-19 Shinohe, Akihiro, c/o Alps Electric Co., Ltd.; Soma, Masahiro, c/o Alps Electric Co., Ltd.

An operating device to be used, for example, as an input portion for a game controller. The operating device comprises a housing, a push button, and a switch base comprising a switch portion and a support base. The housing is provided with a support member for supporting the switch base and is also provided with an anti-dislodgment retaining portion for preventing the push button from coming off to the exterior from the housing. The push button is provided with a retaining lug for engagement with the anti-dislodgment retaining portion of the housing and is also provided with a retaining lug for engagement with the support base in the switch base. The support base is provided with an anti-dislodgment retaining portion for engagement with the retaining lug of the push button and is also provided with a guide portion. With this guide portion, the movement of the push button is guided in its pushing direction and is prevented from wobbling in the vertical direction.

53 PUSH-BUTTON SWITCHES EP94913690.7 1994-04-22 EP0697132B1 1998-09-09 SMITH, Nicholas, James; BISHOP, Trevor, James
A push-button electric switch has a variable display element (26), e.g. a seven-segment LED, housed beneath a transparent front cover of the button member (21). The switch is particularly useful for electric game machines.
54 PUSH-BUTTON SWITCHES EP94913690.0 1994-04-22 EP0697132A1 1996-02-21 SMITH, Nicholas, James; BISHOP, Trevor, James
A push-button electric switch has a variable display element (26), e.g. a seven-segment LED, housed beneath a transparent front cover of the button member (21). The switch is particularly useful for electric game machines.
55 Controller unit for electronic devices EP95106977.2 1995-05-09 EP0682350A2 1995-11-15 Goto, Teiyu, c/o Sony Corp.; Ogata, Hiroki, c/o Sony Corp.

A controller unit for controlling an electronic device such as a video game. The controller unit comprises a housing with a pair of handles diverging toward a user and gripped by the palms of the user, first and second control sections arranged on the top of the housing and each including a plurality of key elements, and third and fourth control sections arranged on the front side of the housing and each including upper and lower key elements. The first control section comprises a key body having a first semispherical recess on its bottom and a second semispherical recess on its top, a spherical fulcrum member located below the key body and engageable with the first recess, a base plate mounted in the housing and including fixed contacts, a resilient body disposed between the key body and the base plate and including movable contacts, and a key support centrally located at the key body and having a semispherical projection engageable with the second recess.

56 Game controller button bias adjustment mechanism US15061708 2016-03-04 US10086274B2 2018-10-02 Aran N. Kissoon
A game controller button biasing mechanism includes a battery cover having a trigger support, a trigger body coupled to the trigger support to pivot about a pivot point, the trigger body having a back shaped to engage with a game controller button, and wherein the trigger support comprises an adjustable protrusion disposed in an opening to control biasing of the game controller button by the back of the trigger body via a biasing bar coupled to the trigger body.
57 Keyswitch with adjustable tactile feedback and switch thereof US15636651 2017-06-29 US10079601B2 2018-09-18 Chia-Hung Liu
A keyswitch includes a base having a pillar, a cap having a rib and movable relative to the base, a sleeve rotatably sleeving the pillar and having first and second top surfaces and convex and concave portions, an elastic member abutting against the sleeve and the base, and a resilient arm abutting against a first or second position on the convex portion with rotation of the sleeve. When the resilient arm abuts against the first position, the rib abuts against the first top surface to prepress the elastic member for generating a first preload. When the cap is pressed for moving the sleeve downward, the resilient arm moves from the first or second position to the concave portion. When the resilient arm abuts against the second position, the rib abuts against the second top surface to prepress the elastic member for generating a second preload larger than the first preload.
58 Electronic device with slidable control button US15355207 2016-11-18 US10002729B2 2018-06-19 Samir Hanna Safar
The slidable control button device provides inputs to an electronic communication device such as a smartphone. When the slidable control button is moved to positions within a grooved path, it acquires additional functionalities. These include (a) gaming console hand devices for both left and right hand thumbs of gamers, (b) pressing on the left or right edge of the button will control functions of software of apps, (c) motion detection (d) sending and receiving data related to measuring motion, speed or acceleration, temperature, and communicating with the software applications installed in the smartphone.
59 KEYSWITCH WITH ADJUSTABLE TACTILE FEEDBACK US15697438 2017-09-06 US20180074587A1 2018-03-15 Chia-Hung Liu
A keyswitch includes a cap, internal and external sleeves, a resilient arm, a base having a pillar, and an elastic member abutting against the internal sleeve and the base. The internal sleeve jackets the pillar, abuts against the cap and has a first outer annular surface with a transverse slot. The external sleeve jackets the internal sleeve and has a protruding block movably inserted into the transverse slot for guiding the external sleeve to rotate and a second outer annular surface having concave and convex portions and an arc-shaped bar. When the resilient arm abuts against a second position on the convex portion and the cap presses the external sleeve, the resilient arm crosses the arc-shaped bar. When the resilient arm abuts against a first position on the convex portion and the cap presses the external sleeve, the resilient arm does not need to cross the arc-shaped bar.
60 Luminous keyboard having plural light guide covers corresponding to key structures US15459280 2017-03-15 US09899164B1 2018-02-20 Yi-Chen Wang
A luminous keyboard includes a membrane wiring board, plural key structures, and plural light-emitting elements and plural light guide covers corresponding to the plural key structures. Each key structure includes a keycap and an elastic element. Each light guide cover is disposed under the corresponding keycap and surrounds the corresponding elastic element. Each light guide cover receives plural light beams from the corresponding light-emitting element. The plural light beams are guided to the corresponding keycap by the light guide cover and outputted from plural light-transmissible regions of the corresponding keycap. Consequently, the plural light-transmissible regions have uniform luminous efficacy.
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