SPIELGERÄT FÜR EINE RÜCKSCHLAG-SPORTART

申请号 EP17733998.3 申请日 2017-06-13 公开(公告)号 EP3352865A1 公开(公告)日 2018-08-01
申请人 Fun With Balls GmbH; 发明人 KERN, Markos Aristides;
摘要 The invention relates to a facility (2) for playing a rebound sport, having a playing surface (19) against which a player (12) can play a ball (14) so that it rebounds from a point of impact (26) of the playing surface (19) in accordance with a predetermined set of rules relating to the rebound sport, and which has a sensor system (15) designed to detect two-dimensional first coordinates (16) of the point of impact (26) and to transmit the same to a computing unit (21) which belongs to the facility (2) and is designed to determine in dependence on the first coordinates (16), in accordance with a predetermined specification, two-dimensional second coordinates, a size and/or a shape of at least one target zone (27, 28), and to activate a projector (22) which belongs to the facility (2) and by means of which the target zone (27, 28) can be projected onto a projection surface (20), which is located within the playing surface (19), in a manner visible to the player (12), it then being possible for the player (12) to play the ball (14) so that it rebounds from the target zone (27, 28) in accordance with the set of rules relating to the rebound sport.
权利要求 claims
1. A game machine (2) for a non-return-sport, with a playing surface (19) to which a ball (14) to bounce from an impact point (26) of the playing surface (19) according to a
predetermined rules of the non-return sport by a player (12) can be played and a sensor system (15) which is adapted first two-dimensional
to be transmitted to detect coordinates (16) of the impact point (26) and to a computing unit (21) of the game machine (2) which is adapted in dependence of the first coordinate (16) according to a predetermined rule, two-dimensional second coordinate, a size, and / or a mold at least to determine and to control a projector (22) of the game machine (2), which lie on an inside of the playing surface (19) projection (20) of a target field (28 27) the target field {21, 28) optically to the player (12) is perceptible projected to which subsequently the ball (14) to rebound from the target field (27, 28) according to the rules of the sport-check of the player (12) is playable.
2. Game apparatus according to claim 1, wherein the sensor system (15) a light barrier, in particular a light grid (17, 18) for one of the two-dimensional first coordinate (16) on eist.
3. Game apparatus according to claim 1, wherein the sensor system (15) comprises a light barrier, in particular a light grid (17) for one of the two-dimensional first coordinate and for receiving the playing surface a camera (26) with an image evaluation unit, with which the other of the two-dimensional first
Coordinates detektier bar.
4. Game apparatus according to any one of claims 1 to 3, wherein the Spieigerät (2) comprises a server (23), with which the
predetermined rule (21) can be manipulated in the computing unit (21) entered and / or in the computing unit.
5. Spieigerät according to one of claims 1 to 4, wherein the game device (2) has a client processing unit (24) with the predetermined rule from the distance in the
Processing unit (21) entered and / or in the computing unit (21) is manipulated.
6. Game apparatus according to any one of claims 1 to 5, wherein the sensor system (15) is arranged impingement of the ball (14) in the at least one target field (27, 28) for detecting and feeding back this detection to the computing unit (21) with this to be coupled.
7. Game apparatus according to claim 6, wherein the computing unit (21) adapted to evaluate the reporting back and to control the projector (22) such that a screening information as an evaluation indicator (30) on the projection (20)
is projected.
8. Game apparatus according to any one of claims 1 to 7, wherein the non-return sport Squa sh and the playing surface (19) of an end wall (3) and / or a side wall (6, 8) and / or a bottom (9) of a squash courts are included.
9. squash court with a game device (2) claim. 8
10. A method for playing a non-return-sport, comprising the steps:
- playing a ball (14) on a playing surface (19) for
Bounce off a impact point (26) of the playing surface (19) according to a predetermined set of rules of the check-sport by a player (12);
Detecting two-dimensional coordinates of the first (16) of the impact point (26);
Determining a function of the first coordinate (16) according to a predetermined rule of two-dimensional second coordinate, a size and / or shape of at least one Zielfeids (27, 28); - projecting the destination field (27, 28) on an inside of the
Playing surface (19) situated projection (20), wherein the target field (27, 28) optically by the player (12) is perceived;
- subsequent play of the ball (14) for bouncing of the destination field (27, 28) according to the rules of the sport-check of the player (12).
11. The method of claim 10, comprising the step of:
- detecting an impact of the ball (14) in the at least one target field (27, 28).
12. The method according to claims 10 ode 11, comprising the step of:
- evaluating the return notifying and projecting a
Interpretation information as an evaluation indicator (30) on the projection (20).
说明书全文

Toy for a check-sport

The invention relates to a game machine for a sport check valves, a squash court, and a method of playing the non-return sport.

