专利汇可以提供UNSOLICITED ADVERTISEMENTS IN A VIRTUAL UNIVERSE THROUGH AVATAR TRANSPORT OFFERS专利检索,专利查询,专利分析的服务。并且A tool is provided that provides unsolicited advertisements in a virtual universe through avatar transport offers. An information collector component is configured to collect information on an avatar that is online in the virtual universe. A transport offer generator component is configured to present an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.,下面是UNSOLICITED ADVERTISEMENTS IN A VIRTUAL UNIVERSE THROUGH AVATAR TRANSPORT OFFERS专利的具体信息内容。
What is claimed is:
This disclosure relates generally to virtual universes, and more specifically to making unsolicited advertisements to avatars that exist in these virtual universes through transport offers to commercial regions within the virtual universes.
Virtual universes or virtual worlds are computer-based simulated environments intended for its users to inhabit and interact via avatars. Avatars are person as or representations of the users of the virtual universes and generally take the form of two-dimensional or three-dimensional human or fantastical representations of a person's self. These types of virtual universes are now most common in massively multiplayer online games such as Second Life which is a trademark of Linden Lab in the United States, other countries or both. Avatars in these types of virtual universes, which can number well over a million, have a wide range of business and social experiences. These avatars create, manipulate and buy and sell every aspect of their virtual lives. It is common in some of these virtual universes to exchange millions of US dollars on a monthly basis in support of these virtual experiences. As a result, these virtual universes provide a fertile ground for advertising goods and services, whether real-life or virtual, to the avatars that exist in these virtual universes. Currently, advertising for goods and services occurs in these virtual universes through conventional methods and mechanisms (i.e., billboards, posters, flyers, etc.). As the marketing power of these virtual universes becomes more apparent to businesses, it will become desirable to develop other approaches of providing advertisements to avatars in these virtual universes.
In one embodiment, there is a method for generating an offer of transport to an avatar that is online in a virtual universe for exposure to an unsolicited advertisement. In this embodiment, the method comprises: collecting information on the avatar; and presenting an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.
In a second embodiment, there is an advertising generation tool for use in a virtual universe. In this embodiment, the tool comprises an information collector component configured to collect information on an avatar that is online in the virtual universe. A transport offer generator component is configured to present an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.
In a third embodiment, there is a computer-readable medium storing computer instructions, which when executed, enables a computer system to generate an offer of transport to an avatar that is online in a virtual universe for exposure to an unsolicited advertisement. In this embodiment, the computer instructions comprises collecting information on the avatar; and presenting an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.
In a fourth embodiment, there is a method for exposing an avatar within a virtual universe with an unsolicited advertisement. In this embodiment, the method comprises: finding an avatar that is online in the virtual universe; and presenting an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.
In a fifth embodiment, there is a computer-readable medium storing computer instructions, which when executed, enables a computer system to generate an offer of transport to an avatar that is online in a virtual universe for exposure to an unsolicited advertisement. In this embodiment, the computer instructions comprises collecting information on the avatar; evaluating whether the collected avatar information warrants targeting the avatar for the unsolicited advertisement; and presenting an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.
In a fifth embodiment, there is a method for deploying an advertising generation tool for use in a computer system that generates unsolicited advertisements in a virtual universe. In this embodiment, a computer infrastructure is provided and is operable to collect information on an avatar that is online in the virtual universe; and present an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.
Therefore, this disclosure provides a method, tool, and computer-readable medium for generating an offer of transport to an avatar that is online in a virtual universe for exposure to an unsolicited advertisement.
As shown in
An avatar transport component 66 enables users to transport, which as mentioned above, allows avatars to transport through space from one point to another point, instantaneously. As a result, an avatar could for example go from New York City to the Chilean Tierra del Fuego to trek the Dientes Circuit or to leave an Australian Rules Football game to go shopping in a mall in Buenos Aires, Argentina.
An avatar management component 68 keeps track of what online avatars are doing while in the virtual universe. For example, the avatar management component 68 can track where the avatar presently is in the virtual universe, what activities it is performing or has recently performed. An illustrative but non-exhaustive list of activities can include shopping, eating, talking, recreating, etc.