A check-sport is a ball sport in which two players or teams play is a ball while maintaining a determined set of rules via a wall while

trying to force the opponent in the adoption or return errors. Failure of a party lead to points the other party and / or give this a Aufschiagrecht. Squash is a check-sport. Under the check-sport is also understood if one player is zuspielt a ball via a wall. The wall may be a flat or curved

be surface or an edge. Under the Bali is to be understood any agent that can be played on the wall to bounce off of it. The check-sport is especially attractive when it is quickly played varied and playfulness. This requires that players have a high level of fitness, especially, high endurance capacity and high speed. Game routine can be achieved through frequent training and a versatile match practice, which requires a great mental stamina and a corresponding love of the player to check-sport at a player usually. However, there is the concern that less motivated players with reluctance

train or even prematurely abort a avisiertes Trainingsprogramin.

Both at grassroots level as well as in the professional field can be used to

Support the player a coach to be hired, which motivates the players and assist with the development of his game levels. However, the trainers are set with its possibilities limits, the coach who is not able to prevent emerging monotony while playing or training the check-sport with the player.

The object of the invention is a game machine for a

Check-sport, to provide a method for playing the kickback sport where a player prepares fun playing the check-sport and the player is effectively trained. The object is achieved with the features of claims 1, 9 and 10. Advantageous embodiments of this are given in the further claims.

The game device according to the invention for a non-return-sport has a playing surface on which a ball to rebound from an impact point of the playing surface according to a

predetermined rules of the non-return sport of a player can be played and which has a sensor system which is arranged two-dimensional coordinates of the first

to detect impingement and to a computing unit of

to transmit the game machine which is set in dependence of the first coordinate in accordance with a predetermined rule, two-dimensional second coordinate, a size and / or shape of at least one target field to be determined and a

to control the projector game device with which a

A projection located within the playing area, the

Target field is projected optically perceptible to the player to which subsequently the Bali to bounce from the Zielfeid according to the rules of the sport-check of the player can be played. The squash court according to the invention has the gaming device.

The inventive method for playing the sport check valves comprises the steps of: playing a ball on a playing surface to bounce from one impact site of the

Playing surface according to a predetermined set of rules of the

Check-sport from a player; detecting

two-dimensional first coordinates of the impact; Determining a function of the first coordinate in accordance with a predetermined procedure of the two-dimensional second

Coordinates, a size and / or shape of at least one target field; Projecting the target field to a lying within the playing area projection surface, wherein the target field is visually perceived by the player; Then the following games of the ball to bounce from the target field in accordance with the rules of the check-sport by the player.

Preferred dimensions, the method comprises the step of:

Providing the gaming device according to the invention.

The playing surface is in accordance with the rules of the non-return sport an integral part of the check-sport. The fact that both of Bali from the players to the playing surface

is played and the target field is optically projected for the player noticeable on the playing surface, the playing surface is used both as sports equipment as well as

Screen. Use the destination field the player is specified, where he has to play next possession. The location of the target rock is determined by the position of the impact point and the predetermined rule, taking into account this position on the playing surface. Thus, by an appropriate two-dimensional spatial offset between the

Impingement and the Zieifeld on the court a

richly varied and fast-paced game by the player are required. Remains, for example, the destination field at the same location of the impact point, the reproducibility of the game

trained. According to the predetermined rule, the size and / or shape of the target field can be determined in addition to the location of the target field, on the court. The smaller, for example, the target field is formed, the higher the requirements to the player are provided whose accuracy respect. So the size of the Zieifelds can vary, for example to the effect that the target fields getting smaller as the game progresses

thereby increasing the accuracy is demanded in the course of the game, the player is executed. In the shaping of the target field both aesthetic and tactical considerations regarding the check-sport can play a role. For example, if the player still in

Childhood, so it may be for the player to be attractive, for example, if the target field is like a heart shape or. Further, the shape of the target can for example be selected to the effect elds that when the Bali hits in the target field, the accessibility of the ball is made more difficult for an opponent. By projecting the target field on the court in

Depending on the position of impingement of the game player is performed selectively, whereby engagement in the game of the player on the vorherbes Limmte provision from outside the

is game action allows. According to the position of

Impingement is the player by placing

given Zielfeids on the court for a guide to the next game action on the ball, the ball will hit the target. is encompassed by the invention that a plurality of target areas

are simultaneously projected onto the playing surface to give the player an alternative destination for its subsequent game action. Using the predetermined rule an appropriate choreography can be impressed to the player's game, which the player has tactical operations responsive to absoivie reindeer. Furthermore, by choosing the

predetermined rule to the playful level, the daily form and purpose of the game, for example, whether a hard training completed or whether the game with ease and fun to be played, be catered. By selecting the predetermined rule a sensible and attractive placement of the target field or the target fields can be achieved, whereupon an appropriate type and nature of the check-sport can be impressed. Without the invention of the game device and the inventive

Procedure would indeed includes the embossed type and character of the rules of the check-sport, but is generally of the type and character only by accident arising out play down. The inventive

Game device and the method according to the invention is the game of check-sport more predictable "than if the playing surface by the player without the target field or the target fields would be recorded. Thus, with the help of the gaming device of the invention and the invention

Process required moves are impressed on the game, which the player is effectively trained and / or the

has playing pleasure.

The predetermined set of rules is the universally known rules for the check sport or a newly defined for the current game rules. Preferred dimensions of the sensor system is a light barrier, in particular a light grid, for each one of the

two-dimensional first coordinate. The photoelectric sensors are preferably disposed in a manner at the edges of the playing surface, wherein the one of the light barriers for a first

Coordinate, in particular, the horizontal coordinate and the second one of the light barriers for the other of the first

Are provided coordinates, in particular the vertical coordinate. Here, by the light barriers a field at the

spanned playing surface so that any place on the court at which the impact point may lie, can be detected by the sensor system. The light barriers preferably masses each have a transmitter and a receiver, which at the

Playing surface are each arranged opposite each other, of the sensor light in the direction of the receiver can be emitted to the local receiving. The ball bouncing on the impact point on, it is interrupted by the ball of the corresponding light path from the transmitter to the receiver, whereby the respective coordinates of the impact can be detected. Preferably, said transmitter emitting pulsed light, whereby energy is saved in comparison to emit continuous light. The pulse length of the pulsed light should be chosen so that at the relatively low dwell time of the ball at the point of impact, the presence of the ball is still detectable.

Alternatively, it is preferred that the sensor system, a

Light barrier, in particular a light grid, for the two-dimensional coordinates of first and for receiving the playing surface comprises a camera with an image evaluation unit, with which the other of the two-dimensional coordinates is first detectable. By means of the light barrier is the one of the first coordinate, for example, the Vertikaikoordinate detectable. The camera shoots with a correspondingly high frame rate during the game constantly playing surface, where the ball is advantageous contrast from the

has withdraw playing surface. The pictures show the camera when the ball is played down the flight of the ball towards the playing surface, the impact of the ball on the

Impact point and the rebound of the ball from the playing surface. The image evaluation unit of the camera is configured such that it is possible to detect the impact point of the playing surface in real time based on the recordings of the camera so that the other of the two-dimensional coordinates of the first, in particular the horizontal coordinate is derived. To determine the other of the two-dimensional coordinates by the first image evaluation unit, in particular the speed and direction of the ball before and after impact on the

Auftreffsteile and / or grown on the impingement on impact.

The gaming device preferably has a reasonably server to which the predetermined rule can be input and / or manipulated in the arithmetic unit in the arithmetic unit. Further, preferably, the game machine, a client computing device on which the predetermined regulation, in particular via the server, from the distance in the computing unit entered and / or in the

manipulable computer unit. This allows preferred

varied, the predetermined rule be made in the arithmetic unit, in particular by a remote access. Thus, the predetermined rule may be stored as software in one app, for example, which can be controlled via the Internet or other remote access technologies. Thus, it is

allowing, for example, in a database, numerous regulations are software stored that for a particular application of the game machine on site from this

Database is available.