Because a typical virtual universe has a vibrant economy, the server array 14 has functionalities that are configured to manage the economy. In particular, a universe economy management component 70 manages transactions that occur within the virtual universe between avatars. In one embodiment, the virtual universe 12 will have their own currency that users pay for with real-life money. The users can then take part in commercial transactions for their avatars through the universe economy management component 70. For example, an avatar might want to buy a surfboard so that it can go surfing. In this case, the avatar would make the purchase using the virtual universe currency to make the purchase. In some instances, the user may want to take part in a commercial transaction that benefits him or her and not their avatar. In this case, a commercial transaction management component 72 allows the user to participate in the transaction. For example, while walking around a commercial zone, an avatar may see a pair of shoes that he or she would like for themselves and not their avatar. In order to fulfill this type of transaction and others similarly related, the commercial transaction management component 72 interacts with banks 74, credit card companies 76 and vendors 78.
Although not expressly shown in
Referring back to
An evaluator component 86 evaluates the avatar and its user according to their proximity and the collector information to determine what type of advertisement if any, could be made to the user and/or avatar. In one embodiment, the evaluator 86 may utilize a set of rules to determine what type of advertisement may be pitched to the user and/or avatar. For example, if it is determined that a male avatar is within close proximity to a virtual universe landmark (e.g., a rugby field) and meets certain criteria (e.g., older than 21 years), then the evaluator may decide that an offer to transport the avatar to a designated area (e.g., “Ben's Sports Bar”) is suitable for the avatar. As another example, the evaluator component 86 may use information about avatar characteristics or user profiles to tailor the commercial experience. For instance, age information might be used to transport the user to a pharmaceutical marketplace, while national information might be used to transport the user to a travel marketplace or stock market.
An opportunity evaluator component 88 uses the information received from the evaluator component 86 and additional information stored in databases to determine whether there is an advertisement that is suitable for the user and/or avatar and whether there is a likelihood of success that the user and/or avatar would be interested in being transported to another area (e.g. a commercial zone, boutique, convention center, etc.) for exposure to an unsolicited advertisement for particular goods or services.
The databases that the opportunity evaluator component 88 uses comprises an advertisement database 90 that contains a listing advertisements, a client database 92 that contains information on both advertising clients and consumer clients. Advertising clients would be organizations seeking to advertise to suitable consumers. Consumer would include human user clients that have accepted prior offers for transport to hear advertisements and/or have made prior purchases. Opportunity evaluator component 88 also uses a marketplace database 94 that contains information on the market for the goods and services that are being offered and what consumers may have an interest in hearing about. Those skilled in the art will recognize that the opportunity evaluator component 88 may utilize other databases not shown in
If the opportunity evaluator component 88 determines that there is a good opportunity to make an offer to transport an avatar to receive an unsolicited advertisement, then a transport offer generator component 96 will make that offer to the avatar and user of the avatar through a communication such as a message. The message could take a variety of forms in order to entice the avatar to accept the offer for transport. Examples of some possible messages could include an explicit offer, “Teleport to Acme Corporation Region for the best offers on Acme Corporation products”; an offer masked through intimately appealing statements, “Hi! Do you remember me? We talked last week, and I really enjoyed it. Why don't you teleport over to Paradise Island so we can get to know each other better?”; and offers masked through social group enticements, “Hey Billy Boy (avatar name)! There's a great party at Paradise Island! You HAVE to check it out!
Regardless of which message is used in the offer to transport the avatar, all of them will include a link for transporting the avatar to another location for exposure to the unsolicited advertisement. Therefore, once accepted, the avatar can transport to a virtual region such as a designated commercial zone via the capability provided by the server array 14.
Alternatively, if the opportunity evaluator component 88 determines that there is not a good opportunity to make an offer to transport an avatar to receive an unsolicited advertisement, then the transport offer generator component 96 will not make an offer. The transport offer generator component 96 will then wait until the opportunity evaluator component 88 determines that there is a good opportunity before sending a message with the offer to transport.
If the avatar does accept the offer for transport, then server array 14 would transport the avatar to the particular commercial zone designated to expose the avatar to an unsolicited advertisement. As used herein, a commercial zone could be any location in the virtual universe 12 in which advertisements and/or other offers for sale are plainly apparent to any avatar that enters that region. These regions may have names signifying their relationship with their sponsor (e.g., “Acme Corporation Region”), or relatively ambiguous names (e.g., “Paradise Island”) designed to obscure the relationship between the region and the sponsor. In addition, these regions can take on a variety of real world commercial settings such as a shopping mall, a store, a boutique or any type of locale that could entice the avatar and/or user to make a purchase.