Furthermore, the sensor system is preferably set up a

Impact of the ball in at least one to Zielfeid

detecting and reporting back this detection to the

to be processing unit coupled thereto. In addition, the computing unit is preferred reasonably established the

reporting back to evaluate and control the projector so that an evaluation information is projected as a Auswerteanzeige on the screen. This advantageously the player communicated information about the success of his game via the projection onto the playing surface, for example, which hit rate of the player's given him Zieifelder hits. Moreover, it is possible to receive the evaluation information via the server to the client computing unit and thus of the distance from an inspection of the player

provide.

It is preferred that the non-return Squash sport and the playing surface of a front wall and / or a side wall and / or a bottom of a squash courts are included.

Alternatively, it is preferred that the playing surface has an uneven shape, in particular a cylindrical or semi-cylindrical shape. Moreover, it is conceivable that the playing surface is formed by an edge, in particular the ball is a ball. Here would be preferable to speak, the non-return sport billiards.

It is furthermore conceivable that the check sport of tennis, wherein the playing surface is formed as a wall. The wall may be arranged as a replacement to the tennis net. The wall may be arranged additionally or alternatively above the tennis net. The wall may be so firmly formed that the ball on the playing surface is abprallbar. Alternatively, the wall may be formed penetrable for the ball, wherein another player on a player resides based beyond the wall, provides for the rebound of the ball.

For feedback about the quality and / or quantity of the game to the players themselves and / or to a client, the method preferred steps of: projecting the target field to a lying within the playing area projection surface, wherein the target field is visually perceived by the player; Then the following games of Bali to bounce from the

Target field in accordance with the rules of the check-sport by the player. Further, the method includes the preferred steps of: detecting an impingement of the ball in at least one target field; Evaluating the return notifying and projecting a screening information as a Auswerteanzeige the

Project ektionsfläche.

In the following the invention with reference to preferred is

Äusführungsformen with reference to the drawings. Show it:

Figure 1 is a schematic three-dimensional view of a squash courts,

Figure 2 is a schematic representation of a first preferred embodiment of the game machine according to the invention,

Figure 3 is a schematic representation of a second preferred embodiment of the gaming device of the invention, and

4 shows a three-dimensional schematic representation of a squash courts overlooking a firewall during a game. As is apparent from Figures 1 to 4, a squash court 1 to a Spieigerät. 2 The game device 2 has a

End wall 3, which in the lower third of an initial line 4 and below Tin. 5 The squash court 1 is delimited laterally by a left side wall 6 and a right

Side wall 8, the end wall 3, the left side wall 6 and the right side wall 8 are marked by a foul line. 7 On a bottom 9 of the squash courts 1 two impact areas 10 are marked between which a center line 11 is arranged.

A player 12 is in accordance with the rules of squash in the squash court 1 on the floor 9 and passes with a racket 13 includes a ball 14 on the end wall 3, the left side wall 6, the right side wall 8 and / or the floor 9, wherein the to bounce ball 14 below the service line. 4 the player plays 12 ei s serve, the ball is 14 incident at de end wall 3 above the service line. 4 The game device 2 comprises a sensor system 15, with the

two-dimensional first coordinate 16 (x, y) can be detected. In a first embodiment, as shown in Figure 2, the sensor system 15 to a first light curtain 17 and a second light curtain 18th A playing surface 19 which is spanned by the end wall 13, is the surface to which the ball 14 of the player 12 with the stick 13 at

Squash game is to play. It is conceivable that the playing surface also extends to the left side wall 6 and / or on the right side wall 8 and / or on the ground 9, 19th The first light grating 17 is established, the vertical coordinate y of the playing surface 19 and the second light curtain 18 is arranged to detect the horizontal coordinate x of the playing surface nineteenth The front wall 3 further has a projection 20, which coincides with the playing surface nineteenth It is also conceivable that the projection 20 is smaller than the playing surface 19, but disposed within the playing area 19th

The game device 2 includes an arithmetic unit 21, which with the

Light gratings 17, 18 is coupled, wherein the light gratings 17, 18 to the data detected by them two-dimensional coordinates of the first 16 transmit. Further, in the arithmetic unit 21, a predetermined rule is stored, according to the two-dimensional by the arithmetic unit 21 second coordinate, the sizes and shapes of target fields 27, 28 are determined in dependence of the two-dimensional coordinates of the first sixteenth The game device 2 further includes a projector 22, with the particular target fields 27, 28 projected on the screen 20th 2 also has the gaming device to a server 23, with the predetermined rule in the

Computing unit 21 is manipulated and input into the computer unit 21st With a client computing unit 24 of the

Game device 2, a remote access via the server 23 is enabled on the computer unit 21st

According to a second embodiment of the game machine 2, as shown in Figure 3, the latter has, instead of the second

Light grating 18 on a camera 25, with which the playing surface is taken 19th The camera 25 has an image evaluation unit, with which the vertical coordinate y on impact of the ball 14 is detected on the playing surface nineteenth

While playing squash in the squash court 1 with the

Game device 2 is the player 12 from the front wall 3 and playing with the bat 13 of the ball 14 on the playing surface 19, so that the ball bounces 14 on the playing surface 19, whereby an impingement is defined 26 in the playing surface nineteenth The sensor system 15 is configured according to the first embodiment having the first optical grating 17 and the second light curtain 18 and of the second embodiment with the first light curtain 17 and the camera 25 such that the two-dimensional coordinates are detected first sixteenth Characterized in that the light curtain 17, 18 and the light curtain 17 and the camera are coupled to the processing unit 21 25, are added to the

detected two-dimensional coordinates of the first 16

according to data transmitted to the computing unit 21st In

A function of these data is determined, a data set with the stored in the computing unit 21 predetermined regulation, with which the target fields 27, 28 defined. With the aid of the computing unit 21 is determined, at which location on the

Projection 20, the target 27 fields should be arranged, 28, what size and what shape they should have. s ind formed the first Zieifeider 27 in the form of their square, whereas the second destination field 28 is round. Further, a limitation is defined with the calculating unit 21 29 as a further target field, i nnerhal b of the

Target fields 27, 28 are located and within which the player is playing the ball 12 fourteenth

The game with the game machine 2 is running, for example, as follows: The player 12 is in its assigned service court 10 and makes 14 towards the end wall 3, so that the ball 14 on the playing surface 19 rifft. The point at which the ball 14 on the playing surface 19 occurs is the

Reaching position 26. The sensor system 15 is arranged such that the two-dimensional coordinates e brush 16 of the

be detected reaching position 26 and transmitted to the computing unit 21st On the basis of the arithmetic unit 21

are stored predetermined rule

two-dimensional second Koordi na t s for the target fields 27, 28 and the restriction 29 is determined. Further, the number seven and the rectangular shape is based on the predetermined rule ermitte it for the first target fields 27th Using the projector 22, the target fields 27, 28 and the restriction 29 are projected, so that this projection 20 is perceptible by the player 12 optically ektionsflache to the Proj.

Furthermore, the impact point 26, which is marked with a cross, is also projected with the projector 22 ektionsflache to the Proj 20th The task of the player 12, it is in turn the first target fields 27 which are arranged within the boundary 29 to meet with the ball fourteenth

The sensor system 15 is further adapted to

delektieren whether the first target fields were hit with the ball 27 15th The one target field 27, which was hit by the ball 14, is then hidden in the projection of the projector 22, so that the remaining not yet

taken first target areas 27 are visible to the player 12 ektionsflache on the Proj 20th If the player 12 managed all on the Pro ektionsfläche 20 originally

to make displayed first target fields 27 with which to hit the second destination field 28 Bali fourteenth Is also the second object field 28 has been taken, the player 12 the task is predetermined according to the stored in the processing unit 21

Provision met. For orientation for the player 12 all impact points 26 are on the projection 20

Tick ​​marks.

The two-dimensional coordinates are in the second

Computing unit 21 evaluated for

Hit accuracy and the number of landing points 26. The result is this, the player 12 to the information in the form of an evaluation display 30 at the top of the

Projection 20 provided.

LIST OF REFERENCE NUMBERS

1 squash court.

2 Spieigerät

3 front wall

4 service line

5 Tin

6 left side wall

7 out line

8 right side wall

9 floor

10 service court

11 midline

12 players

13 bats

14 ball

15 Sensor System

16 coordinates

17 first light grating 18 second light curtain

19 playing surface

20 projection

21 Butterfly

22 projector

23 server

24 Klien -Recheneinheit

25 camera

26 impingement

27 first target field

28 second target field

29 Restrictions

30 Auswertungsa show

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