If after being exposed to the advertisement, the avatar desires to purchase the advertised goods or services, then the avatar can purchase the items or request further information from the sponsor. Mechanisms to facilitate such a transaction could include clicking on an item or advertisement to make a purchase, providing text or speech indicating a desire to proceed further with the transaction or any other means of extending offers upon viewing virtual products or advertisements.
In the computing environment 100 there is a computer 102 which is operational with numerous other general purpose or special purpose computing system environments or configurations. Examples of well known computing systems, environments, and/or configurations that may be suitable for use with an exemplary computer 102 include, but are not limited to, personal computers, server computers, thin clients, thick clients, hand-held or laptop devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
The exemplary computer 102 may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, logic, data structures, and so on, that performs particular tasks or implements particular abstract data types. The exemplary computer 102 may be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
As shown in
Bus 108 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include Industry Standard Architecture (ISA) bus, Micro Channel Architecture (MCA) bus, Enhanced ISA (EISA) bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnects (PCI) bus.
The computer 102 typically includes a variety of computer readable media. Such media may be any available media that is accessible by computer 102, and it includes both volatile and non-volatile media, removable and non-removable media.
In
Computer 102 may further include other removable/non-removable, volatile/non-volatile computer storage media. By way of example only,
The drives and their associated computer-readable media provide nonvolatile storage of computer readable instructions, data structures, program modules, and other data for computer 102. Although the exemplary environment described herein employs a hard disk 116, a removable magnetic disk 118 and a removable optical disk 122, it should be appreciated by those skilled in the art that other types of computer readable media which can store data that is accessible by a computer, such as magnetic cassettes, flash memory cards, digital video disks, RAMs, ROM, and the like, may also be used in the exemplary operating environment.
A number of program modules may be stored on the hard disk 116, magnetic disk 120, optical disk 122, ROM 112, or RAM 110, including, by way of example, and not limitation, an operating system 128, one or more application programs 130, other program modules 132, and program data 134. Each of the operating system 128, one or more application programs 130 other program modules 132, and program data 134 or some combination thereof, may include an implementation of the networking environment 10 of
A user may enter commands and information into computer 102 through optional input devices such as a keyboard 136 and a pointing device 138 (such as a “mouse”). Other input devices (not shown) may include a microphone, joystick, game pad, satellite dish, serial port, scanner, camera, or the like. These and other input devices are connected to the processor unit 104 through a user input interface 140 that is coupled to bus 108, but may be connected by other interface and bus structures, such as a parallel port, game port, or a universal serial bus (USB).
An optional monitor 142 or other type of display device is also connected to bus 108 via an interface, such as a video adapter 144. In addition to the monitor, personal computers typically include other peripheral output devices (not shown), such as speakers and printers, which may be connected through output peripheral interface 146.
Computer 102 may operate in a networked environment using logical connections to one or more remote computers, such as a remote server/computer 148. Remote computer 148 may include many or all of the elements and features described herein relative to computer 102.
Logical connections shown in
In a networked environment, program modules depicted relative to the personal computer 102, or portions thereof, may be stored in a remote memory storage device. By way of example, and not limitation,
An implementation of an exemplary computer 102 may be stored on or transmitted across some form of computer readable media. Computer readable media can be any available media that can be accessed by a computer. By way of example, and not limitation, computer readable media may comprise “computer storage media” and “communications media.”
“Computer storage media” include volatile and non-volatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules, or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by a computer.
“Communication media” typically embodies computer readable instructions, data structures, program modules, or other data in a modulated data signal, such as carrier wave or other transport mechanism. Communication media also includes any information delivery media.
The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared, and other wireless media. Combinations of any of the above are also included within the scope of computer readable media.
It is apparent that there has been provided with this disclosure, an approach for providing unsolicited advertisements in a virtual universe through avatar transport offers. While the disclosure has been particularly shown and described in conjunction with a preferred embodiment thereof, it will be appreciated that variations and modifications can be effected by a person of ordinary skill in the art without departing from the scope of the disclosure.
In another embodiment, this disclosure provides a business method that performs the functionalities of the disclosure on a subscription, advertising, and/or fee basis. That is, a service provider could offer to generate offers of transport to avatars that are online in a virtual universe for exposure to an unsolicited advertisement. In this case, the service provider can create, deploy, maintain, support, etc., an advertising generation tool, such as tool 80 (
In still another embodiment, this disclosure provides a method for using an advertising generation tool within a computer system to generate offers of transport to avatars that are online in a virtual universe for exposure to an unsolicited advertisement. In this case, an advertising generation tool, such as tool 80 (
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